Luna
Talent: Wind Protection
MDEF+(10, 13, 16, 20)%. Friendly units within 2 blocks take (15, 20, 25, 30)% less Magic Damage.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,056 | ATK: 483 | INT: 295 | DEF: 264 | MDEF:366 | SKL: 189 | |
HP: 4,683 | ATK: 483 | INT: 325 | DEF: 331 | MDEF:400 | SKL: 146 |
Soldier Bonus:
HP: 10% | ATK: 40% | DEF: 10% | MDEF: 40% |
Exclusive Equipment: Windstriker Crown
HP & MDEF +5%. Command range from talent and skills +1. After taking action, grants 2 allies within 1 block "Damage Dealt+15%". Lasts 1 turn.
Awakening: Wind God Realm
Cost: ••• / CD: 5 / Range: Self / Span: Single
Upon use, gain [Advanced Wind Spiral]: "Your ATK is substituted with MDEF x 1.5. (Cannot be dispelled.)" for 6 turns. Also gain [Wind God Realm]: Within 2 blocks of your position, other non-Flier allies may move up to an additional 2 blocks without any movement expenditure (ignores terrain penalty). [Ed: For example, if Leon uses Chivalry, he can move up to 5 blocks afterward if 2 of those blocks are within her aura. This effect also stacks with an effect such as Alustriel's talent, which has a similarly worded description.] Lasts 2 turns. After use, you can move an extra 3 blocks and attack again.
Bow Master
Soldiers: Demon Hunter, High Elf
Pegasus Master
Soldiers: Griffin Knight, Heavy Cavalry
Training Ground
Soldiers: Bolt Ranger, Holy Pegasus, Heavensguard, Elven Cavalry Archer, Mechanical Dragon Knight, Starprisma Pegasus
Raging Thunder
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP>50%, Damage Taken -15%. Lasts 2 turns.
Wind Spiral
Cost: •• / CD: 4 / Range: Self / Span: Single
[Assist] Replaces ATK with 1.5x MDEF. Lasts 4 turns. After use, may move 3 blocks and attack.
Move Again
Cost: • / CD: - / Range: - / Span: -
[Passive] When initiating combat, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
Snipe
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] unts. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) *Bonus vs Flier is a 30% attack boost.
DEF Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] DEF of all allies within 2 blocks increases by 10%.
Wind Pressure
Cost: • / CD: - / Range: - / Span: -
[Passive] After this unit deals damage, deals damage to enemies within 2 blocks (0.1x hero's ATK). 50% chance to deal a random debuff to each target.
Queen's Ascension
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Princess Alliance" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "After dealing damage to an enemy, deals extra fixed damage (15% of enemy's current HP)." Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Gale
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, 20% chance to act again. Can only occur once per turn.
Mass Resist
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "MDEF +30%" and "Immunity to stun, unbuffable, and mobility reduction effects". Lasts 2 turns.