Ares
Talent: Fearless Will
Increases all stats (excluding HP) by (2, 3, 4, 5)% for every 1 enemy within a (1, 2, 2, 3)-ring radius, up to a maximum of (8, 12, 16, 20)%. When moving, can pass through enemy units. Before dealing damage and after taking action, gain 1 Sweep Formation stack for every 1 enemy unit you pass through this turn. [Sweep Formation]: Crit chance increases by (5, 6, 7, 8)%. Can stack up to 5 times. If a critical hit is triggered this turn, clears all [Sweep Formation] after taking action.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,096 | ATK: 599 | INT: 228 | DEF: 305 | MDEF:321 | SKL: 187 | |
HP: 4,415 | ATK: 567 | INT: 249 | DEF: 329 | MDEF:286 | SKL: 168 |
Soldier Bonus:
HP: 15% | ATK: 40% | DEF: 30% | MDEF: 15% |
Exclusive Equipment: Helm of the Vigilantes
HP & DEF +5%. If this unit has a special effect from a Fusion Power, then gain damage dealt +30% when using a normal attack, and when actively attacking and entering battle, gain 1 [Sweep Formation].
Awakening: Fearless Hurricane
Cost: ••• / CD: 4 / Range: Self / Span: Single
This unit gains [Fearless Hurricane]: After dealing damage, all enemies within a 2-ring span are teleported to your side and you deal 0.15x damage within a 1-ring radius. If this unit has a [Sweep Formation] effect, it can move another 4 blocks. Lasts 1 turn. Also increases ATK by 20% and grants the [Ride the Wind] and [Reinforcement] effects. Lasts 2 turns. Can act again after use. This next movement's Mobility is equal to remaining Mobility at the time of using this skill +4, and you can only move in a straight line.
Dragon Master
Soldiers: Steel Wing Warrior, Heavy Cavalry
Emperor
Soldiers: Masked Maid, Heavy Infantry
Training Ground
Soldiers: Berserker, Angel, Heavensguard, War Falcon
Roar
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and inflicts ATK-20%. Lasts 1 turn.
Sun Shade
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
Resurging Gale
Cost: • / CD: - / Range: - / Span: -
[Passive] Crit chance is increased by 10%. After dealing damage, if this unit has a [Sweep Formation] effect, it can move another 4 blocks. This move again effect has a 1-round cooldown.
Wind Whisper
Cost: •• / CD: 2 / Range: Self / Span: 1 Ring
[Physical Damage] Deals 0.3x AoE damage to nearby enemies and debuffs each target.
Lightning
Cost: •• / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy is defeated, the cooldown of this skill is decreased by 3.
Reinforcement
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, restores 20% Unit HP.
Transmigration
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Langrisser Re:Incarnation Tensei" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "For every 1 enemy within 3 blocks, damage dealt is increased by 5% (up to 20%)." Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Noble Charge
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Dispels 3 enemy buffs before battle. Before entering battle, critical damage is increased by 8% for every enemy within a 2-ring span (up to 32%). If the enemy is defeated, this skill's cooldown is reduced by 3 turns.
Resist
Cost: • / CD: 1 / Range: 3 / Span: Single