Wehttam
Talent: Friendship's End
When entering battle, ATK/DEF/Damage Dealt+(5, 8, 11, 15)%. After taking action, all debuffs on self are reduced an additional turn. When an enemy dies, cause (1, 2, 2, 3) random enemies to gain [Despair]: "Passives disabled. Wehttam's attacks cannot be guarded against. Lasts 2 turns."
Bond Requirement:
Level 70 Max Stats:
HP: 4,411 | ATK: 614 | INT: 235 | DEF: 337 | MDEF:305 | SKL: 162 | |
HP: 5,059 | ATK: 614 | INT: 235 | DEF: 388 | MDEF:252 | SKL: 162 |
Soldier Bonus:
HP: 35% | ATK: 35% | DEF: 15% | MDEF: 15% |
Exclusive Equipment: Demon Overlord
HP +10%. Upon entering battle, if the target has [Despair], the hero deals 10% increased damage, and if a skill was used, that skill's cooldown decreases by 1.
Awakening: Shadow of Alhazard
Cost: ••• / CD: 7 / Range: 2 / Span: 3
[Passive] When battling against Holy units, Hero's ATK/DEF/MDEF+15%. If this hero is a demon class, this effect is instead +60%. [Physical Damage] Attacks enemies within 3 blocks of the selected square for 0.15x AoE damage, and summon "Shadow of Alhazard". This unit also gains ATK+20% and [Immunity]. Lasts 2 turns. After use may move 3 blocks and attack. Shadow of Alhazard: Demon Class. Inherits 75% of the summoner's Max HP. Cannot move, attack or be displaced. Immune to all debuffs. Has the following skills: Demon Sword's Protection: [Command] For every enemy within 3 blocks, the summoner gains "Damage Taken-15%", up to 45%. Shadow Domination: [Command] All "Dark Reincarnation" allies on the map gain +5% to all stats except HP. Tainted Blood Regeneration: [Passive] After taking action, restore 30% HP to the summoner.
Demonwing General
Soldiers: Vampire Bat, Heavy Cavalry
Chaos Surrogate
Soldiers: Skeleton Knight, Berserker
Training Ground
Soldiers: Gargoyle, Hell Hound, Steelmane Werewolf, Barbarian Warrior, Pact Golem
Air Slash
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.
Crush
Cost: • / CD: - / Range: - / Span: -
[Passive] When HP% is higher than the enemy's, ATK+12% when entering battle.
Lightning
Cost: •• / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy is defeated, the cooldown of this skill is decreased by 3.
Windride
Cost: • / CD: - / Range: - / Span: -
[Passive] When HP is above 50%, damage taken is decreased by 15%.
Demon Dragon's Fury
Cost: •• / CD: 5 / Range: Self / Span: 2
[Physical Damage] Attacks enemies within 2 blocks of self for 0.33x AoE damage. Also inflict "Cannot be healed" and "Cannot Guard". Lasts 2 turns. After use may move 3 blocks.
ATK Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] ATK & INT of all allies within 2 blocks increases by 10%.
Shadow Leap
Cost: • / CD: 4 / Range: All / Span: Single
[Active] After use, transfer self next to an enemy with <100% HP. If there is a "Shadow of Alhazard" within 3 blocks or an enemy with [Despair] within 1 block, may act again. When using this skill, buffs on this unit will not decrease in duration.
Desolation
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispel 5 buffs from the enemy. Inflict 50% strength Curse of Wounding for 2 turns. Cannot be dispelled.