Emilia
Talent: Divine Inheritance
Magic damage reduction increases with higher unit HP*, up to (15, 19, 25, 30)%. Will not die when taking fatal damage, and afterwards restore (15, 20, 25, 30)% HP. Activates once per map. *HP Thresholds for damage reduction are 0-40%/>40%/>70%/>85% HP: 3★: 0/5/10/15% 4★: 0/7/13/19% 5★: 0/9/17/25% 6★: 0/10/20/30%
Bond Requirement:
Level 70 Max Stats:
HP: 4,584 | ATK: 376 | INT: 300 | DEF: 392 | MDEF:329 | SKL: 90 | |
HP: 4,911 | ATK: 376 | INT: 300 | DEF: 370 | MDEF:356 | SKL: 90 |
Soldier Bonus:
HP: 40% | ATK: 10% | DEF: 15% | MDEF: 35% |
Exclusive Equipment: Glorious Legacy
DEF & MDEF +5%. When forced into battle, unit physical damage taken -10%. If this unit is under the effect of [Holy Guard] or [Divine Sanctuary], then the Hero may counter ranged attacks.
Awakening: Divine Sanctuary
Cost: ••• / CD: 4 / Range: Self / Span: Single
[Passive] Takes all attacks for adjacent friendly units. After you trigger Unflinching, heals hero for an additional 100% HP and grants [Superhuman Bravery]: The higher Unit HP is, the more physical damage taken is reduced. Damage taken can be reduced by up to 30%. Lasts 3 turns. [Command] Crit damage taken by all friendly units within 2 blocks reduced by 30% and fixed damage taken reduced by 20%. [Active] Guard span increases to 2 blocks, Command span increases to 3 blocks, and you gain the Advanced Holy Guard effect: Increases ATK by 1.6 times your MDEF. When attacked by a ranged unit within 2 blocks, you can counterattack. Lasts 4 turns. (This effect cannot be dispelled.)
Casting Pattern: Flame Dragon's Inheritance
[Passive] Counter damage increases with HP%, up to 15%.
Holy Spear Commander
Soldiers: Stone Colossus, Orc Berserker
Templar
Soldiers: Exorcist, Vanguard Lancer
Training Ground
Soldiers: Zealot, Cyclops, Treant Guard, Elven Spear Thrower, Holy Guard Mage, Fang Guard
Holy Guard
Cost: •• / CD: 2 / Range: Self / Span: Single
[Passive] Take all attacks for friendly units you are next to. [Active] Guard Range increases to 2 blocks, and you gain the [Holy Guard] effect: Replaces ATK with 1.6x MDEF, and when attacked by a ranged attack within 2 blocks, you can counterattack. Lasts 2 turns.
Fair Fight
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle with Unit HP higher than 90%, if your DEF is higher than the enemy's, you will strike the enemy first.
Holy Shield
Cost: • / CD: - / Range: - / Span: -
[Passive] Upon attacking and entering battle, MDEF +10%.
Iron Helmet
Cost: •• / CD: - / Range: - / Span: -
[Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50%.
Broken Blade
Cost: •• / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, inflict "Damage Dealt -20%". Lasts 2 turns.
DEF Support (L)
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, 2 friendly units within 2 blocks by gain "Damage Taken -15%" and Immunity to: DEF & MDEF down and Cannot be Healed. Lasts 1 turn.
Consecration
Cost: • / CD: - / Range: - / Span: -
[Passive] After battle, 40% chance to restore HP of all other allies (15% of their Max HP).
Justice
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, grants the [Holy Guard] effect: Replaces ATK with 1.6x MDEF. When attacked by a ranged attack within 2 blocks, you can counterattack. Lasts 2 turns.
MDEF Support
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, 1 adjacent ally is granted MDEF+20% and Immunity to: Stun, Cannot Receive Buffs, Mobility Down. Lasts 1 turn.