Alfred
Talent: Newcomer! Amphibious Warrior!
For every 1 block moved, gain (1, 2, 3, 4, 5)% to all stats except for HP, up to (5, 10, 15, 20, 25)%. When passing through "Water", "Swamp", or "Depths", gain (1, 2, 3, 4, 5) chances to negate mobility reduction.
Bond Requirement:
Level 70 Max Stats:
HP: 4,257 | ATK: 523 | INT: 249 | DEF: 346 | MDEF:282 | SKL: 148 | |
HP: 4,257 | ATK: 523 | INT: 226 | DEF: 346 | MDEF:264 | SKL: 113 |
Soldier Bonus:
HP: 20% | ATK: 30% | DEF: 35% | MDEF: 10% |
Exclusive Equipment: Heart of the Ocean
ATK +8%. Before entering battle, if the enemy hero is not an Aquatic unit, the terrain they are on is treated as Water for 1 turn. If this unit is at 100% HP, the terrain this unit is on is treated as Water. Lasts 1 turn. The effect of making this unit treat terrain as water has a 2 turn cooldown.
Awakening: High Seas
Cost: ••• / CD: 4 / Range: 1 / Span: Single
[Passive] After taking action, if this unit is not on a "Water", "Swamp" or "Depths" tile and has not attacked, then gain [Tidal Surge] for 1 turn. This effect has a 1 turn cooldown. [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, disables enemy passives and prevent enemy from receiving buffs. Lasts 1 turn, cannot be dispelled. If this unit has leftover movement, then may move after attacking.
Casting Pattern: Raging Waves
[Passive] ATK +10%. If you use [High Seas] while in water, after battle the skill gets CD-2.
Sword Master
Soldiers: Heavy Infantry, Heavy Cavalry
Serpent Master
Soldiers: Tide Master, Guardian Cavalry
Training Ground
Soldiers: Highland Warrior, Templar Knight, Lizardman, Pirate Raider, Sand Sea Mercenary, Glacier Elemental, Shore Celebrant, Island Ambassador
Surf's Up
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks an enemy unit, dealing 1.5x damage. Unit gains [Tidal Surge] for 1 turn.
Last Stand
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit enters battle with HP<50%, DEF/MDEF+10%.
Sword's Breath
Cost: • / CD: - / Range: - / Span: -
[Passive] After attacking an enemy, deal 0.1x AoE damage to all enemies within 1 ring.
Shield
Cost: • / CD: 1 / Range: 3 / Span: Single
[Assist] Target gains "DEF +20%" and "Immunity to DEF/MDEF Down, Cannot Be Healed". Lasts 2 turns.
Blade of Freedom
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Before battle, disables the enemy's passives. Lasts 1 turn.
DEF Support (L)
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, 2 friendly units within 2 blocks by gain "Damage Taken -15%" and Immunity to: DEF & MDEF down and Cannot be Healed. Lasts 1 turn.
First Aid
Cost: • / CD: 3 / Range: Self / Span: Single
[Heal] Restores 100% of Unit HP.
Beach Party
Cost: •• / CD: 5 / Range: Self / Span: Single
[Assist] Upon use, this unit gains [Command] Aquatic Heroes within 3 blocks treat all passable terrain as "Water" when moving. Lasts 2 turns.
Crush
Cost: • / CD: - / Range: - / Span: -
[Passive] When HP% is higher than the enemy's, ATK+12% when entering battle.