Kirikaze



Talent: Dual Wield
Critical hit rate+(5, 7, 9, 12, 15)%. Restores HP equal to (15, 15, 20, 20, 30)% after landing a critical hit in battle. Critical hits grant a (50, 60, 60, 80, 100)% chance to decrease skill cooldowns by 1 turn.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,747 | ATK: 527 | INT: 244 | DEF: 267 | MDEF:244 | SKL: 290 | |
HP: 4,027 | ATK: 585 | INT: 244 | DEF: 277 | MDEF:263 | SKL: 250 |
Soldier Bonus:
HP: 35% | ATK: 40% | DEF: 10% | MDEF: 10% |


Exclusive Equipment: Bamboo Hat
DEF & MDEF +5%. When unit is at 100% HP, +30% SKILL.

Awakening: Crouching Tiger
Cost: ••• / CD: 3 / Range: 2 / Span: Single
[Passive] If this hero's skill is higher than the opponent's before battle, then this hero gains "Physical damage taken -30%". [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Critical hit rate and damage increased by 20%. Melee soldiers will also attack. This skill is not affected by melee range penalties.

Casting Pattern: Demon Hunter Flow
[Passive] Crit +10%. When dealing critical damage in battle, apply 1 random debuff.

Shadow
Soldiers: Bandit, Dark Elf Sniper

Sword Saint
Soldiers: Heavy Infantry, Phalanx

Training Ground
Soldiers: Samurai, Berserker, Scorpio, Barbarian Warrior, Forest Night Elf, Gallant Duelist, Giant Lizard Rider, Fang Guard


Mind's Eye
Cost: • / CD: - / Range: - / Span: -
[Passive] Crit increased by 15%. When damage is dealt, nullify enemy's passive skills. Lasts 2 turns.

Air Slash
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.


Sneak Attack
Cost: • / CD: - / Range: - / Span: -
[Passive] If Crit Damage is dealt when entering battle, 1 extra fixed damage can be triggered after battle. (Damage = 2x hero's ATK)


Riposte
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks enemy hero directly, dealing 1.2x damage. Critical hit rate increased by 20%.

Deathmatch
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.


Roar
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and inflicts ATK-20%. Lasts 1 turn.


Flash
Cost: •• / CD: 1 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Critical hit rate increased by 20%.

Deadly
Cost: • / CD: - / Range: - / Span: -
[Passive] When initiating combat, ATK increases by 12%.


Snare
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)