Feraquea
Talent: Morph
After attacking in battle, hero will be transformed into the same unit type as the enemy hero. If unit transformation occurs on this turn, you may act again, and ATK is increased by (5, 10, 15, 20, 25)%. Lasts 1 turn. This effect has a (4, 4, 3, 3, 2) turn cooldown.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,771 | ATK: 496 | INT: 299 | DEF: 262 | MDEF:250 | SKL: 286 | |
HP: 4,074 | ATK: 496 | INT: 299 | DEF: 272 | MDEF:270 | SKL: 224 |
Soldier Bonus:
HP: 35% | ATK: 15% | DEF: 10% | MDEF: 35% |
Exclusive Equipment: Nightmare Casque
HP +5%. When battling units which you have an advantage over, ATK +20%.
Awakening: Demon Within
Cost: ••• / CD: 5 / Range: 4 / Span: 1
Directly deals 0.2x physical damage to a single enemy. This hero's soldiers are switched with teh enemy hero's soldiers. Enemy soldier change effect is canceled after taking damage 2 times. Lasts 3 turns. (This effect cannot be dispelled. Soldier change only affects soldier class advantage relationship).
Casting Pattern: Nightmare Whispers
[Passive] ATK +5%, and after using [Demon Within], gain "When battling units you have class priority over, damage increases by 10%", this buff lasts for 1 round.
Dark Phantom
Soldiers: Mist Dancer, Skeleton Knight
Wraith Queen
Soldiers: Bandit, Dark Elf Sniper
Training Ground
Soldiers: Hellfire Archer, Leviathan, Sorceress, The Faceless, Bat Wing Warlock, Mist Spirit
Plunder
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks a single enemy, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
Reinforcement
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, restores 20% Unit HP.
Sly Stride
Cost: • / CD: - / Range: - / Span: -
[Passive] Crit Rate +10%. After defeating an enemy in battle, may move another 3 blocks.
Boost
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, Unit ATK increases by 7%.
Snare
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)
Maneuver
Cost: •• / CD: 3 / Range: 3 / Span: Single
[Physical Damage] Deals 1.2x damage. If this attack is not guarded, swaps position with the target after battle. Reduces damage taken by 20%. Lasts 2 turns.
Smoke
Cost: • / CD: - / Range: - / Span: -
[Passive] After actively entering battle, 30% chance to reduce all damage taken by 30% for 1 turn.
ATK Intimidate
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.
MDEF Intimidate
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, increases MDamage taken by all enemies within 3 blocks by 20%. Lasts 1 turn.