Bernhardt
Talent: Lord's Will
When entering battle, damage dealt increases by (10, 13, 16, 20)%. All enemies within 2 blocks have ATK and DEF decrease by (5, 8, 11, 15)%.
SP Talent: Infernal Overlord
Ignore cost limit of skills. When entering battle, damage dealt & DEF increases by (10, 13, 16, 20)%. All enemies within 2 blocks have ATK and DEF decrease by (5, 8, 11, 15)%, and have 1 random buff dispelled.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 5,039 | ATK: 519 | INT: 265 | DEF: 403 | MDEF:281 | SKL: 108 | |
HP: 4,723 | ATK: 546 | INT: 265 | DEF: 380 | MDEF:281 | SKL: 143 | |
HP: 5,042 | ATK: 568 | INT: 260 | DEF: 376 | MDEF:290 | SKL: 135 |
Soldier Bonus:
HP: 35% | ATK: 35% | DEF: 15% | MDEF: 15% | |
HP: 35% | ATK: 35% | DEF: 15% | MDEF: 15% |
Exclusive Equipment: Overlord's Armor
HP +5%. Hero Talent Span +1.
Awakening: Overlord's Ambition
Cost: ••• / CD: 3 / Range: Self / Span: All
[Passive] After attacking with a normal attack, deal 0.1x AoE damage to enemies within 1 ring. This effect can only occur once every 3 turns. [Faction Buff] Active use. All "Empire's Honor" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: When entering battle, damage dealt +18%, lasts 4 turns. Cannot be stacked with other Fusion Power effects. Also give [Iron Blooded Ambition] to self: "Movement+1, Damage Dealt+15%, Sword Dance Span +1, Shield Bash Range +1, if this unit has 'Iron Fist' equipped, then physical damage taken -25%. Gain [Hegemony]. Lasts 4 turns." [Iron Blooded Ambition] cannot be immunized or dispelled.
Brave
Soldiers: Guardian Infantry, Stone Colossus
Emperor
Soldiers: Skeleton Knight, Guardian Cavalry
Training Ground
Soldiers: Undead Knight, Dark Guard, Lava Titan, Scorpio, Hoplite, Steelmane Werewolf, Giant Lizard Rider, Fang Guard
Emperor of Darkness
Soldiers: Cavalier of Flame
Sword Dance
Cost: •• / CD: 2 / Range: Self / Span: 1 Ring
[Physical Damage] Deals 0.36x AoE damage to all enemies within 1 block. Prevents enemy from being healed. Lasts 1 turn.
Sun Shade
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
Shield Bash
Cost: •• / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns the target for 1 turn.
Parry
Cost: • / CD: - / Range: - / Span: -
[Passive] Take physical attacks for adjacent allies. When attacked, adds 7% of ATK to DEF.
Heavy Shield
Cost: •• / CD: - / Range: - / Span: -
[Passive] When attacked with a melee attack, 25% chance to damage taken decreased by 50%.
Hegemony
Cost: •• / CD: - / Range: - / Span: -
[Passive] When entering combat, dispels 1 enemy buff, decreases enemy DEF by 20%. Lasts 1 turn.
Imperial Power
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Empire's Honor" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "When battling enemies which you have an advantage against, damage dealt +20%." Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Rupture
Cost: • / CD: - / Range: - / Span: -
[Passive] When actively dealing damage, deals additional fixed damage to the enemy. (Damage = 2x hero's ATK)
Iron Fist
Cost: •• / CD: 2 / Range: Self / Span: Single
[Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks, ATK increases by 20%, grants buff [Block]. Lasts 2 turns.
Hail to the King
Cost: •• / CD: 4 / Range: Self / Span: Single
[Passive] After using this skill, replace it with any of the following skills you already do not have: [Sword Dance], [Shield Bash], or [Crusade of the Damned] for 2 turns. [Active] Active Skill. Gain [Rupture] for 3 turns. (This cannot be dispelled).After use you many move an additional 3 blocks and attack. When using this skill, buffs on this unit will not decrease in duration.
Crusade of the Damned
Cost: •• / CD: 3 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee Soldiers will also attack. Before battle apply "Unable to Heal." and [Surrender] for 2 Turns. Surrender: After taking action, take [fixed damage] equal to 20% of HP, and if an ally unit is within 2 blocks, randomly apply [Surrender] to one of them. (This skill is not affected by melee damage reduction.)