Vargas

Talent: Superhuman Bravery

The higher the HP%, the more physical damage is reduced*, up to (15, 18, 21, 25, 30)%. Prevent one instance of fatal damage, restoring (15, 18, 21, 25, 30)% of maximum HP. Can only be triggered once per battle. *HP Thresholds for physical damage reduction are 0-40%/>40%/>70%/>85% HP: 2★: 0/5/10/15% 3★: 0/6/12/18% 4★: 0/8/16/22% 5★: 0/9/17/26% 6★: 0/10/20/30%

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Upgrade to Royal Vanguard.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Imelda's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Bernhardt's help.
  • Related Bonds

  • EmiliaDEF: Clear Gate 4 with Vargas's help.
  • ImeldaDEF: Clear Gate 4 with Vargas's help.
  • Level 70 Max Stats:

  • Brave
  • HP: 4,996 | ATK: 450 | INT: 231 | DEF: 402 | MDEF:247 | SKL: 90
  • Royal Vanguard
  • HP: 5,310 | ATK: 424 | INT: 210 | DEF: 412 | MDEF:179 | SKL: 77

    Soldier Bonus:

  • Brave / Royal Vanguard
  • HP: 40% | ATK: 10% | DEF: 35% | MDEF: 10%
    Level 4
    Royal Vanguard: When attacked by enemies with debuffs, damage taken decreases by 10%. Brave: When attacking, damage taken decreases by 10%.
    Level 7
    Royal Vanguard: When attacked, damage dealt increases by 10%. Brave: When attacking, damage dealt increases by 10%.

    Exclusive Equipment: Great Dragon's Glory

    DEF +10%. If this character is under the effect of [Power Stab], then may counterattack a ranged attack from 2 range.

    Awakening: Blazing Dragon Soul

    Cost: ••• / CD: 3 / Range: Self / Span: Single

    [Passive] Takes physical attacks for adjacent allies. After activating revive effect in talent, gain [Tenacious]: If there are allies in the map, then will not die when taking fatal damage, instead restoring 30% HP and reducing max HP by 35%. Cannot be immunized or dispelled. Tenacious can only active up to twice per battle. [Active] Guard range increases to 3. Chance of being critically hit-30%. Gain immunity to "cannot be healed" and [Power Stab]. Lasts 3 turns. All of the above effects cannot be dispelled.

    Casting Pattern: God-Like Bravery

    [Passive] DEF +5%, after triggering own "Unyielding" effect, gain "Damage Dealt +15%" for 1 turn, cannot be dispelled.

    Classes & Soldiers

    Brave

    Soldiers: Orc Berserker, Stone Colossus

    Royal Vanguard

    Soldiers: Vanguard Lancer, Guardian Infantry

    Training Ground

    Soldiers: Cyclops, Lava Titan, Scorpio, Hoplite, Giant Zombie, Giant Lizard Rider, Fang Guard

    High Lord

    Protect

    Cost: / CD: - / Range: - / Span: -

    [Passive] Physical damage taken decreased by 5%. When nearby allies are under physical attack, enters the battle instead of them.

    ATK Support

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, 1 adjacent ally gains ATK/INT+15% and immunity to: ATK/INT down, Silence. Lasts 1 turn.

    Gladiator

    ATK Intimidate

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.

    Brave

    Battle Cry

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before initiating combat, dispels 1 buff from the enemy, decreases enemy's ATK & DEF by 10%. Lasts 1 turn.

    Power Stab

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, grants [Power Stab]: Replaces ATK with 1.6x DEF. Lasts 2 turns.

    Vanguard

    Unbreakable Guardian

    Cost: •• / CD: 2 / Range: Self / Span: Single

    [Passive] Take physical attacks for adjacent allies. [Active] Guard Range increases to 2 blocks, gain "Chance of being critically hit -20%" and [Power Stab]: Replace ATK with 1.6x DEF. Lasts 2 turns.

    Royal Vanguard

    Heavy Shield

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] When attacked with a melee attack, 25% chance to damage taken decreased by 50%.

    Last Stand

    Cost: / CD: - / Range: - / Span: -

    [Passive] When Unit enters battle with HP<50%, DEF/MDEF+10%.

    General

    Armor Pierce

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, inflict "DEF -30%". Lasts 2 turns.