Scott
Talent: Cautious Tactician
When entering battle with >50% HP, damage taken-(15, 18, 22, 26, 30)%.
Bond Requirement:
Level 70 Max Stats:
HP: 3,683 | ATK: 466 | INT: 247 | DEF: 292 | MDEF:227 | SKL: 106 |
Soldier Bonus:
HP: 15% | ATK: 30% | DEF: 35% | MDEF: 10% |
Knight Master
Soldiers: Heavy Cavalry, Griffin Knight
Training Ground
Soldiers: Templar Knight, Gargoyle, Unicorn, Gold Knight, Cavalier of Flame
Ram
Cost: • / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage and causing [Displacement]: Pushes the target back 2 blocks. Decreases Mobility by 2 and disables guard. Lasts 1 turn.
Charge
Cost: • / CD: - / Range: - / Span: -
[Passive] Before attacking, for every 1 block moved, ATK increases by 5% (up to 15%).
Blast
Cost: • / CD: - / Range: - / Span: -
[Passive] When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.
Assault
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts cannot be healed. Lasts 1 turn. Damage increased by 20% with every block moved before attacking (up to 60%).
Move Again
Cost: • / CD: - / Range: - / Span: -
[Passive] When initiating combat, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
Mass Attack
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.
Lance Phalanx
Cost: •• / CD: 2 / Range: Self / Span: Single
[Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks. DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.