Mariel



Talent: Crown of Righteousness
When initiating battle with HP>50%, damage taken-(10, 15, 20, 30)% and ATK+(10, 13, 16, 20)%. At the beginning of a map, gain [Commandment]: "Healing effects+50%, all damage taken-25%, damage dealt-50%. After actively attacking, remove [Commandment] and then act again."
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,083 | ATK: 576 | INT: 290 | DEF: 325 | MDEF:339 | SKL: 138 | |
HP: 4,404 | ATK: 547 | INT: 290 | DEF: 351 | MDEF:339 | SKL: 138 |
Soldier Bonus:
HP: 25% | ATK: 40% | DEF: 15% | MDEF: 20% |


Exclusive Equipment: Holy Flail
ATK +10%. When this unit has [Commandment], then after using a skill, CD-1 on that skill. When this unit does not have [Commandment], Hero Damage Dealt +10%. The cooldown reduction effect has a 2-turn cooldown.

Awakening: Holy Damnation Direct Hit
Cost: ••• / CD: 7 / Range: 1 / Span: Single
[Passive] When this unit does not have [Commandment], movement +3. When this unit has [Commandment], after taking action, restore HP to the two ally units with the lowest HP. Restore amount is equal to 1.5x Mariel's ATK. [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 3 buffs from the target. Causes displacement effect: Target is pushed back 3 spaces. When this attack is guarded against, damage dealt +15%. After ending action, gain [Righteous Fury]: "Damage Dealt +20%. Attacks Ignore Guard. After using a skill to do damage, all skills have their cooldowns decreased by 3 turns." Lasts 1 turn. ([Righteous Fury] cannot be immunized against or dispelled)

Casting Pattern: Wind of Battle
[Passive] ATK +5% When defeating an enemy with Holy Damnation Direct Hit, gain Holy Damnation, otherwise stun the target. Lasts 1 turn.

Arbiter
Soldiers: Heavy Infantry, Vanguard Lancer

Anchoress
Soldiers: Exorcist, Amazon Champion

Training Ground
Soldiers: Redeemer, Highland Warrior, Zealot, Holy Guard Mage


Savage Attack
Cost: •• / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. When you are on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn.

Boost
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, Unit ATK increases by 7%.


Mass Attack
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.


ATK Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] ATK & INT of all allies within 2 blocks increases by 10%.


Consecration
Cost: • / CD: - / Range: - / Span: -
[Passive] After battle, 40% chance to restore HP of all other allies (15% of their Max HP).
.png)
ATK Support (L)
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, 2 friendly units within 2 blocks (not including this unit) gain Damage Dealt +15% and immunity to: ATK/INT Down, Silence. Lasts 1 turn.


Salvation
Cost: • / CD: 0 / Range: 1 / Span: Single
[Heal] Active use. Heals a single ally unit for 3.5x Caster's ATK and dispels 2 debuffs.


Enduring Faith
Cost: • / CD: 3 / Range: Self / Span: Single
[Assist] When used, dispels 2 debuffs from self and recover 30% HP. After use, may move another 2 blocks and attack.

God King's Aegis
Cost: •• / CD: 3 / Range: 2 / Span: 3
[Assist] Active use. Restores HP to multiple allies within range for 2.5x Caster's ATK. Also dispels 1 debuff from each and adds 2 random immunity effects. Lasts 2 turns. When this unit loses [Commandment], this skill becomes [God King's Wrath]: "[Physical Damage] Attacks a single enemy for 1.4x damage. Causes displacement effect: pushes the target back 3 blocks. After battle, restore 50% of damage dealt as HP. May then move 2 blocks."