Kirikaze

Talent: Dual Wield

Critical hit rate+(5, 7, 9, 12, 15)%. Restores HP equal to (15, 15, 20, 20, 30)% after landing a critical hit in battle. Critical hits grant a (50, 60, 60, 80, 100)% chance to decrease skill cooldowns by 1 turn.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Lewin's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Dieharte's help.
  • Related Bonds

  • DieharteDEF: Clear Gate 6 with Kirikaze's help.
  • LewinDEF: Help with Kirikaze's Gate 3.
  • Level 70 Max Stats:

  • Shadow
  • HP: 3,747 | ATK: 527 | INT: 244 | DEF: 267 | MDEF:244 | SKL: 290
  • Sword Saint
  • HP: 4,027 | ATK: 585 | INT: 244 | DEF: 277 | MDEF:263 | SKL: 250

    Soldier Bonus:

  • Shadow / Sword Saint
  • HP: 35% | ATK: 40% | DEF: 10% | MDEF: 10%
    Level 4
    Sword Saint: When Unit HP is above 80%, damage taken decreases by 10% after entering battle. Shadow: When attacked, take 10% less magic damage.
    Level 7
    Sword Saint: When Unit HP is above 80%, Crit Damage increases by 10%. Shadow: When Unit HP is below 70%, Crit Damage increases by 10%.

    Exclusive Equipment: Bamboo Hat

    DEF & MDEF +5%. When unit is at 100% HP, +30% SKILL.

    Awakening: Crouching Tiger

    Cost: ••• / CD: 3 / Range: 2 / Span: Single

    [Passive] If this hero's skill is higher than the opponent's before battle, then this hero gains "Physical damage taken -30%". [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Critical hit rate and damage increased by 20%. Melee soldiers will also attack. This skill is not affected by melee range penalties.

    Casting Pattern: Demon Hunter Flow

    [Passive] Crit +10%. When dealing critical damage in battle, apply 1 random debuff.

    Classes & Soldiers

    Shadow

    Soldiers: Bandit, Dark Elf Sniper

    Sword Saint

    Soldiers: Heavy Infantry, Phalanx

    Training Ground

    Soldiers: Samurai, Berserker, Scorpio, Barbarian Warrior, Forest Night Elf, Gallant Duelist, Giant Lizard Rider, Fang Guard

    Fighter

    Mind's Eye

    Cost: / CD: - / Range: - / Span: -

    [Passive] Crit increased by 15%. When damage is dealt, nullify enemy's passive skills. Lasts 2 turns.

    Air Slash

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.

    Ninja

    Sneak Attack

    Cost: / CD: - / Range: - / Span: -

    [Passive] If Crit Damage is dealt when entering battle, 1 extra fixed damage can be triggered after battle. (Damage = 2x hero's ATK)

    Shadow

    Riposte

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Ignores guard and attacks enemy hero directly, dealing 1.2x damage. Critical hit rate increased by 20%.

    Deathmatch

    Cost: / CD: - / Range: - / Span: -

    [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.

    Swordsman

    Roar

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and inflicts ATK-20%. Lasts 1 turn.

    Sword Saint

    Flash

    Cost: •• / CD: 1 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Critical hit rate increased by 20%.

    Deadly

    Cost: / CD: - / Range: - / Span: -

    [Passive] When initiating combat, ATK increases by 12%.

    Sniper

    Snare

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)