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Talent: King's Will
Damage taken-(5, 8, 11, 15)%. When this unit is melee attacked and this hero's HP is at least (100, 90, 75, 50)%, this hero will attack twice.
SP Talent: Godly King's Will
Damage taken -(10, 15, 20, 25)%. Take all attacks for allies within 1 ring. When melee attacked, will counterattack twice and have a (30, 40, 50, 70)% chance to attack first.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 5,291 | ATK: 434 | INT: 300 | DEF: 352 | MDEF:316 | SKL: 102 | |
HP: 5,607 | ATK: 498 | INT: 271 | DEF: 375 | MDEF:279 | SKL: 117 | |
HP: 5,316 | ATK: 449 | INT: 300 | DEF: 367 | MDEF:333 | SKL: 102 |
Soldier Bonus:
HP: 35% | ATK: 10% | DEF: 35% | MDEF: 20% | |
HP: 40% | ATK: 10% | DEF: 35% | MDEF: 15% |


Exclusive Equipment: Trial of Faith
DEF & MDEF +5%. When this unit defeats an enemy, gain "Prevent one instance of fatal damage, instead returning to the amount of HP this unit was at before that instance of damage. This may only occur once during this buff." Lasts 1 turn. This effect has a 2 turn cooldown.

Awakening: Righteous Duel
Cost: ••• / CD: 4 / Range: 3 / Span: Single
[Passive] Take all attacks for adjacent friendly units. [Active] Designates 1 enemy and teleports them to the nearest empty block within a 1-block range of you. You also gain [Almighty Guard] effect: Replaces your ATK with your MDEF + DEF x1 and Guard range increases to 2 blocks. Lasts 4 turns (this effect cannot be dispelled). Afterwards, deals 1.2x physical damage to the target. After battle, gain the [Righteous Duel] effect: All adjacent enemies within 1 block suffer -3 Mobility and are unable to Guard. Lasts 2 turns.

Casting Pattern: Grasp of Divine Glory
[Passive] Damage +10%. When there are 2 or more allies within 2 blocks, Righteous Duel Range +1.

Templar
Soldiers: Exorcist, Tide Master

King
Soldiers: Heavy Infantry, Phalanx

Training Ground
Soldiers: Zealot, Amazon Champion, Crystal Molder, Masked Maid, Redeemer, Holy Guard Mage, Fang Guard

Divine King
Soldiers: State Guard


Sun Slash
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP equal to 30% of damage dealt.

Block
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacked with a melee attack, 30% chance to decrease physical damage taken by 30%.


Lance Phalanx
Cost: •• / CD: 2 / Range: Self / Span: Single
[Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks. DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.


Divine Guard
Cost: •• / CD: 2 / Range: Self / Span: Single
[Passive] Suffers all attacks instead of nearby allies. [Active] Guard Range increases to 2 blocks, Crit received decreases by 20%, and grants [Divine Guard]; Replaces ATK with 1x (DEF+MDEF). Lasts 2 turns.


Judgment
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Before entering battle, DEF & MDEF of unit increase by 30%. Lasts 2 turns.

Consecration
Cost: • / CD: - / Range: - / Span: -
[Passive] After battle, 40% chance to restore HP of all other allies (15% of their Max HP).


Light Reflect
Cost: • / CD: - / Range: - / Span: -
[Passive] Received Heal Effect +15%. Before being attacked with a melee attack, Unit ATK & DEF increase by 10%.


Vindication
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Legion of Glory" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "Counterattack damage +20%." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Burning Sun
Cost: •• / CD: 4 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, gain [Divine Guard]: Replaces ATK with 1x (DEF+MDEF). Lasts 2 turns. After battle, restores HP equal to 50% of damage dealt.


God's Blessing
Cost: • / CD: - / Range: - / Span: -
[Passive] Immune to "Cannot be healed". After taking action, if this unit does not have [Almighty Guard], then gain [Divine Guard]: "ATK is replaced with DEF+MDEFx1." Lasts 2 turns. Cannot be dispelled. This effect has a 2 turn cooldown.

Divine Sanction
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. If the enemy is a [Demon], then before battle inflict "Damage Taken +20%." Lasts 2 turns. After battle, restore 30% of damage dealt as HP. Melee soldiers will also attack. This skill is not affected by melee range penalties.