Freya
Talent: Sorrowful Choice
Chance of being critically hit reduced by (10, 20, 30, 40, 50)%. Before entering battle, if HP is at least (100, 90, 80, 70, 50)%, deals fixed damage once to the enemy equal to 2x hero's DEF.
SP Talent: Blooming Rose
Damage taken -(5, 7, 9, 12, 15)%. Chance of being critically hit -(15, 18, 22, 26, 30)%. All enemies within 2 blocks have a (50, 60, 70, 80, 100)% chance of taking fixed damage equal to Freya's DEF+MDEFx1 before they deal damage. If these enemies are mixed forces, then this cannot be immunized against.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,550 | ATK: 325 | INT: 484 | DEF: 332 | MDEF:316 | SKL: 94 | |
HP: 5,182 | ATK: 408 | INT: 312 | DEF: 387 | MDEF:207 | SKL: 81 | |
HP: 4,839 | ATK: 433 | INT: 397 | DEF: 364 | MDEF:326 | SKL: 94 |
Soldier Bonus:
HP: 35% | ATK: 10% | DEF: 40% | MDEF: 10% | |
HP: 35% | ATK: 10% | DEF: 35% | MDEF: 20% |
Exclusive Equipment: Crown of Thorns
MDEF +10%. Before being forced into battle, deals fixed damage to the enemy equal to Hero's MDEF x2.
Awakening: Fury of the Rose
Cost: ••• / CD: 3 / Range: Self / Span: All
[Passive] Takes all damage for adjacent allies. Immune to cannot be healed. [Fusion Power] Guard range increases to 2 and gain [Rose Parade]: "After battle, trigger [Crystal Spike] fixed damage." Also grants all [Origins of Light] units ATK+20%, DEF+20%, MDEF+30%, as well as the effect: "Damage dealt in battle +12%. If this unit is not [Mixed Forces], then damage is further increased by 5%." Lasts 4 turns. Cannot be stacked with other Fusion Powers.\
Valkyrie
Soldiers: Exorcist, Guardian Infantry
Royal Vanguard
Soldiers: Phalanx, Heavy Cavalry
Training Ground
Soldiers: Dark Guard, Heavy Centurion, Templar Knight, Royal Protector, Holy Guard Mage, Cavalier of Flame, Fang Guard
Rose Queen
Soldiers: Redeemer
Barb
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacked with a melee attack, after battle, if Unit HP is above 50%, triggers [Barb]: Deals FIxed Damage once to the enemy (Damage = 2.5x Hero's DEF)
Protect
Cost: • / CD: - / Range: - / Span: -
[Passive] Physical damage taken decreased by 5%. When nearby allies are under physical attack, enters the battle instead of them.
Tenacity
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacked, gain "DEF+5%". Lasts 1 turn. Can be stacked.
Iron Rose
Cost: •• / CD: 2 / Range: Self / Span: Single
[Passive] Takes magic damage for friendly units within 1 block. [Active] Guard range increases to 2 blocks. Takes 20% less magic damage and gains [Iron Rose]: Substitutes DEF with 80% of MDEF and deals fixed damage to the enemy equivalent to 250% of MDEF when battle ends. Lasts 2 turns.
Consecration
Cost: • / CD: - / Range: - / Span: -
[Passive] After battle, 40% chance to restore HP of all other allies (15% of their Max HP).
Lance Phalanx
Cost: •• / CD: 2 / Range: Self / Span: Single
[Passive] Takes physical attack instead of nearby ally. [Active] Guard Range increases to 2 blocks. DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.
Power of Hope
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Origins of Light" units receive ATK/INT/DEF+20% and MDEF+30%. Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Heavy Shield
Cost: •• / CD: - / Range: - / Span: -
[Passive] When attacked with a melee attack, 25% chance to damage taken decreased by 50%.
Mass Protect
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "DEF +20%" and "Immunity to DEF/MDEF Down, Cannot Be Healed". Lasts 2 turns.
Crystal Spike
Cost: • / CD: - / Range: - / Span: -
[Passive] After being attacked in battle, then after battle deal one instance of fixed damage equal to Freya's DEF+MDEFx1. If the enemy is mixed forces, then this cannot be immunized against.
Rose Lash
Cost: •• / CD: 2 / Range: 6 / Span: Line
[Passive] Guards all attacks for adjacent allies. [Physical Damage] Deals 0.1x AoE damage in a line, and deal fixed damage equal to Hero's DEF+MDEFx1. If the enemies are mixed forces, then this cannot be immunized against. Also increases guard range to 2 and gain [Rose Parade]: "After battle, trigger [Crystal Spike] fixed damage. Lasts 2 turns."