Chris
Talent: Gift
Damage dealt+(10, 12, 14, 17, 20)%. After taking action, dispels 1 debuff from (2, 2, 2, 3, 4) friendly units within (1, 1, 2, 2, 2) blocks (not including this unit) and adds 1 random buff*. *Buff list: 2-3★: ATK/INT+10%, DEF+10%, MDEF+15%, Damage Dealt+10%, Damage Taken-10%, Mobility+1, Heal 20% HP after taking action 4-5★: ATK/INT+15%, DEF+15%, MDEF+20%, Damage Dealt+15%, Damage Taken-15%, Mobility+2, Heal 20% HP after taking action 6★: ATK/INT+20%, DEF+20%, MDEF+30%, Damage Dealt+20%, Damage Taken-20%, Mobility+3, Heal 20% HP after taking action
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,060 | ATK: 305 | INT: 506 | DEF: 300 | MDEF:351 | SKL: 97 | |
HP: 3,343 | ATK: 332 | INT: 478 | DEF: 269 | MDEF:382 | SKL: 83 |
Soldier Bonus:
HP: 10% | ATK: 10% | DEF: 35% | MDEF: 40% |
Exclusive Equipment: Maiden's Praise
HP and MDEF +5%. After taking action, if damage was dealt this turn, then Talent will grant 1 extra buff to each target. After defeating a Demon, may act again. This act again effect has a 2 turn cooldown.
Awakening: Benevolence
Cost: ••• / CD: 4 / Range: 2 / Span: Single
Attacks a single enemy, dealing 1.6x damage. After battle, all friendly units are healed (caster's INT x2) and 1 debuff can be dispelled. If you have melee soldiers, they will also attack. Before you attack, this unit's damage dealt will be increased by 20% and damage taken will be reduced by 20% for 2 turns. If the enemy hero is a [Demon], they will be stunned before you attack. Lasts 1 turn. (Cannot be dispelled.)
Valkyrie
Soldiers: Exorcist, Heavy Infantry
Princess
Soldiers: Bishop, High Elf
Training Ground
Soldiers: Highland Warrior, Amazon Champion, Zealot, Royal Protector, Redeemer, Dark Alchemist, Holy Guard Mage
Discipline
Cost: •• / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. After battle, restores HP to self equal to 20% of damage dealt.
Strengthen
Cost: • / CD: 1 / Range: 3 / Span: Single
[Assist] Target ally gains "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.
Mass Protect
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "DEF +20%" and "Immunity to DEF/MDEF Down, Cannot Be Healed". Lasts 2 turns.
Faith
Cost: • / CD: - / Range: - / Span: -
[Passive] When actively attacking, damage increases by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit).
Redemption
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores all allies' HP (2x caster's INT). Melee soldiers also attack.
Retribution
Cost: •• / CD: 3 / Range: Self / Span: 2
[Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs.
MDEF Support
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, 1 adjacent ally is granted MDEF+20% and Immunity to: Stun, Cannot Receive Buffs, Mobility Down. Lasts 1 turn.
Dispel
Cost: •• / CD: 1 / Range: 2 / Span: 3
[Assist] Dispels up to 3 debuffs of allies within range. Restores HP (1.5x Caster's INT).
Mass Attack
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.