Bozel
Talent: Ancient Evil
Replaces INT with 1.5x MDEF. After dealing damage to an enemy, (50, 60, 80, 100)% chance to deal 1 random debuff*. Debuff list: Cannot be Healed, Unbuffable, Silence, Passive Silence, HP-20% after taking action, Mobility-2 (1 turn)
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,737 | ATK: 287 | INT: 407 | DEF: 309 | MDEF:387 | SKL: 88 | |
HP: 4,096 | ATK: 287 | INT: 407 | DEF: 288 | MDEF:377 | SKL: 88 |
Soldier Bonus:
HP: 40% | ATK: 10% | DEF: 10% | MDEF: 40% |
Exclusive Equipment: Blessing of Chaos
MDEF +10%. After dealing damage to enemies, inflict 1 random debuff.
Awakening: Descent of Chaos
Cost: ••• / CD: - / Range: Self / Span: 5
Attacks enemies within 5 blocks of self for 0.33x damage, and deal 2 random debuffs. After this skill does damage, the next cast will have +0.05 skill damage and will add 1 extra random debuff, but the cooldown increases by 1. Max of +0.1 skill damage, +2 random debuffs, and +2 cooldown.
Casting Pattern: Chaotic Invasion
[Passive] DEF and MDEF +5%. When battling units with at least 2 debuffs, DEF and MDEF +10%.
Death Lord
Soldiers: Skeleton Knight, Wizard
Dark Prince
Soldiers: Dark Elf Sniper, Stone Colossus
Training Ground
Soldiers: Catapult, Sorceress, Hellfire Archer, Crystal Warlock, Bat Wing Warlock, Mist Spirit
Sleep
Cost: •• / CD: 3 / Range: 2 / Span: 1
[Magic Damage] Directly deals 0.25x damage to a single enemy. Dispels 3 buffs. Enemy is stunned for one turn. Cannot be dispelled.
Fireball
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry.
Decay
Cost: •• / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Prevents enemy from receiving buffs. Lasts 2 turns.
Seal
Cost: • / CD: - / Range: - / Span: -
[Passive] When dealing damage to enemies, 50% chance to deactivate enemy's active skills. Lasts 2 turns.
Black Hole
Cost: •• / CD: 5 / Range: 3 / Span: 4
[Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs* to each unit. *ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%, Heal block, Unbuffable, Silence, Disable Passives, 20% HP fixed damage, Mobility-2. All debuffs last 2 turns except Mobility down which lasts 1 turn.
Dark Reaper
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Dark Waltz
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Dark Reincarnation" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "When battling against enemies with more than 3 debuffs, Damage Dealt +15%." Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Earthquake
Cost: •• / CD: 5 / Range: 3 / Span: 4
[Magic Damage] Attacks enemies within range, dealing 0.4x AoE damage. Ineffective against Fliers. Enemy's ATK, INT, and DEF decrease by 20%. Lasts 2 turns.
Summon Undead
Cost: •• / CD: 4 / Range: 3 / Span: Single
[Summon] Summon a Necromancer.