Ares

Talent: Fearless Will

Increases all stats (excluding HP) by (2, 3, 4, 5)% for every 1 enemy within a (1, 2, 2, 3)-ring radius, up to a maximum of (8, 12, 16, 20)%. When moving, can pass through enemy units. Before dealing damage and after taking action, gain 1 Sweep Formation stack for every 1 enemy unit you pass through this turn. [Sweep Formation]: Crit chance increases by (5, 6, 7, 8)%. Can stack up to 5 times. If a critical hit is triggered this turn, clears all [Sweep Formation] after taking action.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Upgrade to Emperor.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Maiya's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Bozel's help.
  • Related Bonds

  • Autokrato IVDEF: Clear GoF: "Fake Minister" with Ares's help.
  • ElmaDEF: Clear Gate 4 with Ares's help.
  • Emperor LovinaATK: Clear Gate 5 with Ares's help.
  • LicoriceDEF: Clear Gate 4 with Ares's help.
  • LugnerATK: Clear GoF: "End" with Ares's help.
  • MaiyaATK: Clear Gate 5 with Ares's help.
  • RozaliaATK: Clear GoF5: "Supreme Being" with Ares's help.
  • TowaATK: Clear GoF: "Gloom" with Ares's help.
  • Level 70 Max Stats:

  • Dragon Master
  • HP: 4,096 | ATK: 599 | INT: 228 | DEF: 305 | MDEF:321 | SKL: 187
  • Emperor
  • HP: 4,415 | ATK: 567 | INT: 249 | DEF: 329 | MDEF:286 | SKL: 168

    Soldier Bonus:

  • Dragon Master / Emperor
  • HP: 15% | ATK: 40% | DEF: 30% | MDEF: 15%
    Level 4
    Dragon Master: When Unit HP is below 70%, damage taken is decreased by 10% after entering battle. Emperor: When Unit HP is above 80%, 10% less likely to receive critical damage.
    Level 7
    Dragon Master: When Unit HP is below 70%, damage dealt after entering battle is increased by 10%. Emperor: When forced into battle, critical damage is increased by 10%

    Exclusive Equipment: Helm of the Vigilantes

    HP & DEF +5%. If this unit has a special effect from a Fusion Power, then gain damage dealt +30% when using a normal attack, and when actively attacking and entering battle, gain 1 [Sweep Formation].

    Awakening: Fearless Hurricane

    Cost: ••• / CD: 4 / Range: Self / Span: Single

    This unit gains [Fearless Hurricane]: After dealing damage, all enemies within a 2-ring span are teleported to your side and you deal 0.15x damage within a 1-ring radius. If this unit has a [Sweep Formation] effect, it can move another 4 blocks. Lasts 1 turn. Also increases ATK by 20% and grants the [Ride the Wind] and [Reinforcement] effects. Lasts 2 turns. Can act again after use. This next movement's Mobility is equal to remaining Mobility at the time of using this skill +4, and you can only move in a straight line.

    Classes & Soldiers

    Dragon Master

    Soldiers: Steel Wing Warrior, Heavy Cavalry

    Emperor

    Soldiers: Masked Maid, Heavy Infantry

    Training Ground

    Soldiers: Berserker, Angel, Heavensguard, War Falcon

    Fighter

    Roar

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and inflicts ATK-20%. Lasts 1 turn.

    Sun Shade

    Cost: / CD: - / Range: - / Span: -

    [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).

    Dragon Knight

    Resurging Gale

    Cost: / CD: - / Range: - / Span: -

    [Passive] Crit chance is increased by 10%. After dealing damage, if this unit has a [Sweep Formation] effect, it can move another 4 blocks. This move again effect has a 1-round cooldown.

    Dragon Master

    Wind Whisper

    Cost: •• / CD: 2 / Range: Self / Span: 1 Ring

    [Physical Damage] Deals 0.3x AoE damage to nearby enemies and debuffs each target.

    Lightning

    Cost: •• / CD: 3 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy is defeated, the cooldown of this skill is decreased by 3.

    Swordsman

    Reinforcement

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, restores 20% Unit HP.

    Emperor

    Transmigration

    Cost: •• / CD: 3 / Range: Self / Span: All

    [Fusion Power] Active use. All "Langrisser Re:Incarnation Tensei" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "For every 1 enemy within 3 blocks, damage dealt is increased by 5% (up to 20%)." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Noble Charge

    Cost: •• / CD: 5 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Dispels 3 enemy buffs before battle. Before entering battle, critical damage is increased by 8% for every enemy within a 2-ring span (up to 32%). If the enemy is defeated, this skill's cooldown is reduced by 3 turns.

    Archmage

    Resist

    Cost: / CD: 1 / Range: 3 / Span: Single