Liffany

Talent: Magic Explosion

After taking action, casts Magic Bomb on (1, 1, 1, 2, 2) enemies within 3 blocks: After taking action, takes fixed damage equal to (2, 2.5, 3, 3.5, 4)x this Hero's INT.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Pierre's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Dieharte's help.
  • Related Bonds

  • JuglerATK: Clear Gate 5 with Liffany's help.
  • Level 70 Max Stats:

  • Hermit
  • HP: 3,300 | ATK: 282 | INT: 475 | DEF: 242 | MDEF:350 | SKL: 97
  • Wizard
  • HP: 3,155 | ATK: 256 | INT: 505 | DEF: 242 | MDEF:372 | SKL: 83

    Soldier Bonus:

  • Hermit / Wizard
  • HP: 10% | ATK: 40% | DEF: 10% | MDEF: 35%
    Level 4
    Wizard: When Unit HP is at 100%, damage taken is decreased by 10%. Hermit: When attacked by enemies with debuffs, after entering battle, damage taken is decreased by 10%.
    Level 7
    Wizard: When Unit HP is at 100%, damage dealt is increased by 10%. Hermit: When battling against enemies with debuffs, damage dealt is increased by 10%.

    Exclusive Equipment: Fairy Wings

    INT +5%. After attacking, can move 2 blocks.

    Awakening: Magic Vortex

    Cost: ••• / CD: 5 / Range: 3 / Span: 1

    Directly deals 0.1x AoE damage to a single enemy and, taking the target as the center of the attack, teleports all enemies in a 3-block radius to the target's side. Reduces the target's Mobility by 3 and afflicts them with [Ultimate Bomb]: When this status ends, deals 4x Liffany's INT as fixed damage to self and friendly units within 2 blocks. Lasts 2 turns. (The Ultimate Bomb effect cannot be dispelled and its fixed damage ignores invulnerability.)

    Casting Pattern: Arcane Vortex

    [Passive] INT +5%. Magic Vortex will also apply to the target: [Command] Allies within 2 blocks have movement -1. Lasts 2 turns.

    Classes & Soldiers

    Hermit

    Soldiers: Dark Elf Sniper, Guardian Infantry

    Wizard

    Soldiers: Wizard, High Elf

    Training Ground

    Soldiers: Sorceress, Sky Archer, Dwarf Adventurer, Siege Ballista, Fairy Prophet, Deck Gunner

    Mage

    Wind Blade

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Fliers.

    MDEF Support

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, 1 adjacent ally is granted MDEF+20% and Immunity to: Stun, Cannot Receive Buffs, Mobility Down. Lasts 1 turn.

    Summoner

    Lightning Strike

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.

    Hermit

    Resist

    Cost: / CD: 1 / Range: 3 / Span: Single

    Summon Bomb

    Cost: •• / CD: 5 / Range: 3 / Span: Single

    [Summon] Summons 1 Magic Bomb. (The bomb inherits 2x the summoner's INT at the moment of summoning.)

    Archmage

    Tornado

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Effective against Fliers. Inflicts ATK-20%. Lasts 2 turns.

    Wizard

    ATK Support (L)

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, 2 friendly units within 2 blocks (not including this unit) gain Damage Dealt +15% and immunity to: ATK/INT Down, Silence. Lasts 1 turn.

    Acid Burns

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Inflicts "Cannot be healed". Lasts 2 turns.

    Sniper

    Aim

    Cost: / CD: 2 / Range: Self / Span: Single

    [Assist] Increases unit damage dealt by 10%. Lasts 1 turn. After use may move 2 blocks and attack.