Hein

Talent: Gained Knowledge

After taking action gain [Gained Knowledge]: INT+(2, 3, 4, 5, 6)%. Lasts 5 turns. Can be stacked up to 4 times.

SP Talent: Wisdom of the Black Dragon

After taking action, gain [Gained Knowledge]: INT+(2, 3, 4, 5, 6)%. Can be stacked up to 4 times. At the start of a map, gain (1, 1, 1, 2, 2) stacks of [Gained Knowledge]. After taking action, randomly gain a stack of [Thunder]: "Damage Taken-2%" or [Flame]: "Critical hit rate+2%" up to 2 times. Each element can be stored up to 4 stacks and cannot be dispelled. This unit starts the map with 2 stacks of [Thunder] and [Flame].

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Upgrade to Wizard.
  • Toughness: Level 23 Intimacy + Clear Gate 3 with Elwin's help.
  • Strength: Level 25 Intimacy + Clear Gate 4 with Cherie's help.
  • Related Bonds

  • AngelicaDEF: Help with Hein's Gate 4.
  • CherieATK: Clear Gate 7 with Hein's help.
  • ElwinDEF: Clear Gate 6 with Hein's help.
  • GrenierDEF: Help with Hein's Gate 3.
  • LairdDEF: Help with Hein's Gate 3.
  • LianaDEF: Clear Gate 6 with Hein's help.
  • ScottDEF: Help with Hein's Gate 3.
  • Level 70 Max Stats:

  • Martyr
  • HP: 3,301 | ATK: 310 | INT: 498 | DEF: 256 | MDEF:373 | SKL: 80
  • Wizard
  • HP: 3,154 | ATK: 258 | INT: 527 | DEF: 237 | MDEF:373 | SKL: 80
  • Black Dragon Magister
  • HP: 3,489 | ATK: 258 | INT: 547 | DEF: 240 | MDEF:388 | SKL: 87

    Soldier Bonus:

  • Martyr / Wizard
  • HP: 10% | ATK: 40% | DEF: 10% | MDEF: 35%
  • Black Dragon Magister
  • HP: 15% | ATK: 40% | DEF: 10% | MDEF: 40%
    Level 4
    Wizard: When this unit has 7 buffs, damage taken decreases by 10% after entering battle. [Ed: Each stack of his talent counts as a buff.] Martyr: When unit has 100% HP, damage taken decreases by 10%.
    Level 7
    Wizard: When this unit has over 7 buffs, damage dealt increases by 10% after entering battle. [Ed: Each stack of his talent counts as a buff.] Martyr: When unit has 100% HP, damage dealt is increased by 10%.

    Exclusive Equipment: My, my, my Princess

    HP +5%. Hero talent buff stacks +1. May receive Princess Alliance Fusion Power effect.

    Awakening: Ultimate Magister

    Cost: ••• / CD: 5 / Range: 2 / Span: 2

    Attacks multiple enemy units within the span, dealing 0.2x AoE damage. Also affects all blocks hit with the [Runic Ruins] effect for 2 rounds: "When a single enemy unit moves to this block, their Mobility is reduced by 2 for 1 turn". With each stack of Hein's talent [Gained Knowledge], this skill will gain 1 range or 1 span (up to 4 blocks in range and a 4-block span—max range and span are achieved at 4 stacks).

    Classes & Soldiers

    Martyr

    Soldiers: Bishop, Phalanx

    Wizard

    Soldiers: Wizard, High Elf

    Training Ground

    Soldiers: Shrine Maiden, Firebrand Sniper, Dwarf Adventurer, Siege Ballista, Fairy Prophet

    Black Dragon Magister

    Soldiers: Sorceress

    Mage

    Lightning Strike

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.

    Fireball

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry.

    Saint

    Cleanse

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Demons. Dispels 2 buffs from the target after battle.

    Martyr

    Resist

    Cost: / CD: 1 / Range: 3 / Span: Single

    Forget

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deactivates all enemy passive skills. Lasts 2 turns.

    Archmage

    Teleport

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Assist] Teleports 1 friendly unit to any 1 block within 7 blocks of the target's current position. (Invalid for non-player units.)

    Wizard

    Thunder Storm

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Effective against Cavalry. Inflicts DEF-20%. Lasts 2 turns.

    Meteor

    Cost: •• / CD: 5 / Range: 3 / Span: 4

    [Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage, with a bonus when battling against Infantry. Enemy loses 20% HP after taking action in the next turn.

    Bishop

    Strengthen

    Cost: / CD: 1 / Range: 3 / Span: Single

    [Assist] Target ally gains "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.

    Black Dragon Magister

    Master of Magic

    Cost: / CD: 4 / Range: Self / Span: Single

    [Passive] When using "Ultimate Magister", damage dealt +50%, and deal an instance of [Fixed Damage] equal to caster's INTx1. [Assist] Active use. This unit gains [Magic Barrier]: "-30% damage taken from the next magic attack". Lasts 3 turns. After use, may move 2 blocks and attack. When using this skill, buffs on this unit do not decrease in duration.

    Arcane Tome

    Cost: •• / CD: - / Range: - / Span: -

    [Active] Choose one of the following effects: Range: 3 / Span: 3 Rain of Destruction: [Magic Damage] Consume 4 stacks of [Fire] to attack multiple enemies for 0.38x AoE damage. Effective against Infantry. After their next action, the targets take 1x Caster's INT of [Fixed Damage]. Range: 3 / Span: Single Fury Thunder: [Magic Damage] Consume 4 stacks of [Thunder] to attack a single enemy for 1.6x damage. Before entering battle, soldier range +1. Effective against Cavalry. Inflict DEF-30%, lasts 2 turns. Range: 2* / Span: Single Secret Teleportation: [Assist] Active use. Consume 2 stacks of [Fire] and [Thunder] and teleport 1 ally to a selected square and grant them "Damage Dealt +10%". Lasts 1 turn. Cannot be used on NPCs. After using any of the above effects, set the cooldown of [Secret Magic Tome] to 1 turn. *The range of the teleport is 7 squares from the targeted units current position