Elwin
Talent: Brave's Will
When attacking and entering battle, damage dealt+(10, 15, 20, 30)%. After battle, have a (40, 60, 80, 100)% chance to restore HP equal to 30% of damage dealt in battle.
SP Talent: Holy Dragon's Will
When actively attacking, damage dealt and DEF increased by (10, 15, 20, 25)%. When there are no allies within 2 spaces, this unit will negate one fatal attack (Can only activate once per battle). Before entering battle, for every 1 block moved, before battle restore (10, 13, 16, 20)% HP. If the number of blocks moved is equal to or greater than 4, then this unit will attack first.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,822 | ATK: 573 | INT: 258 | DEF: 356 | MDEF:270 | SKL: 154 | |
HP: 5,129 | ATK: 544 | INT: 235 | DEF: 378 | MDEF:217 | SKL: 116 | |
HP: 5,006 | ATK: 578 | INT: 235 | DEF: 340 | MDEF:270 | SKL: 130 |
Soldier Bonus:
HP: 15% | ATK: 35% | DEF: 35% | MDEF: 15% | |
HP: 15% | ATK: 35% | DEF: 35% | MDEF: 15% |
Exclusive Equipment: Errant Knight
ATK +10%. When dealing skill damage, 30% chance to decrease cooldown by 5.
Awakening: Eternal Glory
Cost: ••• / CD: 5 / Range: 1 / Span: Single
[Passive] At the start of a map and when an ally dies, all "Legion of Glory" allies gain ATK/INT/DEF +20%, MDEF +30%, as well as the effect: Damage Dealt in battle +15%. For every ally death gain another +3% damage, up to 12%. Lasts 4 turns. Does not stack with other Fusion Powers. [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispel 5 buffs and disable the enemy's passives for 2 turns. After battle inflict "Cannot be healed" for 2 turns. Cannot be dispelled.
Hero
Soldiers: Heavy Infantry, Vanguard Lancer
Grand Marshal
Soldiers: Phalanx, Guardian Infantry
Training Ground
Soldiers: Masked Maid, Dragoon, Dark Centurion, Steel Wing Warrior, Gold Knight, Gallant Duelist, War Falcon, Starprisma Pegasus
Holy Dragon Commander
Soldiers: Unicorn
Sun Slash
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP equal to 30% of damage dealt.
Detect
Cost: • / CD: - / Range: - / Span: -
[Passive] Critical hit rate+10%. After dealing damage, 50% chance to disable enemy's passive skills; 100% chance if crit. Lasts 2 turns.
Crush
Cost: • / CD: - / Range: - / Span: -
[Passive] When HP% is higher than the enemy's, ATK+12% when entering battle.
Roar
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and inflicts ATK-20%. Lasts 1 turn.
Eternal Light
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Legion of Glory" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "When Unit HP is above 80%, damage dealt +15% in battle." Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Sword Soul
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Also inflict "Cannot be healed". Lasts 2 turns. Cannot be dispelled.
DEF Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Barb
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacked with a melee attack, after battle, if Unit HP is above 50%, triggers [Barb]: Deals FIxed Damage once to the enemy (Damage = 2.5x Hero's DEF)
Frontal Assault
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before battle, adds 20% of ATK to DEF and deactivates enemy passive skills. Lasts 2 turns.
Reign of Glory
Cost: •• / CD: 4 / Range: Self / Span: Single
[Active] When used, gain [Legendary Glory]: "Elwin's special equipment has 100% activate rate. Lasts 1 turn." Also gain [Immunity] for 2 turns. After use, may move 3 blocks and attack. If this unit is not a mixed troop, then may move 4 blocks instead. When this skill is used, duration of buffs will not decrease.
Force of Will
Cost: • / CD: - / Range: - / Span: -
[Passive] When an ally unit dies, restore 20% HP. Also gain [Lonely Resolve]: "When attacked, heal 30% HP before battle, and after battle, restore 30% of damage dealt as HP. Lasts 1 turn."