Imelda
Talent: Queen's Gauntlet
Damage dealt+(10, 12, 14, 17, 20)%. After taking action, casts [Iron Fist] on (1, 2, 2, 3, 4) friendly units within (1, 1, 2, 2, 2) blocks (not including this unit): Damage dealt in battle+(10, 10, 15, 15, 20)%, lose 10% HP after battle.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,240 | ATK: 340 | INT: 439 | DEF: 243 | MDEF:371 | SKL: 81 | |
HP: 3,240 | ATK: 283 | INT: 503 | DEF: 243 | MDEF:363 | SKL: 81 |
Soldier Bonus:
HP: 35% | ATK: 40% | DEF: 10% | MDEF: 10% |
Exclusive Equipment: Gorgeous Red
MDEF +10%. After taking action, 4 allies within 2 blocks gain "Immune to Fixed Damage". Lasts 1 turn.
Awakening: Queen's Whip
Cost: ••• / CD: 5 / Range: 3 / Span: Single
Directly deals 0.1x magic damage to a single friendly unit on the battlefield, dispels all debuffs, and increases their Mobility by 2. Also significantly increases offensive stats (all damage dealt, fixed damage, Crit, crit damage, INT, ATK, and SKILL increase by 10%). Lasts 2 turns (This effect cannot be dispelled)
Oracle
Soldiers: Bishop, Demon Hunter
Queen
Soldiers: Wizard, Dark Elf Sniper
Training Ground
Soldiers: Holy Knight, Firebrand Sniper, Dwarf Adventurer, Fighting Monk
Freeze Strike
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Lancers.
Mass Attack
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.
Regrowth
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, restores Unit HP within 2 blocks by 2x own INT.
Regenerate
Cost: • / CD: 1 / Range: 2 / Span: Single
[Assist] Grant buff to one ally: "Restore 10% HP after battle". Lasts 2 turns.
Dispel
Cost: •• / CD: 1 / Range: 2 / Span: 3
[Assist] Dispels up to 3 debuffs of allies within range. Restores HP (1.5x Caster's INT).
Blizzard
Cost: •• / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Effective against lancers. Enemy's Mobility decreases by 2 blocks. Lasts 1 turn.
Mass Heal
Cost: •• / CD: 1 / Range: 3 / Span: 3
[Heal] Restores HP of multiple units within range (3x caster's INT) and dispels 1 debuff from each.
Thunder Storm
Cost: •• / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Effective against Cavalry. Inflicts DEF-20%. Lasts 2 turns.
Detect
Cost: • / CD: - / Range: - / Span: -
[Passive] Critical hit rate+10%. After dealing damage, 50% chance to disable enemy's passive skills; 100% chance if crit. Lasts 2 turns.