Dieharte

Talent: Free Will

Critical hit rate+(10, 15, 20, 30)%. After eliminating an enemy, gain [Smoke]: All damage taken decreased by 30%. Lasts 1 turn. This effect has a (3, 2, 2, 1) turn cooldown.

SP Talent: True Bond's Will

Critical hit rate and critical damage increased by (10, 15, 20, 25)%. If there is a female unit within (2, 2, 3, 3) blocks of self, damage taken reduced by (10, 12, 15, 20)% and after taking action, restore (10, 15, 20, 25)% of HP. After defeating an enemy, may move 2 blocks.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Upgrade to Royal Knight.
  • Toughness: Level 23 Intimacy + Clear Gate 6 with Kirikaze's help.
  • Strength: Level 25 Intimacy + Clear Gate 7 with Tiaris's help.
  • Related Bonds

  • DiosATK: Help with Dieharte's Gate 7.
  • FreyaATK: Clear Gate 5 with Dieharte's help.
  • Gerold & LaylaATK: Clear Gate 5 with Dieharte's help.
  • KirikazeATK: Clear Gate 5 with Dieharte's help.
  • LiffanyATK: Clear Gate 5 with Dieharte's help.
  • LunaATK: Clear Gate 6 with Dieharte's help.
  • Silver WolfATK: Clear Gate 5 with Dieharte's help.
  • SophiaATK: Clear Gate 5 with Dieharte's help.
  • TiarisATK: Clear Gate 7 with Dieharte's help.
  • Level 70 Max Stats:

  • High Master
  • HP: 4,016 | ATK: 553 | INT: 244 | DEF: 283 | MDEF:263 | SKL: 301
  • Royal Knight
  • HP: 4,326 | ATK: 581 | INT: 222 | DEF: 295 | MDEF:283 | SKL: 154
  • Eccentric Hero
  • HP: 4,481 | ATK: 585 | INT: 222 | DEF: 304 | MDEF:283 | SKL: 164

    Soldier Bonus:

  • High Master / Royal Knight
  • HP: 20% | ATK: 35% | DEF: 35% | MDEF: 10%
  • Eccentric Hero
  • HP: 30% | ATK: 35% | DEF: 25% | MDEF: 10%
    Level 4
    Royal Knight: When attacking, unit's damage taken decreases by 10%. High Master: When attacked, take 10% less magic damage.
    Level 7
    Royal Knight: When Unit HP is below 70%, Crit damage increases by 10%. High Master: When attacked and entering battle, Crit damage increases by 10%.

    Exclusive Equipment: Golden Lion

    MDEF +10%. When eliminating an enemy on this turn, stuns 1 enemy within 3 blocks for 1 turn after taking action.

    Awakening: Prodigal Son

    Cost: ••• / CD: 4 / Range: 2 / Span: Single

    Attacks directly, ignoring enemy Guard skills to deal 1.3x damage. Increases Crit by 20%. When landing a critical hit, restores HP equal to 30% of damage after battle. Before battle, steals up to 2 buffs from the enemy. Even if the attack does not eliminate the enemy, it will activate all of your effects that usually only trigger after killing a target.

    Classes & Soldiers

    High Master

    Soldiers: Bandit, Demon Hunter

    Royal Knight

    Soldiers: Heavy Cavalry, Griffin Knight

    Training Ground

    Soldiers: Heavensguard, Dragoon, Unicorn, Shinobi, The Faceless, Elven Cavalry Archer, Forest Night Elf, Fairy Prophet

    Eccentric Hero

    Soldiers: Earth Elf Knight

    Knight

    Onrush

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, Unit DEF & MDEF increase by 30%.

    Move Again

    Cost: / CD: - / Range: - / Span: -

    [Passive] When initiating combat, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.

    Raider

    Sneak Attack

    Cost: / CD: - / Range: - / Span: -

    [Passive] If Crit Damage is dealt when entering battle, 1 extra fixed damage can be triggered after battle. (Damage = 2x hero's ATK)

    High Master

    Light of Hope

    Cost: •• / CD: 3 / Range: Self / Span: All

    [Fusion Power] Active use. All "Origins of Light" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "When unit has 5 or more buffs, damage dealt +15%." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Calamity

    Cost: •• / CD: 3 / Range: 2 / Span: Single

    [Physical Damage] Ignores guard and attacks a single enemy, dealing 1.3x damage. Before battle, steals up to 2 buffs from the enemy.

    Highlander

    Strike

    Cost: •• / CD: 3 / Range: Self / Span: Single

    [Assist] Gain "ATK/INT +20%". Lasts 1 turn. After use, may move 3 blocks and attack.

    Royal Knight

    Violent Dash

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] For every 1 block moved before battle, Crit increases by 5%, Crit Damage increases by 5% (up to 15%).

    Thousand Hooves

    Cost: •• / CD: 5 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.7x damage. Inflicts Mobility-2 and cannot guard. Lasts 2 turns. Cannot be dispelled.

    Swordsman

    Detect

    Cost: / CD: - / Range: - / Span: -

    [Passive] Critical hit rate+10%. After dealing damage, 50% chance to disable enemy's passive skills; 100% chance if crit. Lasts 2 turns.

    Eccentric Hero

    Oath of Origin

    Cost: / CD: 3 / Range: All / Span: Single

    [Active] Target one ally female unit. Offensive and defensive attributes of both this unit and the target are greatly increased, and this unit also gains "Damage Dealt +15%" and "When this hero ignores guard, ignore class effects". Lasts 4 turns. If the target female unit is in [Origins of Light], both units also gain [Promise]: "When an ally with [Promise] is defeated, all allies with [Promise] restore 60% HP and gain [Immunity]. Lasts 2 turns." Lasts 4 turns. Cannot be dispelled.

    Wingmate Strike

    Cost: •• / CD: 4 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Critical hit rate is increased by 20%. After battle, for every 1 female ally, this skill's cooldown is reduced by 1.