Angelica
Talent: Analysis and Infiltration
Before battle, your soldier class type becomes the same as the enemy's soldier class type. After taking action, restores 50% HP to your soldiers.
Bond Requirement:
Level 70 Max Stats:
HP: 3,186 | ATK: 319 | INT: 450 | DEF: 255 | MDEF:371 | SKL: 85 | |
HP: 3,329 | ATK: 319 | INT: 450 | DEF: 275 | MDEF:320 | SKL: 110 |
Soldier Bonus:
HP: 35% | ATK: 10% | DEF: 35% | MDEF: 15% |
Exclusive Equipment: Super Gadget Hat
MDEF +10%. After taking action, heals the friendly summoned unit with the lowest remaining HP for 30% of their HP.
Awakening: Absolutely Reliable Ray
Cost: ••• / CD: 1 / Range: 3 / Span: 4
[Heal] Active use. Restore HP to allies in range equal to 3x Caster´s INT and dispel 2 debuffs. 50% chance of reducing this skill's cooldown by 1. The healing ray has a 50% chance to cause side effects, and can apply one at a time: [Spiritualization]: All terrain is treated as grasslands when moving, and ignore enemy unit obstruction. Lasts 1 turn. [Gigantify]: Damage dealt +10%. Damage Taken +5%. Lasts 1 turn. [Minimize]: Damage dealt -5%. AoE damage taken -10%. Lasts 1 turn. [Metalize]: Cannot be displaced. Lasts 1 turn.
Casting Pattern: Time Machine
[Passive] INT + 10%. When using a skill on ally units, there is a 50% chance the buff will last +1 turns.
Oracle
Soldiers: Dark Elf Sniper, Exorcist
Creator
Soldiers: Wizard, Heavy Centurion
Training Ground
Soldiers: Mist Dancer, Lava Titan, Crystal Warlock, Deck Gunner
Ready to Go
Cost: • / CD: 4 / Range: 2 / Span: Single
[Assist] Target ally loses all soldiers. Summon an Angyn #1 with the same stats as the soldiers destroyed.
Thunder Missile
Cost: •• / CD: 3 / Range: 6 / Span: 1 Line
[Magic Damage] Attacks all enemies along 1 line, dealing 0.33x AoE damage. Effective against Cavalry. Inflicts DEF-20%. Lasts 2 turns.
Mass Attack
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.
Mass Heal
Cost: •• / CD: 1 / Range: 3 / Span: 3
[Heal] Restores HP of multiple units within range (3x caster's INT) and dispels 1 debuff from each.
Reconfiguration
Cost: • / CD: - / Range: - / Span: -
[Active] Choose 1 of the following skills: Reconfiguration - Infantry: Restore 100% HP to target ally and dispel all debuffs. They gain [DEF Break]. Lasts 2 turns. Target Hero's class type becomes Infantry. Lasts 1 turn. Reconfiguration - Lancer: Restore 100% HP to target ally and dispel all debuffs. They gain [Regenerate]. Lasts 2 turns. Target Hero's class type becomes Lancer. Lasts 1 turn. Reconfiguration - Cavalry: Restore 100% HP to target ally and dispel all debuffs. They gain [Blast]. Lasts 2 turns. Target Hero's class type becomes Cavalry. Lasts 1 turn. After using any of the above skills, set CD of Reconfiguration to 2 turns.
Wind Blade
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Fliers.
Lifesaver
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Heroes of Time" units receive ATK/INT/DEF+20% and MDEF+30%. Cannot be stacked with other Fusion Powers.
Ice Missile
Cost: •• / CD: 3 / Range: 6 / Span: 1 Line
[Magic Damage] Attacks all enemies along 1 line, dealing 0.33x AoE damage. Deals additional damage to Lancers. In addition, decreases enemy's Mobility by 1 block. Lasts 2 turns.
ATK Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.