Elwin

Talent: Brave's Will

When attacking and entering battle, damage dealt+(10, 15, 20, 30)%. After battle, have a (40, 60, 80, 100)% chance to restore HP equal to 30% of damage dealt in battle.

SP Talent: Holy Dragon's Will

When actively attacking, damage dealt and DEF increased by (10, 15, 20, 25)%. When there are no allies within 2 spaces, this unit will negate one fatal attack (Can only activate once per battle). Before entering battle, for every 1 block moved, before battle restore (10, 13, 16, 20)% HP. If the number of blocks moved is equal to or greater than 4, then this unit will attack first.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 6 with Hein's help.
  • Strength: Level 25 Intimacy + Clear Gate 7 with Liana's help.
  • Related Bonds

  • Captain MackATK: Clear Gate 5 with Elwin's help
  • HeinDEF: Clear Gate 3 with Elwin's help.
  • LanaATK: Clear Gate 7 with Elwin's help.
  • LedinATK: Clear Gate 7 with Elwin's help.
  • LeonATK: Clear Gate 7 with Elwin's help.
  • LianaATK: Clear Gate 7 with Elwin's help.
  • Level 70 Max Stats:

  • Hero
  • HP: 4,822 | ATK: 573 | INT: 258 | DEF: 356 | MDEF:270 | SKL: 154
  • Grand Marshal
  • HP: 5,129 | ATK: 544 | INT: 235 | DEF: 378 | MDEF:217 | SKL: 116
  • Holy Dragon Commander
  • HP: 5,006 | ATK: 578 | INT: 235 | DEF: 340 | MDEF:270 | SKL: 130

    Soldier Bonus:

  • Hero / Grand Marshal
  • HP: 15% | ATK: 35% | DEF: 35% | MDEF: 15%
  • Holy Dragon Commander
  • HP: 15% | ATK: 35% | DEF: 35% | MDEF: 15%
    Level 4
    Hero: When Unit HP is above 80%, damage taken decreases by 10% after entering battle. Grand Marshal: When battling against enemies with a lower HP percentage than yours, damage taken decreases by 10% after entering battle.
    Level 7
    Hero: When Unit HP is above 80%, damage dealt is increased by 10% after entering battle. Grand Marshal: Damage dealt to enemies with a lower HP percentage than yours increases by 10% after entering battle.

    Exclusive Equipment: Errant Knight

    ATK +10%. When dealing skill damage, 30% chance to decrease cooldown by 5.

    Awakening: Eternal Glory

    Cost: ••• / CD: 5 / Range: 1 / Span: Single

    [Passive] At the start of a map and when an ally dies, all "Legion of Glory" allies gain ATK/INT/DEF +20%, MDEF +30%, as well as the effect: Damage Dealt in battle +15%. For every ally death gain another +3% damage, up to 12%. Lasts 4 turns. Does not stack with other Fusion Powers. [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispel 5 buffs and disable the enemy's passives for 2 turns. After battle inflict "Cannot be healed" for 2 turns. Cannot be dispelled.

    Classes & Soldiers

    Hero

    Soldiers: Heavy Infantry, Vanguard Lancer

    Grand Marshal

    Soldiers: Phalanx, Guardian Infantry

    Training Ground

    Soldiers: Masked Maid, Dragoon, Dark Centurion, Steel Wing Warrior, Gold Knight, Gallant Duelist, War Falcon, Starprisma Pegasus

    Holy Dragon Commander

    Soldiers: Unicorn

    Fighter

    Sun Slash

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP equal to 30% of damage dealt.

    Detect

    Cost: / CD: - / Range: - / Span: -

    [Passive] Critical hit rate+10%. After dealing damage, 50% chance to disable enemy's passive skills; 100% chance if crit. Lasts 2 turns.

    Highlander

    Crush

    Cost: / CD: - / Range: - / Span: -

    [Passive] When HP% is higher than the enemy's, ATK+12% when entering battle.

    Swordsman

    Roar

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and inflicts ATK-20%. Lasts 1 turn.

    Hero

    Eternal Light

    Cost: •• / CD: 3 / Range: Self / Span: All

    [Fusion Power] Active use. All "Legion of Glory" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "When Unit HP is above 80%, damage dealt +15% in battle." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Sword Soul

    Cost: •• / CD: 5 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Also inflict "Cannot be healed". Lasts 2 turns. Cannot be dispelled.

    General

    DEF Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.

    Grand Marshal

    Barb

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacked with a melee attack, after battle, if Unit HP is above 50%, triggers [Barb]: Deals FIxed Damage once to the enemy (Damage = 2.5x Hero's DEF)

    Frontal Assault

    Cost: •• / CD: 5 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before battle, adds 20% of ATK to DEF and deactivates enemy passive skills. Lasts 2 turns.

    Holy Dragon Commander

    Reign of Glory

    Cost: •• / CD: 4 / Range: Self / Span: Single

    [Active] When used, gain [Legendary Glory]: "Elwin's special equipment has 100% activate rate. Lasts 1 turn." Also gain [Immunity] for 2 turns. After use, may move 3 blocks and attack. If this unit is not a mixed troop, then may move 4 blocks instead. When this skill is used, duration of buffs will not decrease.

    Force of Will

    Cost: / CD: - / Range: - / Span: -

    [Passive] When an ally unit dies, restore 20% HP. Also gain [Lonely Resolve]: "When attacked, heal 30% HP before battle, and after battle, restore 30% of damage dealt as HP. Lasts 1 turn."