Caroline
Talent: Antigravity Engine
DEF +(5, 10, 15, 20)%. For every 1 block moved, ATK +(1, 2, 3, 4)%, up to (5, 10, 15, 20)%. After actively dealing damage, cause enemies within (1 ring, 2 blocks, 2 blocks, 2 rings) to have their movement increase effects convert to movement decrease effects. Lasts 1 turn.
Bond Requirement:
Level 70 Max Stats:
HP: 4,692 | ATK: 569 | INT: 233 | DEF: 299 | MDEF:283 | SKL: 120 | |
HP: 4,375 | ATK: 601 | INT: 233 | DEF: 287 | MDEF:255 | SKL: 120 |
Soldier Bonus:
HP: 35% | ATK: 35% | DEF: 20% | MDEF: 10% |
Exclusive Equipment: Inverse Helm
HP and DEF +5%. Talent span +1 and the movement down effect has duration +1. For every 1 block moved, this hero's critical hit rate and damage dealt is increased by 2% (up to 10%).
Awakening: Collapsing Lance
Cost: ••• / CD: 6 / Range: 2 / Span: 3
[Physical Damage] Deal 0.4x AoE damage to enemies within 2 blocks of the selected tile and inflict terrain effect [Collapsing Lance]: "This tile has [Command] Enemies within 2 blocks battling against Caroline have ATK/INT reduced by 15%. When moving to terrain outside [Collapsing Lance], expend 1 additional point of movement per tile. Before dealing damage or ending action, take 1 instance of fixed damage based on the unit's base movement, maxing out at 3.5x Caroline's ATK." After use, all tiles hit by this skill also have all enemy terrain effects removed, and this unit may then move up to 4 blocks in a straight line. [Collapsing Lance] has a higher priority compared to other terrain effects.
Mechanical Cavalry
Soldiers: Heavy Cavalry, Guardian Cavalry
Strike Master
Soldiers: Bone Dino, Holy Pegasus
Training Ground
Soldiers: Mechanical Knight, Angel, Royal Cavalry, Heavensguard
Smash
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Causes [Displacement]: Pushes the target back 2 blocks, decreases DEF by 20%, and disables guard effects. Lasts 2 turns.
Ram
Cost: • / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage and causing [Displacement]: Pushes the target back 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.
Gravity Surge
Cost: •• / CD: 3 / Range: Self / Span: 2
[Physical Damage] Attack multiple enemies within 2 blocks of self, dealing 0.36x damage while also dispelling 2 buffs from each target.
Turbocharge
Cost: • / CD: 2 / Range: Self / Span: Single
[Assist] This unit gains movement +2, damage dealt +10% when attacking in battle, and "AoE skill range +1, cannot be dispelled". Lasts 3 turns.
Assault
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts cannot be healed. Lasts 1 turn. Damage increased by 20% with every block moved before attacking (up to 60%).
Blast
Cost: • / CD: - / Range: - / Span: -
[Passive] When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.
Javelin
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks an enemy, dealing 0.8x damage. For every block moved before attacking, damage dealt is increased by 20% (up to 60%). Melee soldiers will also attack. After use, may move 2 blocks. This skill is not affected by melee range penalties.
Thousand Hooves
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Inflicts Mobility-2 and cannot guard. Lasts 2 turns. Cannot be dispelled.