Angelica

Talent: Analysis and Infiltration

Before battle, your soldier class type becomes the same as the enemy's soldier class type. After taking action, restores 50% HP to your soldiers.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Upgrade to Creator.
  • Toughness: Level 23 Intimacy + Help with Hein's Gate 4.
  • Strength: Level 25 Intimacy + Help with Egbert's Gate 5.
  • Level 70 Max Stats:

  • Oracle
  • HP: 3,186 | ATK: 319 | INT: 450 | DEF: 255 | MDEF:371 | SKL: 85
  • Creator
  • HP: 3,329 | ATK: 319 | INT: 450 | DEF: 275 | MDEF:320 | SKL: 110

    Soldier Bonus:

  • Oracle / Creator
  • HP: 35% | ATK: 10% | DEF: 35% | MDEF: 15%

    Exclusive Equipment: Super Gadget Hat

    MDEF +10%. After taking action, heals the friendly summoned unit with the lowest remaining HP for 30% of their HP.

    Awakening: Absolutely Reliable Ray

    Cost: ••• / CD: 1 / Range: 3 / Span: 4

    [Heal] Active use. Restore HP to allies in range equal to 3x Caster´s INT and dispel 2 debuffs. 50% chance of reducing this skill's cooldown by 1. The healing ray has a 50% chance to cause side effects, and can apply one at a time: [Spiritualization]: All terrain is treated as grasslands when moving, and ignore enemy unit obstruction. Lasts 1 turn. [Gigantify]: Damage dealt +10%. Damage Taken +5%. Lasts 1 turn. [Minimize]: Damage dealt -5%. AoE damage taken -10%. Lasts 1 turn. [Metalize]: Cannot be displaced. Lasts 1 turn.

    Casting Pattern: Time Machine

    [Passive] INT + 10%. When using a skill on ally units, there is a 50% chance the buff will last +1 turns.

    Classes & Soldiers

    Oracle

    Soldiers: Dark Elf Sniper, Exorcist

    Creator

    Soldiers: Wizard, Heavy Centurion

    Training Ground

    Soldiers: Mist Dancer, Lava Titan, Crystal Warlock, Deck Gunner

    Mage

    Ready to Go

    Cost: / CD: 4 / Range: 2 / Span: Single

    [Assist] Target ally loses all soldiers. Summon an Angyn #1 with the same stats as the soldiers destroyed.

    Thunder Missile

    Cost: •• / CD: 3 / Range: 6 / Span: 1 Line

    [Magic Damage] Attacks all enemies along 1 line, dealing 0.33x AoE damage. Effective against Cavalry. Inflicts DEF-20%. Lasts 2 turns.

    Bishop

    Mass Attack

    Cost: •• / CD: 2 / Range: 3 / Span: 3

    [Assist] Allies within range gain "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.

    Oracle

    Mass Heal

    Cost: •• / CD: 1 / Range: 3 / Span: 3

    [Heal] Restores HP of multiple units within range (3x caster's INT) and dispels 1 debuff from each.

    Reconfiguration

    Cost: / CD: - / Range: - / Span: -

    [Active] Choose 1 of the following skills: Reconfiguration - Infantry: Restore 100% HP to target ally and dispel all debuffs. They gain [DEF Break]. Lasts 2 turns. Target Hero's class type becomes Infantry. Lasts 1 turn. Reconfiguration - Lancer: Restore 100% HP to target ally and dispel all debuffs. They gain [Regenerate]. Lasts 2 turns. Target Hero's class type becomes Lancer. Lasts 1 turn. Reconfiguration - Cavalry: Restore 100% HP to target ally and dispel all debuffs. They gain [Blast]. Lasts 2 turns. Target Hero's class type becomes Cavalry. Lasts 1 turn. After using any of the above skills, set CD of Reconfiguration to 2 turns.

    Inventor

    Wind Blade

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Fliers.

    Creator

    Lifesaver

    Cost: •• / CD: 3 / Range: Self / Span: All

    [Fusion Power] Active use. All "Heroes of Time" units receive ATK/INT/DEF+20% and MDEF+30%. Cannot be stacked with other Fusion Powers.

    Ice Missile

    Cost: •• / CD: 3 / Range: 6 / Span: 1 Line

    [Magic Damage] Attacks all enemies along 1 line, dealing 0.33x AoE damage. Deals additional damage to Lancers. In addition, decreases enemy's Mobility by 1 block. Lasts 2 turns.

    Sniper

    ATK Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.