Narm

Talent: Diversionary Tactics

When attacking and entering battle, ATK+(5, 7, 10, 12, 15)% and reduce target's Mobility by 3. Lasts 1 turn. Cooldown of (3, 3, 2, 2, 1) turn.

SP Talent: Arrow of Light

All passable terrain is treated as grasslands when moving. When attacking, ATK+(5, 7, 10, 12, 15)%, and after battle inflict "mobility-1" and "damage taken from SP Narm +15%, can be stacked up to two times", cannot be dispelled. This effect has a (3, 3, 2, 2, 1) turn cooldown.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Upgrade to Ranger.
  • Toughness: Level 23 Intimacy + Clear Gate 3 with Lance's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Ledin's help.
  • Related Bonds

  • LanceDEF: Clear Gate 4 with Narm's help.
  • LeticiaATK: Help with Narm's Gate 5.
  • MaiyaDEF: Clear Gate 4 with Narm's help.
  • Level 70 Max Stats:

  • Ranger
  • HP: 3,336 | ATK: 488 | INT: 244 | DEF: 242 | MDEF:341 | SKL: 208
  • Pegasus Master
  • HP: 4,042 | ATK: 488 | INT: 270 | DEF: 294 | MDEF:371 | SKL: 163
  • Ranger General
  • HP: 4,370 | ATK: 543 | INT: 222 | DEF: 290 | MDEF:341 | SKL: 139

    Soldier Bonus:

  • Ranger / Pegasus Master
  • HP: 10% | ATK: 40% | DEF: 35% | MDEF: 10%
  • Ranger General
  • HP: 10% | ATK: 40% | DEF: 25% | MDEF: 25%
    Level 4
    Ranger: When attacked by enemies with debuffs, damage taken is reduced by 10%. Pegasus Master: When attacked with a ranged attack, physical damage taken is reduced by 10%.
    Level 7
    Ranger: When Unit HP is above 80%, Crit Damage increases by 10%. Pegasus Master: When attacked with a melee attack, after entering battle, damage dealt is increased by 10%.

    Exclusive Equipment: Valkyrie Pulsar

    MDEF +10%. Hero Talent Cooldown -1.

    Awakening: Sunpiercing Arrow

    Cost: ••• / CD: 4 / Range: 2 / Span: Single

    [Passive] Damage dealt+10%. After battle, may move 2 blocks. [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Effective against fliers. Before battle, if the target has 2 or less movement, then this attack will ignore guard. After battle, inflict silence and passive silence. Lasts 2 turns, cannot be dispelled.

    Classes & Soldiers

    Ranger

    Soldiers: High Elf, Demon Hunter

    Pegasus Master

    Soldiers: Holy Pegasus, Heavy Cavalry

    Training Ground

    Soldiers: Angel, Sky Archer, Bolt Ranger

    Ranger General

    Soldiers: Elven Cavalry Archer

    Archer

    Roundabout

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacking, Damage Dealt +10%. After battle, you may move 2 blocks. Move again effect has a 1-turn cooldown.

    Aim

    Cost: / CD: 2 / Range: Self / Span: Single

    [Assist] Increases unit damage dealt by 10%. Lasts 1 turn. After use may move 2 blocks and attack.

    General

    ATK Support

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, 1 adjacent ally gains ATK/INT+15% and immunity to: ATK/INT down, Silence. Lasts 1 turn.

    Sniper

    Snipe

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] unts. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) *Bonus vs Flier is a 30% attack boost.

    Ranger

    Deadly

    Cost: / CD: - / Range: - / Span: -

    [Passive] When initiating combat, ATK increases by 12%.

    Deadeye

    Cost: •• / CD: 5 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Effective against fliers. Before battle, damage dealt increases by 30%. Inflicts "Cannot be buffed". Lasts 2 turns.

    Pegasus Lord

    MDEF Command

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] MDEF of all allies within 2 blocks increases by 15%.

    Pegasus Master

    Last Stand

    Cost: / CD: - / Range: - / Span: -

    [Passive] When Unit enters battle with HP<50%, DEF/MDEF+10%.

    Sprint

    Cost: •• / CD: 3 / Range: Self / Span: 3

    [Assist] Allies within range gain "ATK/INT +20%", "Movement +1", and "Immunity to Mobility Down, Passive Disable". Lasts 2 turns.

    Ranger General

    Cripple

    Cost: / CD: - / Range: - / Span: -

    [Passive] When HP is 100%, before attacking and entering battle, inflict movement-2 and cannot guard. Lasts 1 turn.

    Skybreaker Shot

    Cost: •• / CD: 3 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Effective against fliers. Against fliers, this skill ignores guard. After battle, inflict "Cannot Act Again". Lasts 1 turn, cannot be dispelled.