Scott

Talent: Cautious Tactician

When entering battle with >50% HP, damage taken-(15, 18, 22, 26, 30)%.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Help with Hein's Gate 3.
  • Strength: Level 25 Intimacy + Help with Liana's Gate 7.
  • Level 70 Max Stats:

  • Knight Master
  • HP: 3,683 | ATK: 466 | INT: 247 | DEF: 292 | MDEF:227 | SKL: 106

    Soldier Bonus:

  • Knight Master
  • HP: 15% | ATK: 30% | DEF: 35% | MDEF: 10%
    Level 4
    Knight Master: When fighting enemies with a lower HP percentage than yours, damage taken after entering battle is decreased by 10%.
    Level 7
    Knight Master: When unit's HP is greater than 80%, damage is increased by 10%.
    Classes & Soldiers

    Knight Master

    Soldiers: Heavy Cavalry, Griffin Knight

    Training Ground

    Soldiers: Templar Knight, Gargoyle, Unicorn, Gold Knight, Cavalier of Flame

    Knight

    Ram

    Cost: / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.2x damage and causing [Displacement]: Pushes the target back 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.

    Charge

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before attacking, for every 1 block moved, ATK increases by 5% (up to 15%).

    Grand Knight

    Blast

    Cost: / CD: - / Range: - / Span: -

    [Passive] When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.

    Highlander

    Assault

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts cannot be healed. Lasts 1 turn. Damage increased by 20% with every block moved before attacking (up to 60%).

    Knight Master

    Move Again

    Cost: / CD: - / Range: - / Span: -

    [Passive] When initiating combat, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.

    Mass Attack

    Cost: •• / CD: 2 / Range: 3 / Span: 3

    [Assist] Allies within range gain "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.

    Vanguard

    Lance Phalanx

    Cost: •• / CD: 2 / Range: Self / Span: Single

    [Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks. DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.