Grenier
Talent: Tenacity
When attacked, (50, 60, 70, 80, 90, 100)% chance to increase ATK & DEF by (5, 6, 7, 8, 9, 10)% after battle. Lasts 2 turns. Can be stacked up to (2, 2, 2, 2, 2, 3) times.
SP Talent: Braver's Tenacity
Before being forced into battle, (50, 60, 70, 80, 90, 100)% chance to gain [Tenacity]: "ATK, DEF +(5, 6, 7, 8, 9, 10)%, Physical Damage Taken -(2, 3, 3, 4, 4, 5)%. Lasts 2 turns. Cannot be dispelled. May be stacked up to (2, 2, 2, 2, 2, 3) times." When this unit has at least 3 buffs, it will not recieve melee range penalties.
Bond Requirement:
Level 70 Max Stats:
HP: 4,993 | ATK: 495 | INT: 227 | DEF: 376 | MDEF:220 | SKL: 90 | |
HP: 4,106 | ATK: 495 | INT: 250 | DEF: 287 | MDEF:308 | SKL: 157 | |
HP: 4,902 | ATK: 502 | INT: 250 | DEF: 360 | MDEF:304 | SKL: 180 |
Soldier Bonus:
HP: 20% | ATK: 30% | DEF: 35% | MDEF: 10% | |
HP: 25% | ATK: 35% | DEF: 30% | MDEF: 10% |
Exclusive Equipment: Crown of Dreams
MDEF +5%. When you have at least 7 buffs, counter damage +50%.
Awakening: Village's Hope
Cost: ••• / CD: 3 / Range: Self / Span: Single
[Passive] Takes all attacks for adjacent allies. [Active] Guard range increases to 2. Gain [Power Stab] and "SKILL+30%". Lasts 3 turns. Gain 2 stacks of Tenacity. After ending action, the terrain under this unit gains [My Territory]: "All terrain is treated as 'City Wall', and the unit is not affected by terrain obstruction. After taking action, restore 20% HP. Lasts 2 turns."
Grand Marshal
Soldiers: Phalanx, Heavy Infantry
Bow Master
Soldiers: Bolt Ranger, Heavy Centurion
Training Ground
Soldiers: Amazon Champion, Cyclops, Crystal Molder, Elven Cavalry Archer
Stormchase Rider
Soldiers: Siege Ballista
Guard
Cost: • / CD: 2 / Range: Self / Span: Single
[Active] After use, take physical attacks for allies within 2 blocks. Lasts 2 turns.
Power Stab
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, grants [Power Stab]: Replaces ATK with 1.6x DEF. Lasts 2 turns.
Assault
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts cannot be healed. Lasts 1 turn. Damage increased by 20% with every block moved before attacking (up to 60%).
Lance Phalanx
Cost: •• / CD: 2 / Range: Self / Span: Single
[Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks. DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.
Dream of Light
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Legion of Glory" units receive ATK/INT/DEF+20% and MDEF+30%. Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Block
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacked with a melee attack, 30% chance to decrease physical damage taken by 30%.
Precaution
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacking and entering battle, DEF+12%.
Preemptive Counterattack
Cost: • / CD: - / Range: - / Span: -
[Passive] When forced into battle, 10% chance to attack before the enemy. For every 10 points of SKILL you have, this chance is increased by an additional 1%.
Iron Helmet
Cost: •• / CD: - / Range: - / Span: -
[Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50%.
Heavy Crossbow Support
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, if there are allies within 1 block of this unit, gain [Preemptive Counterattack] and increased counter range. Counter range increase is equal to the number of allies adjacent to this unit. Lasts 1 turn.
Come At Me!
Cost: •• / CD: 3 / Range: 3 / Span: 3
[Physical Damage] Attacks enemies in range, dealing 0.3x AoE Damage. Dispel 1 buff from each target and inflict [Incite]: "When battling against Grenier, damage dealt -15% and damage taken +30%. Lasts 2 turns."