Lewin



Talent: Origin of Light
Before actively attacking and entering battle, ATK/DEF+(5, 7, 9, 12, 15)%. Lasts 1 turn. Afterwards, have a (50, 60, 70, 80, 100)% chance to restore 30% HP.
SP Talent: Ancestor of Light
ATK & DEF +(10,15,20,25 30)%. Before being forced into battle or after initiating battle, restores (10,15,20,25,30)% of the units HP.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,028 | ATK: 504 | INT: 237 | DEF: 295 | MDEF:255 | SKL: 137 | |
HP: 4,862 | ATK: 529 | INT: 233 | DEF: 332 | MDEF:228 | SKL: 172 |
Soldier Bonus:
HP: 20% | ATK: 30% | DEF: 15% | MDEF: 25% | |
HP: 20% | ATK: 30% | DEF: 25% | MDEF: 25% |

Exclusive Equipment: Ancient Holy King's Crown
DEF +10%. When there are allies within 2 blocks, hero damage dealt +10%. May receive "Legion of Glory" fusion powers.

Awakening: Holy Soul Fury
Cost: ••• / CD: 5 / Range: 3 / Span: 4
[Passive] Immune to "Curse of Wounding" and "Heal Reversal". [Physical Damage] Attacks enemies in range for 0.36x AoE damage. Effective against Demons. Blocks in range gain [Sacred Grounds]: "When enemies move onto this tile, dispel 1 enemy buff and deal 1 instance of fixed damage equal to caster's ATKx1."

Sword Master
Soldiers: Heavy Infantry, Phalanx

Training Ground
Soldiers: Masked Maid, Amazon Champion, Tidal Elf, Barbarian Warrior, State Guard, Giant Lizard Rider, Cavalier of Flame

Origin King
Soldiers: Sand Sea Mercenary


Roar
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and inflicts ATK-20%. Lasts 1 turn.

Detect
Cost: • / CD: - / Range: - / Span: -
[Passive] Critical hit rate+10%. After dealing damage, 50% chance to disable enemy's passive skills; 100% chance if crit. Lasts 2 turns.


Protect
Cost: • / CD: - / Range: - / Span: -
[Passive] Physical damage taken decreased by 5%. When nearby allies are under physical attack, enters the battle instead of them.


Battle Cry
Cost: • / CD: - / Range: - / Span: -
[Passive] Before initiating combat, dispels 1 buff from the enemy, decreases enemy's ATK & DEF by 10%. Lasts 1 turn.


DEF Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] DEF of all allies within 2 blocks increases by 10%.

Sun Slash
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP equal to 30% of damage dealt.


Blast
Cost: • / CD: - / Range: - / Span: -
[Passive] When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.


Edict of Light
Cost: • / CD: - / Range: - / Span: -
[Passive] When there are enemies with [Conquest] or allies with [Retreat] on the map, this unit gains movement+2. [Active] Choose one effect: "Edict of Conquest": Active use. Inflict one enemy with [Conquest]: "Allies of the caster within 2 blocks have ATK/INT+10%. Lasts 3 turns." When allies attack units with [Conquest], before battle dispel 1 buff from the enemy, and if the target is killed, after battle restore 30% HP. "Edict of Retreat": Active use. Grant one ally [Retreat]: "Cannot normal attack or use skills. Before being forced into battle, restore HP equal to Caster's ATKx3. Lasts 1 turn." [Conquest] and [Retreat] cannot be dispelled or immunized. After using one of the above effects, cooldown of Edict of Light is set to 3 turns.

Judgment of Light
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Effective against Demons. Before battle, dispel 5 buffs and inflict "Damage Dealt-20%". Lasts 2 turns, cannot be dispelled. After battle restore HP to allies within 2 blocks for 2x Caster's ATK.