Ledin

Talent: King's Will

Damage taken-(5, 8, 11, 15)%. When this unit is melee attacked and this hero's HP is at least (100, 90, 75, 50)%, this hero will attack twice.

SP Talent: Godly King's Will

Damage taken -(10, 15, 20, 25)%. Take all attacks for allies within 1 ring. When melee attacked, will counterattack twice and have a (30, 40, 50, 70)% chance to attack first.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 6 with Chris's help.
  • Strength: Level 25 Intimacy + Clear Gate 7 with Elwin's help.
  • Related Bonds

  • ChrisATK: Clear Gate 5 with Ledin's help.
  • GrenierATK: Help with Ledin's Gate 5.
  • NarmATK: Clear Gate 5 with Ledin's help.
  • Level 70 Max Stats:

  • Templar
  • HP: 5,291 | ATK: 434 | INT: 300 | DEF: 352 | MDEF:316 | SKL: 102
  • King
  • HP: 5,607 | ATK: 498 | INT: 271 | DEF: 375 | MDEF:279 | SKL: 117
  • Divine King
  • HP: 5,316 | ATK: 449 | INT: 300 | DEF: 367 | MDEF:333 | SKL: 102

    Soldier Bonus:

  • Templar / King
  • HP: 35% | ATK: 10% | DEF: 35% | MDEF: 20%
  • Divine King
  • HP: 40% | ATK: 10% | DEF: 35% | MDEF: 15%
    Level 4
    Templar: When receiving damage, take 10% less magic damage. King: When receiving damage, take 10% less physical damage.
    Level 7
    Templar: When receiving damage from buffed units, deal 10% more damage. King: When initiating combat, deal 10% more damage.

    Exclusive Equipment: Trial of Faith

    DEF & MDEF +5%. When this unit defeats an enemy, gain "Prevent one instance of fatal damage, instead returning to the amount of HP this unit was at before that instance of damage. This may only occur once during this buff." Lasts 1 turn. This effect has a 2 turn cooldown.

    Awakening: Righteous Duel

    Cost: ••• / CD: 4 / Range: 3 / Span: Single

    [Passive] Take all attacks for adjacent friendly units. [Active] Designates 1 enemy and teleports them to the nearest empty block within a 1-block range of you. You also gain [Almighty Guard] effect: Replaces your ATK with your MDEF + DEF x1 and Guard range increases to 2 blocks. Lasts 4 turns (this effect cannot be dispelled). Afterwards, deals 1.2x physical damage to the target. After battle, gain the [Righteous Duel] effect: All adjacent enemies within 1 block suffer -3 Mobility and are unable to Guard. Lasts 2 turns.

    Casting Pattern: Grasp of Divine Glory

    [Passive] Damage +10%. When there are 2 or more allies within 2 blocks, Righteous Duel Range +1.

    Classes & Soldiers

    Templar

    Soldiers: Exorcist, Tide Master

    King

    Soldiers: Heavy Infantry, Phalanx

    Training Ground

    Soldiers: Zealot, Amazon Champion, Crystal Molder, Masked Maid, Redeemer, Holy Guard Mage, Fang Guard

    Divine King

    Soldiers: State Guard

    Fighter

    Sun Slash

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP equal to 30% of damage dealt.

    Block

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacked with a melee attack, 30% chance to decrease physical damage taken by 30%.

    General

    Lance Phalanx

    Cost: •• / CD: 2 / Range: Self / Span: Single

    [Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks. DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.

    Paladin

    Divine Guard

    Cost: •• / CD: 2 / Range: Self / Span: Single

    [Passive] Suffers all attacks instead of nearby allies. [Active] Guard Range increases to 2 blocks, Crit received decreases by 20%, and grants [Divine Guard]; Replaces ATK with 1x (DEF+MDEF). Lasts 2 turns.

    Templar

    Judgment

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Before entering battle, DEF & MDEF of unit increase by 30%. Lasts 2 turns.

    Consecration

    Cost: / CD: - / Range: - / Span: -

    [Passive] After battle, 40% chance to restore HP of all other allies (15% of their Max HP).

    Gladiator

    Light Reflect

    Cost: / CD: - / Range: - / Span: -

    [Passive] Received Heal Effect +15%. Before being attacked with a melee attack, Unit ATK & DEF increase by 10%.

    King

    Vindication

    Cost: •• / CD: 3 / Range: Self / Span: All

    [Fusion Power] Active use. All "Legion of Glory" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "Counterattack damage +20%." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Burning Sun

    Cost: •• / CD: 4 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, gain [Divine Guard]: Replaces ATK with 1x (DEF+MDEF). Lasts 2 turns. After battle, restores HP equal to 50% of damage dealt.

    Divine King

    God's Blessing

    Cost: / CD: - / Range: - / Span: -

    [Passive] Immune to "Cannot be healed". After taking action, if this unit does not have [Almighty Guard], then gain [Divine Guard]: "ATK is replaced with DEF+MDEFx1." Lasts 2 turns. Cannot be dispelled. This effect has a 2 turn cooldown.

    Divine Sanction

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. If the enemy is a [Demon], then before battle inflict "Damage Taken +20%." Lasts 2 turns. After battle, restore 30% of damage dealt as HP. Melee soldiers will also attack. This skill is not affected by melee range penalties.