Cherie

Talent: Wild Princess

When no friendly units are within 2 blocks, all damage taken is reduced by (10, 15, 20, 25)%. After defeating an enemy, may act again. Cooldown of (4, 3, 3, 2) turns.

SP Talent: Princess of Restoration

All passable terrain is treated as grasslands when moving. When attacked in battle, damage taken-(10, 13, 16, 20)%. When attacking and entering battle, ATK+(10, 15, 20, 25)%, and after battle if there are 1 or less enemies within 2 blocks, may act again. Cooldown of (4, 3, 3, 2) turns.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 6 with Keith's help.
  • Strength: Level 25 Intimacy + Clear Gate 7 with Hein's help.
  • Related Bonds

  • AaronDEF: Help with Cherie's Gate 5.
  • AaronATK: Help with Cherie's Gate 7.
  • AlmedaATK: Help with Cherie's Gate 7.
  • HeinATK: Clear Gate 4 with Cherie's help.
  • KeithDEF: Help with Cherie's Gate 5.
  • KeithATK: Help with Cherie's Gate 7.
  • LanceATK: Clear Gate 5 with Cherie's help.
  • Level 70 Max Stats:

  • Dragon Master
  • HP: 3,763 | ATK: 607 | INT: 216 | DEF: 286 | MDEF:333 | SKL: 211
  • High Master
  • HP: 3,763 | ATK: 547 | INT: 237 | DEF: 275 | MDEF:278 | SKL: 314
  • Princess
  • HP: 4,232 | ATK: 595 | INT: 233 | DEF: 290 | MDEF:301 | SKL: 164

    Soldier Bonus:

  • Dragon Master / High Master
  • HP: 10% | ATK: 20% | DEF: 35% | MDEF: 35%
  • Princess
  • HP: 15% | ATK: 30% | DEF: 30% | MDEF: 25%
    Level 4
    Dragon Master: When Unit HP is below 70%, damage taken decreases by 10% after entering battle. High Master: AoE damage taken decreases by 10%.
    Level 7
    Dragon Master: AoE damage dealt is increased by 10%. High Master: When attacked with a ranged attack and entering battle, damage dealt is increased by 10%.

    Exclusive Equipment: 1UP

    DEF and MDEF +5%. When taking fatal damage while attacking and entering battle, this unit will not die, instead restoring 1% HP. This effect has a 4 turn cooldown.

    Awakening: Raging Storm

    Cost: ••• / CD: 5 / Range: 1 / Span: Single

    Attacks a single enemy, dealing 1.6x damage. After battle, 100% of your HP will be restored. When you successfully eliminate a target, cooldown is reduced by 4 turns. If the enemy is not killed, they will be stunned for 1 turn. (Cannot be dispelled.)

    Classes & Soldiers

    Dragon Master

    Soldiers: Griffin Knight, Heavy Cavalry

    High Master

    Soldiers: Bandit, High Elf

    Training Ground

    Soldiers: Angel, Mist Dancer, Dragoon, Earth Elf Knight, Dragon Trooper, Starprisma Pegasus

    Princess

    Soldiers: Unicorn

    Hawk Knight

    Lightning

    Cost: •• / CD: 3 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy is defeated, the cooldown of this skill is decreased by 3.

    Legion

    Cost: / CD: - / Range: - / Span: -

    [Passive] When Unit HP>90%, ATK/DEF+10%.

    Pegasus Lord

    First Aid

    Cost: / CD: 3 / Range: Self / Span: Single

    [Heal] Restores 100% of Unit HP.

    Dragon Knight

    Reinforcement

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, restores 20% Unit HP.

    Dragon Master

    Wind Whisper

    Cost: •• / CD: 2 / Range: Self / Span: 1 Ring

    [Physical Damage] Deals 0.3x AoE damage to nearby enemies and debuffs each target.

    Lightning Speed

    Cost: •• / CD: 5 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Grants [Gale] and [Windride] after battle. Lasts 2 turns.

    Raider

    Sneak

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacking, Crit increased by 10%. Damage taken decreased by 20%.

    High Master

    Shadow Raid

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Ignores guard and attacks enemy hero directly, dealing 1.3x damage.

    Smoke

    Cost: / CD: - / Range: - / Span: -

    [Passive] After actively entering battle, 30% chance to reduce all damage taken by 30% for 1 turn.

    Princess

    Gallop

    Cost: / CD: - / Range: - / Span: -

    [Passive] Unit movement+2. When this unit is [Mixed Forces], then after taking action restore 30% HP.

    Holy Thunder

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy for 1.4x damage and cause [Displacement]: Pushes target back 2 blocks. After battle, restore 20% damage dealt as HP and disable the target's passives. Lasts 1 turn.