Wehttam

Talent: Friendship's End

When entering battle, ATK/DEF/Damage Dealt+(5, 8, 11, 15)%. After taking action, all debuffs on self are reduced an additional turn. When an enemy dies, cause (1, 2, 2, 3) random enemies to gain [Despair]: "Passives disabled. Wehttam's attacks cannot be guarded against. Lasts 2 turns."

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Complete GoF - "Locked" with Bozel's help.
  • Strength: Level 25 Intimacy + Complete GoF - "Take by Force" with Zerida's help.
  • Level 70 Max Stats:

  • Demonwing General
  • HP: 4,411 | ATK: 614 | INT: 235 | DEF: 337 | MDEF:305 | SKL: 162
  • Chaos Surrogate
  • HP: 5,059 | ATK: 614 | INT: 235 | DEF: 388 | MDEF:252 | SKL: 162

    Soldier Bonus:

  • Demonwing General / Chaos Surrogate
  • HP: 35% | ATK: 35% | DEF: 15% | MDEF: 15%
    Level 4
    Demonwing General: When attacking and entering battle, unit damage taken-10%. Chaos Surrogate: When inside the Danger Zone, chance of being critically hit-10%.
    Level 7
    Demonwing General: When unit HP<70%, damage dealt in battle+10%. Chaos Surrogate: When unit HP>80%, damage dealt in battle+10%.

    Exclusive Equipment: Demon Overlord

    HP +10%. Upon entering battle, if the target has [Despair], the hero deals 10% increased damage, and if a skill was used, that skill's cooldown decreases by 1.

    Awakening: Shadow of Alhazard

    Cost: ••• / CD: 7 / Range: 2 / Span: 3

    [Passive] When battling against Holy units, Hero's ATK/DEF/MDEF+15%. If this hero is a demon class, this effect is instead +60%. [Physical Damage] Attacks enemies within 3 blocks of the selected square for 0.15x AoE damage, and summon "Shadow of Alhazard". This unit also gains ATK+20% and [Immunity]. Lasts 2 turns. After use may move 3 blocks and attack. Shadow of Alhazard: Demon Class. Inherits 75% of the summoner's Max HP. Cannot move, attack or be displaced. Immune to all debuffs. Has the following skills: Demon Sword's Protection: [Command] For every enemy within 3 blocks, the summoner gains "Damage Taken-15%", up to 45%. Shadow Domination: [Command] All "Dark Reincarnation" allies on the map gain +5% to all stats except HP. Tainted Blood Regeneration: [Passive] After taking action, restore 30% HP to the summoner.

    Classes & Soldiers

    Demonwing General

    Soldiers: Vampire Bat, Heavy Cavalry

    Chaos Surrogate

    Soldiers: Skeleton Knight, Berserker

    Training Ground

    Soldiers: Gargoyle, Hell Hound, Steelmane Werewolf, Barbarian Warrior, Pact Golem

    Child of Darkness

    Air Slash

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.

    Crush

    Cost: / CD: - / Range: - / Span: -

    [Passive] When HP% is higher than the enemy's, ATK+12% when entering battle.

    Vile Dragonrider

    Lightning

    Cost: •• / CD: 3 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy is defeated, the cooldown of this skill is decreased by 3.

    Demonwing General

    Windride

    Cost: / CD: - / Range: - / Span: -

    [Passive] When HP is above 50%, damage taken is decreased by 15%.

    Demon Dragon's Fury

    Cost: •• / CD: 5 / Range: Self / Span: 2

    [Physical Damage] Attacks enemies within 2 blocks of self for 0.33x AoE damage. Also inflict "Cannot be healed" and "Cannot Guard". Lasts 2 turns. After use may move 3 blocks.

    Chaos Shadow

    ATK Command

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] ATK & INT of all allies within 2 blocks increases by 10%.

    Chaos Surrogate

    Shadow Leap

    Cost: / CD: 4 / Range: All / Span: Single

    [Active] After use, transfer self next to an enemy with <100% HP. If there is a "Shadow of Alhazard" within 3 blocks or an enemy with [Despair] within 1 block, may act again. When using this skill, buffs on this unit will not decrease in duration.

    Desolation

    Cost: •• / CD: 5 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispel 5 buffs from the enemy. Inflict 50% strength Curse of Wounding for 2 turns. Cannot be dispelled.