Lugner
Talent: Glorious Law
For every 1 ally within 3 blocks, Healing Effects +(2, 3, 4, 5)%, up to (10, 15, 20, 25)%. At the start of a map, declare 1 [Law] for the enemy. After taking action, declare 1 [Law] for the enemy. If the enemy triggers the [Law], they will gain 2 stacks of [Sin]: "Cannot be dispelled or immunized. Stacks up to 7 times." When the enemy has at least 4 stacks of [Sin]. Damage Taken +(5, 8, 11, 15)%, ATK and INT -(5, 8, 11, 15)%. When the enemy has 7 stacks of [Sin], after taking action be afflicted with 1 turn of silence. This effect cannot stack with other command skills. If the enemy does not gain a stack of [Sin] this turn, they will lose 1 stack of [Sin]. If 2 consecutive turns pass without gaining a [Sin], all stacks will be removed. [Law] Effects: 1: [Active] Declare Law of [Recklessness]: "After taking action, if at least 3 blocks were moved, gain 2 stacks of [Sin]." 2: [Active] Declare Law of [Cursing]: "After using non-damage skills, gain 2 stacks of [Sin]." 3: [Active] Declare Law of [Guilty]: "Before dealing damage, gain 2 stacks of [Sin]."
Bond Requirement:
Level 70 Max Stats:
HP: 3,633 | ATK: 327 | INT: 482 | DEF: 268 | MDEF:377 | SKL: 96 | |
HP: 3,633 | ATK: 300 | INT: 482 | DEF: 248 | MDEF:357 | SKL: 111 |
Soldier Bonus:
HP: 15% | ATK: 15% | DEF: 30% | MDEF: 40% |
Exclusive Equipment: Crown of the Believer
HP + 10%. When an ally dies, apply 4 stacks of [Sin] to the damage source. When an enemy with 4 or more stacks of [Sins] battles a Holy unit, the damage dealt is reduced by 15%.
Awakening: Divine Pardon
Cost: ••• / CD: 1 / Range: 3 / Span: 3
[Passive] After taking action, cause 1 random enemy without [Sin] to gain 2 stacks of [Sin]. When enemies trigger a [Law], inflict 1 random debuff. [Heal] Remove 1 debuff from allies within range, then restore HP equal to 3x Caster's INT. After taking action, cause enemies with [Sin] to be afflicted with a number of debuffs equal to the number of [Sin] they have.
Martyr
Soldiers: Bishop, Catapult
Hermit
Soldiers: Sorceress, Elf Master
Training Ground
Soldiers: Holy Guard Mage, Forest Priest, Shrine Maiden, Shore Celebrant, Holy Guard Mage, Windbloom Chanter
Devotion
Cost: • / CD: 0 / Range: 2 / Span: Single
[Heal] Active use. Heal one ally unit for 5x user's INT and add [Devotion]: "Hero's class type is [Holy]. Before entering battle, cause enemy to gain 2 stacks of [Sin]. After battle restore HP equal to Caster's INT x3." Lasts 2 turns. Cannot be dispelled. Effect is removed after 1 activation.
Holy Word
Cost: •• / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Demons. After battle, heals ally with the lowest HP% (4x caster's INT).
Strengthen
Cost: • / CD: 1 / Range: 3 / Span: Single
[Assist] Target ally gains "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.
Prayer
Cost: •• / CD: 3 / Range: 3 / Span: 6
[Heal] Restores HP of multiple units within range (4x caster's INT) and restores 20% of Unit HP after taking action. Lasts 2 turns.
Mass Protect
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "DEF +20%" and "Immunity to DEF/MDEF Down, Cannot Be Healed". Lasts 2 turns.
Holy Light
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.4x damage. Effective against demons. After battle, heal the ally with the lowest HP equal to 2x Caster's INT.
Rule of Law
Cost: •• / CD: 2 / Range: All / Span: Single
[Active] Inflict 1 enemy with [Rule of Law]: "Subject to all [Law]s. After taking action, if this unit has at least 4 [Sin], then gain "Cannot Act". Lasts 1 turn. Also removes the [Rule of Law] effect." Lasts 2 turns, cannot be dispelled. After taking action, restore HP to allies within 3 blocks for 3x Caster's INT.
Holy Dragon Breath
Cost: •• / CD: 5 / Range: 5 / Span: 3 Lines
[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Effective against Demons. Also dispels 1 buff on the targets hit.
MDEF Support
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, 1 adjacent ally is granted MDEF+20% and Immunity to: Stun, Cannot Receive Buffs, Mobility Down. Lasts 1 turn.