Lance
Talent: Battlefield Mastery
When battling against Fliers and Cavalry, ATK & DEF increase by (10, 15, 20, 25, 30)%. This is considered a class advantage effect.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,176 | ATK: 523 | INT: 251 | DEF: 272 | MDEF:281 | SKL: 132 | |
HP: 3,884 | ATK: 551 | INT: 251 | DEF: 272 | MDEF:315 | SKL: 171 |
Soldier Bonus:
HP: 35% | ATK: 15% | DEF: 35% | MDEF: 10% |
Exclusive Equipment: Crown of Kalxath
HP +5%. When this unit is mixed forces, damage dealt +20%.
Awakening: Great Knight Thunderstrike
Cost: ••• / CD: 3 / Range: 1 / Span: Single
[Passive] When battling with Flier or Cavalry heroes, restore 20% HP to self before entering battle. [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If this unit is mixed forces, then after battle gain [Windride] and "Movement is not obstructed by terrain", lasts 2 turns. When successfully defeating an enemy, this skill gains CD-3.
Royal Knight
Soldiers: Heavy Cavalry, Vanguard Lancer
Dragon Master
Soldiers: Griffin Knight, Guardian Cavalry
Training Ground
Soldiers: Heavensguard, Holy Pegasus, Scorpio, Dragon Trooper, Mechanical Dragon Knight, War Falcon
Wind Whisper
Cost: •• / CD: 2 / Range: Self / Span: 1 Ring
[Physical Damage] Deals 0.3x AoE damage to nearby enemies and debuffs each target.
Lightning
Cost: •• / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy is defeated, the cooldown of this skill is decreased by 3.
Ram
Cost: • / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage and causing [Displacement]: Pushes the target back 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.
ATK Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] ATK & INT of all allies within 2 blocks increases by 10%.
Charge
Cost: • / CD: - / Range: - / Span: -
[Passive] Before attacking, for every 1 block moved, ATK increases by 5% (up to 15%).
Windride
Cost: • / CD: - / Range: - / Span: -
[Passive] When HP is above 50%, damage taken is decreased by 15%.
Imperial Blaze
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Empire's Honor" units receive ATK/INT/DEF+20% and MDEF+30%. Lasts 4 turns. Cannot be stacked with other Fusion Powers.
DEF Intimidate
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
First Aid
Cost: • / CD: 3 / Range: Self / Span: Single
[Heal] Restores 100% of Unit HP.