Alfred

Talent: Newcomer! Amphibious Warrior!

For every 1 block moved, gain (1, 2, 3, 4, 5)% to all stats except for HP, up to (5, 10, 15, 20, 25)%. When passing through "Water", "Swamp", or "Depths", gain (1, 2, 3, 4, 5) chances to negate mobility reduction.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Sigma's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Clarett's help.
  • Level 70 Max Stats:

  • Sword Master
  • HP: 4,257 | ATK: 523 | INT: 249 | DEF: 346 | MDEF:282 | SKL: 148
  • Serpent Master
  • HP: 4,257 | ATK: 523 | INT: 226 | DEF: 346 | MDEF:264 | SKL: 113

    Soldier Bonus:

  • Sword Master / Serpent Master
  • HP: 20% | ATK: 30% | DEF: 35% | MDEF: 10%

    Exclusive Equipment: Heart of the Ocean

    ATK +8%. Before entering battle, if the enemy hero is not an Aquatic unit, the terrain they are on is treated as Water for 1 turn. If this unit is at 100% HP, the terrain this unit is on is treated as Water. Lasts 1 turn. The effect of making this unit treat terrain as water has a 2 turn cooldown.

    Awakening: High Seas

    Cost: ••• / CD: 4 / Range: 1 / Span: Single

    [Passive] After taking action, if this unit is not on a "Water", "Swamp" or "Depths" tile and has not attacked, then gain [Tidal Surge] for 1 turn. This effect has a 1 turn cooldown. [Physical Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, disables enemy passives and prevent enemy from receiving buffs. Lasts 1 turn, cannot be dispelled. If this unit has leftover movement, then may move after attacking.

    Casting Pattern: Raging Waves

    [Passive] ATK +10%. If you use [High Seas] while in water, after battle the skill gets CD-2.

    Classes & Soldiers

    Sword Master

    Soldiers: Heavy Infantry, Heavy Cavalry

    Serpent Master

    Soldiers: Tide Master, Guardian Cavalry

    Training Ground

    Soldiers: Highland Warrior, Templar Knight, Lizardman, Pirate Raider, Sand Sea Mercenary, Glacier Elemental, Shore Celebrant, Island Ambassador

    Fighter

    Surf's Up

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks an enemy unit, dealing 1.5x damage. Unit gains [Tidal Surge] for 1 turn.

    Last Stand

    Cost: / CD: - / Range: - / Span: -

    [Passive] When Unit enters battle with HP<50%, DEF/MDEF+10%.

    Swordsman

    Sword's Breath

    Cost: / CD: - / Range: - / Span: -

    [Passive] After attacking an enemy, deal 0.1x AoE damage to all enemies within 1 ring.

    Sword Master

    Shield

    Cost: / CD: 1 / Range: 3 / Span: Single

    [Assist] Target gains "DEF +20%" and "Immunity to DEF/MDEF Down, Cannot Be Healed". Lasts 2 turns.

    Blade of Freedom

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Before battle, disables the enemy's passives. Lasts 1 turn.

    Serpent Knight

    DEF Support (L)

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, 2 friendly units within 2 blocks by gain "Damage Taken -15%" and Immunity to: DEF & MDEF down and Cannot be Healed. Lasts 1 turn.

    Serpent Master

    First Aid

    Cost: / CD: 3 / Range: Self / Span: Single

    [Heal] Restores 100% of Unit HP.

    Beach Party

    Cost: •• / CD: 5 / Range: Self / Span: Single

    [Assist] Upon use, this unit gains [Command] Aquatic Heroes within 3 blocks treat all passable terrain as "Water" when moving. Lasts 2 turns.

    Raider

    Crush

    Cost: / CD: - / Range: - / Span: -

    [Passive] When HP% is higher than the enemy's, ATK+12% when entering battle.