Egbert

Talent: Raging Inferno

After actively dealing damage, deal one instance of fixed damage equal to (1, 1.2, 1.4, 1.6, 2)x this Hero's INT.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Upgrade to Dark Master.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Jessica's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Bozel's help.
  • Related Bonds

  • AngelicaATK: Help with Egbert's Gate 5.
  • BozelDEF: Clear Gate 6 with Egbert's help.
  • JessicaATK: Help with Egbert's Gate 5.
  • Level 70 Max Stats:

  • Hermit
  • HP: 3,651 | ATK: 307 | INT: 444 | DEF: 275 | MDEF:329 | SKL: 86
  • Dark Master
  • HP: 3,490 | ATK: 278 | INT: 471 | DEF: 275 | MDEF:351 | SKL: 74

    Soldier Bonus:

  • Hermit / Dark Master
  • HP: 35% | ATK: 10% | DEF: 15% | MDEF: 35%
    Level 4
    Dark Master: When attacked by enemies with debuffs, damage taken is reduced by 10%. Hermit: When unit's HP is below 70%, damage taken is decreased by 10%.
    Level 7
    Dark Master: When attacked with a ranged attack and entering battle, damage dealt increases by 10%. Hermit: Damage dealt increases by 10% against enemies whose HP percentage is lower than yours after entering battle.

    Exclusive Equipment: Garb of Firewalking

    HP & DEF +5%. After taking damage from being attacked, gain "Skill range +1 and Span +1" for 1 turn.

    Awakening: Blazing Illusion

    Cost: ••• / CD: 5 / Range: 1 / Span: 1

    When used, this unit gains [Searing Flames]: "Immune to fixed damage. After action, deal 0.1x AoE damage to self. When using skills to deal damage, CD-2. Lasts 2 turns." Also summons a copy of the user with equal stats outside of HP. This summon has the skills [Teleport], [Meteor], and [Deceiving Illusion].

    Casting Pattern: Black Arcana

    [Passive] INT +5%. After actively dealing damage, have a 50% chance to deal 1 instance of 1x INT fixed damage.

    Classes & Soldiers

    Hermit

    Soldiers: Dark Elf Sniper, Guardian Infantry

    Dark Master

    Soldiers: Wizard, Skeleton Knight

    Training Ground

    Soldiers: Hellfire Archer, Catapult, Spider Demon Elf, Siege Ballista, Bat Wing Warlock, Mist Spirit

    Mage

    Acid Burns

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Inflicts "Cannot be healed". Lasts 2 turns.

    Fireball

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry.

    Summoner

    Mind Bore

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Enemy's MDamage taken increases by 20%. Lasts 2 turns.

    Hermit

    Lightning Strike

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.

    Summon Flaming Bone Archer

    Cost: •• / CD: 5 / Range: 3 / Span: Single

    [Summon] Summons a Flaming Bone Archer.

    Archmage

    Desiccate

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. 50% chance to silence the enemy for 1 turn. Lasts 2 turns.

    Dark Master

    Forget

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deactivates all enemy passive skills. Lasts 2 turns.

    Dark Reaper

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.

    General

    Reinforcement

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, restores 20% Unit HP.