Aaron

Talent: Old But Tough

Damage taken decreases as Unit HP decreases*. Damage taken decreased up to (20, 23, 28, 34, 40)%. *HP thresholds are 100%/<100%/<66.66%/<33.33%: 2★: 0/7/14/20% 3★: 0/8/16/23% 4★: 0/10/20/28% 5★: 0/12/24/34% 6★: 0/14/28/40%

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Help with Cherie's Gate 5.
  • Strength: Level 25 Intimacy + Help with Cherie's Gate 7.
  • Level 70 Max Stats:

  • Grand Marshal
  • HP: 4,800 | ATK: 418 | INT: 233 | DEF: 350 | MDEF:186 | SKL: 103

    Soldier Bonus:

  • Grand Marshal
  • HP: 10% | ATK: 10% | DEF: 35% | MDEF: 35%
    Classes & Soldiers

    Grand Marshal

    Soldiers: Phalanx, Heavy Cavalry

    Training Ground

    Soldiers: Heavy Centurion, Templar Knight, Aegis Garde

    High Lord

    Unbreakable Guardian

    Cost: •• / CD: 2 / Range: Self / Span: Single

    [Passive] Take physical attacks for adjacent allies. [Active] Guard Range increases to 2 blocks, gain "Chance of being critically hit -20%" and [Power Stab]: Replace ATK with 1.6x DEF. Lasts 2 turns.

    Tenacity

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacked, gain "DEF+5%". Lasts 1 turn. Can be stacked.

    Gladiator

    Shield Bash

    Cost: •• / CD: 3 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns the target for 1 turn.

    General

    Power Stab

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, grants [Power Stab]: Replaces ATK with 1.6x DEF. Lasts 2 turns.

    Grand Marshal

    Reinforcement

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, restores 20% Unit HP.

    Armor Pierce

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, inflict "DEF -30%". Lasts 2 turns.

    Swordsman

    Detect

    Cost: / CD: - / Range: - / Span: -

    [Passive] Critical hit rate+10%. After dealing damage, 50% chance to disable enemy's passive skills; 100% chance if crit. Lasts 2 turns.