Jugler
Talent: Sacred Beast Sanctuary
All passable terrain is treated as Grasslands when moving. For every soldier lost, Hero's damage taken-(1, 1.5, 2, 3)%. After being attacked, restore HP to allies equal to (10, 15, 20, 30)% of current HP.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 5,805 | ATK: 503 | INT: 271 | DEF: 293 | MDEF:325 | SKL: 109 | |
HP: 5,442 | ATK: 412 | INT: 247 | DEF: 317 | MDEF:285 | SKL: 124 | |
HP: 5,442 | ATK: 412 | INT: 327 | DEF: 282 | MDEF:371 | SKL: 124 |
Soldier Bonus:
HP: 40% | ATK: 15% | DEF: 35% | MDEF: 10% |
Exclusive Equipment: Jugler's Gift
HP +5%. After battle, restore 10% HP. Ignore skill cost limit.
Awakening: Sacred Beast Hymn
Cost: ••• / CD: 8 / Range: Self / Span: Single
Teleports to the skill's casting point and directly gain [Triton's] active effect, [Great Dragon Barrier]'s active effect, and [Beast Shock]'s enemy immobilization and Guard effects, then casts [Master of Ice] once.
Behemoth
Soldiers: Bone Dino, Skeleton Knight
Hydra
Soldiers: Lobster Behemoth, Orc Berserker
Bahamut
Soldiers: Vampire Bat, Stone Colossus
Training Ground
Soldiers: Lizardman, Hell Hound, Undead Knight, Gargoyle, Cyclops, Steelmane Werewolf, Glacier Elemental, Shore Celebrant
Sacred Beast Aegis
Cost: • / CD: - / Range: - / Span: -
[Passive] Takes all damage for adjacent friendly units. When attacked, there is a 30% chance to dispel 1 buff from the enemy before battle.
DEF Intimidate
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
First Aid
Cost: • / CD: 3 / Range: Self / Span: Single
[Heal] Restores 100% of Unit HP.
Mark of the Sacred Beast
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Origins of Light" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "When attacking enemies with lower HP%, damage dealt +15%." Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Beast Shock
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy unit and deals 1.5x damage. Before entering battle, you receive the [Beast Shock] effect: Adds 40% of DEF and MDEF to ATK and makes all enemy units 1 block adjacent to you unable to move or guard. Lasts 1 turn.
Triton
Cost: •• / CD: 2 / Range: Self / Span: Single
[Passive] Takes [PDamage] for adjacent friendly units. When in water, converts 1.4x DEF into ATK. [Active] The range of Guard increases to 2 blocks. Grants the effect [Tidal Surge]: The terrain you are on will be regarded as [Water]. Lasts 2 turns.
Precaution
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacking and entering battle, DEF+12%.
Master of Ice
Cost: •• / CD: 5 / Range: Self / Span: 4
[Physical Damage] Deals 0.25x AoE damage to enemies within 4 blocks and inflicts them with a debuff treating the terrain they are on as [Water]. Lasts 2 turns. Also grants the user [Tidal Surge]: The terrain you are on will be regarded as [Water]. Lasts 2 turns.
Battle Cry
Cost: • / CD: - / Range: - / Span: -
[Passive] Before initiating combat, dispels 1 buff from the enemy, decreases enemy's ATK & DEF by 10%. Lasts 1 turn.
Great Dragon Barrier
Cost: •• / CD: 4 / Range: Self / Span: Single
[Passive] Takes [MDamage] for friendly adjacent units. [Active] The range of Guard increases to 2 blocks. Grants "Great Dragon Barrier": Converts 1.4x MDEF into ATK and renders all friendly units within 2 blocks immune to fixed damage. Lasts 2 turns.
MDEF Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] MDEF of all allies within 2 blocks increases by 15%.