Narm
Talent: Diversionary Tactics
When attacking and entering battle, ATK+(5, 7, 10, 12, 15)% and reduce target's Mobility by 3. Lasts 1 turn. Cooldown of (3, 3, 2, 2, 1) turn.
SP Talent: Arrow of Light
All passable terrain is treated as grasslands when moving. When attacking, ATK+(5, 7, 10, 12, 15)%, and after battle inflict "mobility-1" and "damage taken from SP Narm +15%, can be stacked up to two times", cannot be dispelled. This effect has a (3, 3, 2, 2, 1) turn cooldown.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,336 | ATK: 488 | INT: 244 | DEF: 242 | MDEF:341 | SKL: 208 | |
HP: 4,042 | ATK: 488 | INT: 270 | DEF: 294 | MDEF:371 | SKL: 163 | |
HP: 4,370 | ATK: 543 | INT: 222 | DEF: 290 | MDEF:341 | SKL: 139 |
Soldier Bonus:
HP: 10% | ATK: 40% | DEF: 35% | MDEF: 10% | |
HP: 10% | ATK: 40% | DEF: 25% | MDEF: 25% |
Exclusive Equipment: Valkyrie Pulsar
MDEF +10%. Hero Talent Cooldown -1.
Awakening: Sunpiercing Arrow
Cost: ••• / CD: 4 / Range: 2 / Span: Single
[Passive] Damage dealt+10%. After battle, may move 2 blocks. [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Effective against fliers. Before battle, if the target has 2 or less movement, then this attack will ignore guard. After battle, inflict silence and passive silence. Lasts 2 turns, cannot be dispelled.
Ranger
Soldiers: High Elf, Demon Hunter
Pegasus Master
Soldiers: Holy Pegasus, Heavy Cavalry
Training Ground
Soldiers: Angel, Sky Archer, Bolt Ranger
Ranger General
Soldiers: Elven Cavalry Archer
Roundabout
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacking, Damage Dealt +10%. After battle, you may move 2 blocks. Move again effect has a 1-turn cooldown.
Aim
Cost: • / CD: 2 / Range: Self / Span: Single
[Assist] Increases unit damage dealt by 10%. Lasts 1 turn. After use may move 2 blocks and attack.
ATK Support
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, 1 adjacent ally gains ATK/INT+15% and immunity to: ATK/INT down, Silence. Lasts 1 turn.
Snipe
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] unts. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) *Bonus vs Flier is a 30% attack boost.
Deadly
Cost: • / CD: - / Range: - / Span: -
[Passive] When initiating combat, ATK increases by 12%.
Deadeye
Cost: •• / CD: 5 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Effective against fliers. Before battle, damage dealt increases by 30%. Inflicts "Cannot be buffed". Lasts 2 turns.
MDEF Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] MDEF of all allies within 2 blocks increases by 15%.
Last Stand
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit enters battle with HP<50%, DEF/MDEF+10%.
Sprint
Cost: •• / CD: 3 / Range: Self / Span: 3
[Assist] Allies within range gain "ATK/INT +20%", "Movement +1", and "Immunity to Mobility Down, Passive Disable". Lasts 2 turns.
Cripple
Cost: • / CD: - / Range: - / Span: -
[Passive] When HP is 100%, before attacking and entering battle, inflict movement-2 and cannot guard. Lasts 1 turn.
Skybreaker Shot
Cost: •• / CD: 3 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Effective against fliers. Against fliers, this skill ignores guard. After battle, inflict "Cannot Act Again". Lasts 1 turn, cannot be dispelled.