Rozalia
Talent: Glorious Faith
When entering battle with HP above 50%, ATK/DEF+(5, 10, 15, 20)%. Before entering battle, or after taking action, if there are enemies within a 2 ring range, obtain [Faith]: Damage dealt+(2, 3, 4, 5)% and damage taken-(2, 3, 4, 5)%. Can be stacked up to 3 times. Cannot be dispelled.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,841 | ATK: 578 | INT: 247 | DEF: 274 | MDEF:297 | SKL: 125 | |
HP: 4,841 | ATK: 578 | INT: 271 | DEF: 263 | MDEF:308 | SKL: 125 |
Soldier Bonus:
HP: 20% | ATK: 40% | DEF: 15% | MDEF: 25% |
Exclusive Equipment: Light Blade
ATK +10%. When this unit is in the range of [Sword of Protection], movement is not limited by terrain, and chance of bring critically hit -20%.
Awakening: Ultimate Judgment
Cost: ••• / CD: 6 / Range: 1 / Span: Single
Attacks a single enemy, dealing 1.6x damage. Before entering battle, the terrain under the target's location will gain [Sword of Protection]: "This terrain has [Command] All allied units within 1 block will have their non-HP stats increased by 10% (If Rozalia has 1 stack of [Faith], the command range of [Sword of Protection] increases to 2. If she has 3 stacks, then [Sword of Protection] gains the effect: "After active attacking and entering battle, restore 20% of damage dealt as HP after battle." Lasts 3 turns." Before battle, inflict the target with "Unit Range -1". Lasts 1 turn. Cannot be dispelled. When unit is within [Sword of Protection], may move another 3 blocks after battle.
Casting Pattern: Holy Sliver Punishment
[Passive] ATK +5%. When the hero is within the radius of Sword of Protection, after actively entering battle and dealing damage to the enemy, the cooldown of the skill used this turn is randomly reduced by 1-3 turns.
Royal Knight
Soldiers: Guardian Cavalry, Griffin Knight
Silver Knight Commander
Soldiers: Heavy Cavalry, Exorcist
Training Ground
Soldiers: Holy Pegasus, Heavensguard, Templar Knight, Gold Knight, Starprisma Pegasus
Smash
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Causes [Displacement]: Pushes the target back 2 blocks, decreases DEF by 20%, and disables guard effects. Lasts 2 turns.
Blast
Cost: • / CD: - / Range: - / Span: -
[Passive] When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.
Chivalry
Cost: •• / CD: 4 / Range: Self / Span: Single
[Assist] Upon use, gain ATK+30%, [Immunity], [Blast], and [Reinforcement]. Lasts 2 turns. After use, may move 3 blocks and attack.
Endure
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, DEF+7%.
Thousand Hooves
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Inflicts Mobility-2 and cannot guard. Lasts 2 turns. Cannot be dispelled.
Sword of Protection
Cost: • / CD: 3 / Range: 3 / Span: Single
[Active] Active use. Target terrain gains [Sword of Protection]: "This terrain has [Command] All allied units within 1 block will have their non-HP stats increased by 10% (If Rozalia has 1 stack of [Faith], the command range of [Sword of Protection] increases to 2. If she has 3 stacks, then [Sword of Protection] gains the effect: "After active attacking and entering battle, restore 20% of damage dealt as HP after battle." Lasts 3 turns." After use, may move another 3 blocks and attack. (When using this skill, buffs on this unit will not be reduced in duration, and that terrain cannot be replaced by other terrain effects other than [Sword of Protection].)
Silver Spear
Cost: •• / CD: 3 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Effective against Demons. Melee soldiers will also attack. This skill does not suffer from melee range penalties. When unit is within range of [Sword of Protection], may move another 3 blocks after battle.
Sanctified Wrath
Cost: •• / CD: 3 / Range: Self / Span: 2
[Physical Damage] Attacks enemies within 2 blocks, dealing 0.3x AoE damage and dispelling 2 buff. When unit is within [Sword of Protection], may move another 3 blocks after battle.
Boost
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, Unit ATK increases by 7%.