Gustav
Talent: Chronomancy Machine
After using a skill, INT and MDEF are increased by (4, 6, 8, 10)%. This can be stacked twice. Cannot be dispelled. After taking damage from an enemy's attack, have a (50, 65, 80, 100)% chance to cause the attacker to gain "After taking action, 1 random skill will have its CD increased by 1". Can be stacked. Lasts 1 turn. After allies within (2, 2, 3, 3) blocks enter battle with a damaging skill, have a (50, 65, 80, 100)% to reduce that skill's cooldown by 1.
Bond Requirement:
Level 70 Max Stats:
HP: 4,316 | ATK: 263 | INT: 591 | DEF: 268 | MDEF:364 | SKL: 130 | |
HP: 3,826 | ATK: 263 | INT: 563 | DEF: 249 | MDEF:364 | SKL: 99 |
Soldier Bonus:
HP: 15% | ATK: 35% | DEF: 15% | MDEF: 35% |
Exclusive Equipment: Distant Echo
HP +10%. When this unit has skills on cooldown, hero damage dealt +10% and before being forced into battle by a ranged attack, deal 1x This Unit's INT as fixed damage.
Awakening: Timesong Illusionbreaker
Cost: ••• / CD: 5 / Range: 3 / Span: 4
[Passive] If this unit has skills under cooldown, unit range +2. [Magic Damage] Attacks multiple enemies in range, dealing 0.4x AoE damage and inflicts 2 random debuffs as wellas "After taking action, all skill cooldowns +1". Lasts 1 turn, cannot be dispelled. After use, this unit gains [Time Shield]: "Damage Taken -10%, all enemy "Resonance: Clock" cooldown reduction effects cannot activate." Lasts 2 turns, cannot be dispelled.
Necromachina
Soldiers: Wizard, Skeleton Knight
Wizard
Soldiers: Sorceress, Dark Elf Sniper
Training Ground
Soldiers: Crystal Warlock, Siege Ballista, Heavy Centurion, Hellfire Archer, Bat Wing Warlock, Mist Spirit
Reset
Cost: • / CD: 1 / Range: 2 / Span: Single
[Assist] Active use. Cause target ally to have all skill CDs reduce by 1. Also heals that ally equal to 5x Caster's INT.
Thunder Storm
Cost: •• / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Effective against Cavalry. Inflicts DEF-20%. Lasts 2 turns.
Endure
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, DEF+7%.
Freeze Strike
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Lancers.
Summon Undead
Cost: •• / CD: 4 / Range: 3 / Span: Single
[Summon] Summon a Necromancer.
Black Hole
Cost: •• / CD: 5 / Range: 3 / Span: 4
[Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs* to each unit. *ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, Damage taken -20%, Heal block, Unbuffable, Silence, Disable Passives, 20% HP fixed damage, Mobility-2. All debuffs last 2 turns except Mobility down which lasts 1 turn.
Lightning Strike
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.
Mass Resist
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "MDEF +30%" and "Immunity to stun, unbuffable, and mobility reduction effects". Lasts 2 turns.
Chronostrike
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. After battle restore 20% of damage dealt as HP. If the target currently has a cooldown total of 3 or more, then this attack will strike first, deal 20% increased damage, and will inflict "Cannot be healed" before battle. Lasts 1 turn.