Cherie
Talent: Wild Princess
When no friendly units are within 2 blocks, all damage taken is reduced by (10, 15, 20, 25)%. After defeating an enemy, may act again. Cooldown of (4, 3, 3, 2) turns.
SP Talent: Princess of Restoration
All passable terrain is treated as grasslands when moving. When attacked in battle, damage taken-(10, 13, 16, 20)%. When attacking and entering battle, ATK+(10, 15, 20, 25)%, and after battle if there are 1 or less enemies within 2 blocks, may act again. Cooldown of (4, 3, 3, 2) turns.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,763 | ATK: 607 | INT: 216 | DEF: 286 | MDEF:333 | SKL: 211 | |
HP: 3,763 | ATK: 547 | INT: 237 | DEF: 275 | MDEF:278 | SKL: 314 | |
HP: 4,232 | ATK: 595 | INT: 233 | DEF: 290 | MDEF:301 | SKL: 164 |
Soldier Bonus:
HP: 10% | ATK: 20% | DEF: 35% | MDEF: 35% | |
HP: 15% | ATK: 30% | DEF: 30% | MDEF: 25% |
Exclusive Equipment: 1UP
DEF and MDEF +5%. When taking fatal damage while attacking and entering battle, this unit will not die, instead restoring 1% HP. This effect has a 4 turn cooldown.
Awakening: Raging Storm
Cost: ••• / CD: 5 / Range: 1 / Span: Single
Attacks a single enemy, dealing 1.6x damage. After battle, 100% of your HP will be restored. When you successfully eliminate a target, cooldown is reduced by 4 turns. If the enemy is not killed, they will be stunned for 1 turn. (Cannot be dispelled.)
Dragon Master
Soldiers: Griffin Knight, Heavy Cavalry
High Master
Soldiers: Bandit, High Elf
Training Ground
Soldiers: Angel, Mist Dancer, Dragoon, Earth Elf Knight, Dragon Trooper, Starprisma Pegasus
Princess
Soldiers: Unicorn
Lightning
Cost: •• / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy is defeated, the cooldown of this skill is decreased by 3.
Legion
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit HP>90%, ATK/DEF+10%.
First Aid
Cost: • / CD: 3 / Range: Self / Span: Single
[Heal] Restores 100% of Unit HP.
Reinforcement
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, restores 20% Unit HP.
Wind Whisper
Cost: •• / CD: 2 / Range: Self / Span: 1 Ring
[Physical Damage] Deals 0.3x AoE damage to nearby enemies and debuffs each target.
Lightning Speed
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. Grants [Gale] and [Windride] after battle. Lasts 2 turns.
Sneak
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacking, Crit increased by 10%. Damage taken decreased by 20%.
Shadow Raid
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks enemy hero directly, dealing 1.3x damage.
Smoke
Cost: • / CD: - / Range: - / Span: -
[Passive] After actively entering battle, 30% chance to reduce all damage taken by 30% for 1 turn.
Gallop
Cost: • / CD: - / Range: - / Span: -
[Passive] Unit movement+2. When this unit is [Mixed Forces], then after taking action restore 30% HP.
Holy Thunder
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy for 1.4x damage and cause [Displacement]: Pushes target back 2 blocks. After battle, restore 20% damage dealt as HP and disable the target's passives. Lasts 1 turn.