Bozel

Talent: Ancient Evil

Replaces INT with 1.5x MDEF. After dealing damage to an enemy, (50, 60, 80, 100)% chance to deal 1 random debuff*. Debuff list: Cannot be Healed, Unbuffable, Silence, Passive Silence, HP-20% after taking action, Mobility-2 (1 turn)

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Upgrade to Death Lord.
  • Toughness: Level 23 Intimacy + Clear Gate 6 with Egbert's help.
  • Strength: Level 25 Intimacy + Clear Gate 7 with Feraquea's help.
  • Related Bonds

  • AresATK: Clear Gate 5 with Bozel's help.
  • BernhardtATK: Clear Gate 7 with Bozel's help.
  • EgbertATK: Clear Gate 5 with Bozel's help.
  • FeraqueaDEF: Clear Gate 3 with Bozel's help.
  • GustavATK: Clear GoF with Bozel's help.
  • LicoriceATK: Clear Gate 5 with Bozel's help.
  • PatsyrDEF: Complete GoF: "Past Nightmares" with Bozel's help.
  • WehttamDEF: Complete GoF - "Locked" with Bozel's help.
  • Level 70 Max Stats:

  • Death Lord
  • HP: 4,737 | ATK: 287 | INT: 407 | DEF: 309 | MDEF:387 | SKL: 88
  • Dark Prince
  • HP: 4,096 | ATK: 287 | INT: 407 | DEF: 288 | MDEF:377 | SKL: 88

    Soldier Bonus:

  • Death Lord / Dark Prince
  • HP: 40% | ATK: 10% | DEF: 10% | MDEF: 40%
    Level 4
    Dark Prince: When attacked with a ranged attack, physical damage taken decreases by 10%. Death Lord: When attacked by enemies with debuffs and entering battle, damage taken decreases by 10%.
    Level 7
    Dark Prince: When attacked with a physical attack and entering battle, damage dealt is increased by 10%. Death Lord: When attacked with a magical attack and entering battle, damage dealt is increased by 10%.

    Exclusive Equipment: Blessing of Chaos

    MDEF +10%. After dealing damage to enemies, inflict 1 random debuff.

    Awakening: Descent of Chaos

    Cost: ••• / CD: - / Range: Self / Span: 5

    Attacks enemies within 5 blocks of self for 0.33x damage, and deal 2 random debuffs. After this skill does damage, the next cast will have +0.05 skill damage and will add 1 extra random debuff, but the cooldown increases by 1. Max of +0.1 skill damage, +2 random debuffs, and +2 cooldown.

    Casting Pattern: Chaotic Invasion

    [Passive] DEF and MDEF +5%. When battling units with at least 2 debuffs, DEF and MDEF +10%.

    Classes & Soldiers

    Death Lord

    Soldiers: Skeleton Knight, Wizard

    Dark Prince

    Soldiers: Dark Elf Sniper, Stone Colossus

    Training Ground

    Soldiers: Catapult, Sorceress, Hellfire Archer, Crystal Warlock, Bat Wing Warlock, Mist Spirit

    Mage

    Sleep

    Cost: •• / CD: 3 / Range: 2 / Span: 1

    [Magic Damage] Directly deals 0.25x damage to a single enemy. Dispels 3 buffs. Enemy is stunned for one turn. Cannot be dispelled.

    Fireball

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry.

    Reaper

    Decay

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Prevents enemy from receiving buffs. Lasts 2 turns.

    Death Lord

    Seal

    Cost: / CD: - / Range: - / Span: -

    [Passive] When dealing damage to enemies, 50% chance to deactivate enemy's active skills. Lasts 2 turns.

    Black Hole

    Cost: •• / CD: 5 / Range: 3 / Span: 4

    [Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs* to each unit. *ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%, Heal block, Unbuffable, Silence, Disable Passives, 20% HP fixed damage, Mobility-2. All debuffs last 2 turns except Mobility down which lasts 1 turn.

    Dark Mage

    Dark Reaper

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.

    Dark Prince

    Dark Waltz

    Cost: •• / CD: 3 / Range: Self / Span: All

    [Fusion Power] Active use. All "Dark Reincarnation" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "When battling against enemies with more than 3 debuffs, Damage Dealt +15%." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Earthquake

    Cost: •• / CD: 5 / Range: 3 / Span: 4

    [Magic Damage] Attacks enemies within range, dealing 0.4x AoE damage. Ineffective against Fliers. Enemy's ATK, INT, and DEF decrease by 20%. Lasts 2 turns.

    Summoner

    Summon Undead

    Cost: •• / CD: 4 / Range: 3 / Span: Single

    [Summon] Summon a Necromancer.