Caroline

Talent: Antigravity Engine

DEF +(5, 10, 15, 20)%. For every 1 block moved, ATK +(1, 2, 3, 4)%, up to (5, 10, 15, 20)%. After actively dealing damage, cause enemies within (1 ring, 2 blocks, 2 blocks, 2 rings) to have their movement increase effects convert to movement decrease effects. Lasts 1 turn.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Upgrade to Mechanical Cavalry.
  • Toughness: Level 23 Intimacy + Clear GoF: "Knight's Ambition" with Ironblood Commander's help.
  • Strength: Level 25 Intimacy + Clear GoF: "Knight's Enlightenment" with Rozalia's help.
  • Level 70 Max Stats:

  • Mechanical Cavalry
  • HP: 4,692 | ATK: 569 | INT: 233 | DEF: 299 | MDEF:283 | SKL: 120
  • Strike Master
  • HP: 4,375 | ATK: 601 | INT: 233 | DEF: 287 | MDEF:255 | SKL: 120

    Soldier Bonus:

  • Mechanical Cavalry / Strike Master
  • HP: 35% | ATK: 35% | DEF: 20% | MDEF: 10%
    Level 4
    Mechanical Cavalry: When actively attacking and entering battle, unit damage taken -10%. Strike Master: When unit HP <70%, damage taken in battle -10%.
    Level 7
    Mechanical Cavalry: When attacking units with HP% higher than self, damage dealt in battle +10%. Strike Master: When unit HP <70%, damage dealt in battle +10%.

    Exclusive Equipment: Inverse Helm

    HP and DEF +5%. Talent span +1 and the movement down effect has duration +1. For every 1 block moved, this hero's critical hit rate and damage dealt is increased by 2% (up to 10%).

    Awakening: Collapsing Lance

    Cost: ••• / CD: 6 / Range: 2 / Span: 3

    [Physical Damage] Deal 0.4x AoE damage to enemies within 2 blocks of the selected tile and inflict terrain effect [Collapsing Lance]: "This tile has [Command] Enemies within 2 blocks battling against Caroline have ATK/INT reduced by 15%. When moving to terrain outside [Collapsing Lance], expend 1 additional point of movement per tile. Before dealing damage or ending action, take 1 instance of fixed damage based on the unit's base movement, maxing out at 3.5x Caroline's ATK." After use, all tiles hit by this skill also have all enemy terrain effects removed, and this unit may then move up to 4 blocks in a straight line. [Collapsing Lance] has a higher priority compared to other terrain effects.

    Classes & Soldiers

    Mechanical Cavalry

    Soldiers: Heavy Cavalry, Guardian Cavalry

    Strike Master

    Soldiers: Bone Dino, Holy Pegasus

    Training Ground

    Soldiers: Mechanical Knight, Angel, Royal Cavalry, Heavensguard

    Knight

    Smash

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Causes [Displacement]: Pushes the target back 2 blocks, decreases DEF by 20%, and disables guard effects. Lasts 2 turns.

    Ram

    Cost: / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.2x damage and causing [Displacement]: Pushes the target back 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.

    Mechanical Knight

    Gravity Surge

    Cost: •• / CD: 3 / Range: Self / Span: 2

    [Physical Damage] Attack multiple enemies within 2 blocks of self, dealing 0.36x damage while also dispelling 2 buffs from each target.

    Mechanical Cavalry

    Turbocharge

    Cost: / CD: 2 / Range: Self / Span: Single

    [Assist] This unit gains movement +2, damage dealt +10% when attacking in battle, and "AoE skill range +1, cannot be dispelled". Lasts 3 turns.

    Assault

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts cannot be healed. Lasts 1 turn. Damage increased by 20% with every block moved before attacking (up to 60%).

    Grand Knight

    Blast

    Cost: / CD: - / Range: - / Span: -

    [Passive] When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.

    Strike Master

    Javelin

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks an enemy, dealing 0.8x damage. For every block moved before attacking, damage dealt is increased by 20% (up to 60%). Melee soldiers will also attack. After use, may move 2 blocks. This skill is not affected by melee range penalties.

    Thousand Hooves

    Cost: •• / CD: 5 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.7x damage. Inflicts Mobility-2 and cannot guard. Lasts 2 turns. Cannot be dispelled.