Clarett
Talent: Wandering Princess
When attacking and entering battle, damage dealt+(5, 10, 15, 20)% and damage taken-(5, 10, 15, 20)%. After taking action, save up remaining movement for the next turn, up to (2, 3, 4, 5) blocks.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,100 | ATK: 607 | INT: 216 | DEF: 298 | MDEF:325 | SKL: 182 | |
HP: 4,419 | ATK: 607 | INT: 237 | DEF: 298 | MDEF:290 | SKL: 234 |
Soldier Bonus:
HP: 10% | ATK: 25% | DEF: 35% | MDEF: 30% |
Exclusive Equipment: Kalxath Helmet
HP +10%. When there are no allies within 2 blocks, heal 15% HP after taking action. When forced into battle by a melee attack, damage dealt +20% and damage taken -20%.
Awakening: Eye of the Storm
Cost: ••• / CD: 5 / Range: 1 / Span: Single
Attacks a single enemy, dealing 1.3x damage. Before battle, dispel 2 buffs from the target, and after battle, inflict "Cannot be buffed" and "Passive skills disabled". Lasts 2 turns. Cannot be dispelled. When successfully defeating any enemy, CD-3 for this skill. If this unit is not [Demoralized], then for every point of movement granted by [Wandering Princess] Damage +5% and dispel 1 buff after battle for this skill. (Up to 20% damage and dispelling 4 buffs)
Casting Pattern: Homeward Bound
[Passive] Movement increases attack, up to 12%, and troop damage taken also increases, up to 20%.
Dragon Master
Soldiers: Griffin Knight, Heavy Cavalry
Duelist
Soldiers: Heavy Infantry, Masked Maid
Training Ground
Soldiers: Holy Pegasus, Heavensguard, Berserker, Royal Protector, War Falcon, Starprisma Pegasus
Wind Whisper
Cost: •• / CD: 2 / Range: Self / Span: 1 Ring
[Physical Damage] Deals 0.3x AoE damage to nearby enemies and debuffs each target.
First Aid
Cost: • / CD: 3 / Range: Self / Span: Single
[Heal] Restores 100% of Unit HP.
Ride the Wind
Cost: • / CD: - / Range: - / Span: -
[Passive] Physical damage increases by 5% for every 1 block moved before attacking (up to a max of 25%).
Crush
Cost: • / CD: - / Range: - / Span: -
[Passive] When HP% is higher than the enemy's, ATK+12% when entering battle.
Lightning Flash
Cost: •• / CD: 4 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. If the target is defeated, the cooldown of this skill is decreased by 3 turns. After use may act again, but are afflicted with the Low Morale effect: "Damage dealt -50%." Lasts 1 turn.
Roar
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs and inflicts ATK-20%. Lasts 1 turn.
Adversity
Cost: • / CD: - / Range: - / Span: -
[Passive] When HP<70%, ATK/DEF+10%.
Skill Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] Increases skill of all allies within 3 blocks by 20%
Blast
Cost: • / CD: - / Range: - / Span: -
[Passive] When initiating combat, if Unit HP is above 80%, damage taken is decreased by 30% during battle.