Jugler

Talent: Sacred Beast Sanctuary

All passable terrain is treated as Grasslands when moving. For every soldier lost, Hero's damage taken-(1, 1.5, 2, 3)%. After being attacked, restore HP to allies equal to (10, 15, 20, 30)% of current HP.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Upgrade to Bahamut.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Sophia's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Liffany's help.
  • Related Bonds

  • PierreATK: Help with Jugler's Gate 5.
  • SophiaDEF: Clear Gate 4 with Jugler's help.
  • Level 70 Max Stats:

  • Behemoth
  • HP: 5,805 | ATK: 503 | INT: 271 | DEF: 293 | MDEF:325 | SKL: 109
  • Hydra
  • HP: 5,442 | ATK: 412 | INT: 247 | DEF: 317 | MDEF:285 | SKL: 124
  • Bahamut
  • HP: 5,442 | ATK: 412 | INT: 327 | DEF: 282 | MDEF:371 | SKL: 124

    Soldier Bonus:

  • Behemoth / Hydra / Bahamut
  • HP: 40% | ATK: 15% | DEF: 35% | MDEF: 10%
    Level 4
    Behemoth: When attacking, unit's damage taken decreases by 10%. Hydra: When Unit HP is above 80%, unit is 10% less likely to be critically hit. Bahamut: When unit has 100% HP, damage taken decreases by 10%.
    Level 7
    Behemoth: When Unit HP is below 70%, damage dealt is increased by 10%. Hydra: When attacked with a melee attack, damage dealt is increased by 10%. Bahamut: When attacked, damage dealt by soldiers increases by 20%.

    Exclusive Equipment: Jugler's Gift

    HP +5%. After battle, restore 10% HP. Ignore skill cost limit.

    Awakening: Sacred Beast Hymn

    Cost: ••• / CD: 8 / Range: Self / Span: Single

    Teleports to the skill's casting point and directly gain [Triton's] active effect, [Great Dragon Barrier]'s active effect, and [Beast Shock]'s enemy immobilization and Guard effects, then casts [Master of Ice] once.

    Classes & Soldiers

    Behemoth

    Soldiers: Bone Dino, Skeleton Knight

    Hydra

    Soldiers: Lobster Behemoth, Orc Berserker

    Bahamut

    Soldiers: Vampire Bat, Stone Colossus

    Training Ground

    Soldiers: Lizardman, Hell Hound, Undead Knight, Gargoyle, Cyclops, Steelmane Werewolf, Glacier Elemental, Shore Celebrant

    Sacred Beast

    Sacred Beast Aegis

    Cost: / CD: - / Range: - / Span: -

    [Passive] Takes all damage for adjacent friendly units. When attacked, there is a 30% chance to dispel 1 buff from the enemy before battle.

    DEF Intimidate

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.

    Cerberus

    First Aid

    Cost: / CD: 3 / Range: Self / Span: Single

    [Heal] Restores 100% of Unit HP.

    Behemoth

    Mark of the Sacred Beast

    Cost: •• / CD: 3 / Range: Self / Span: All

    [Fusion Power] Active use. All "Origins of Light" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "When attacking enemies with lower HP%, damage dealt +15%." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Beast Shock

    Cost: •• / CD: 5 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy unit and deals 1.5x damage. Before entering battle, you receive the [Beast Shock] effect: Adds 40% of DEF and MDEF to ATK and makes all enemy units 1 block adjacent to you unable to move or guard. Lasts 1 turn.

    Scylla

    Triton

    Cost: •• / CD: 2 / Range: Self / Span: Single

    [Passive] Takes [PDamage] for adjacent friendly units. When in water, converts 1.4x DEF into ATK. [Active] The range of Guard increases to 2 blocks. Grants the effect [Tidal Surge]: The terrain you are on will be regarded as [Water]. Lasts 2 turns.

    Hydra

    Precaution

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacking and entering battle, DEF+12%.

    Master of Ice

    Cost: •• / CD: 5 / Range: Self / Span: 4

    [Physical Damage] Deals 0.25x AoE damage to enemies within 4 blocks and inflicts them with a debuff treating the terrain they are on as [Water]. Lasts 2 turns. Also grants the user [Tidal Surge]: The terrain you are on will be regarded as [Water]. Lasts 2 turns.

    Tiamat

    Battle Cry

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before initiating combat, dispels 1 buff from the enemy, decreases enemy's ATK & DEF by 10%. Lasts 1 turn.

    Bahamut

    Great Dragon Barrier

    Cost: •• / CD: 4 / Range: Self / Span: Single

    [Passive] Takes [MDamage] for friendly adjacent units. [Active] The range of Guard increases to 2 blocks. Grants "Great Dragon Barrier": Converts 1.4x MDEF into ATK and renders all friendly units within 2 blocks immune to fixed damage. Lasts 2 turns.

    MDEF Command

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] MDEF of all allies within 2 blocks increases by 15%.