Sigma
Talent: Solitary Will
ATK+(5, 8, 11, 15)% when attacking. When ending turn without attacking on terrain with defense bonus, you can take an additional action and gain Snipe: Unit Range +(1, 1, 2, 2) and cannot move for 1 turn. (This effect requires (4, 3, 3, 2) rounds to be triggered again.)
SP Talent: The Transcender's Will
When entering battle, ATK+(5, 8, 11, 15)%. If this unit has not attacked on this turn, then after ending action, gain [Deathshadow]: "Unit Range +(1, 1, 2, 2) and Movement +1". After actively attacking, remove [Deathshadow], and gain "Physical Damage Taken -30%". Lasts 1 turn. [Deathshadow] cannot be dispelled.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,419 | ATK: 593 | INT: 244 | DEF: 270 | MDEF:260 | SKL: 185 | |
HP: 3,262 | ATK: 564 | INT: 244 | DEF: 250 | MDEF:315 | SKL: 233 | |
HP: 3,609 | ATK: 600 | INT: 244 | DEF: 263 | MDEF:254 | SKL: 259 |
Soldier Bonus:
HP: 30% | ATK: 40% | DEF: 10% | MDEF: 20% | |
HP: 30% | ATK: 40% | DEF: 10% | MDEF: 20% |
Exclusive Equipment: Precision Scope
HP +5%. After taking action, 25% to gain "ATK +20%". Lasts 4 turns.
Awakening: Ranger's Eye
Cost: ••• / CD: 4 / Range: All / Span: Single
Applies [Ranger's Mark]: Damage taken from Sigma increased by 15%. Cannot be dispelled. Ignores immunity. After Sigma actively deals damage to targets with [Ranger's Mark], Ranger's Mark is cleared and skill is replaced with [Windsear Strike]: Attacks a single enemy unit, dealing 1.5x battle damage. Extra effective against [Fliers]. After use, this skill is replaced with [Ranger's Eye].
Casting Pattern: Law of the Jungle
[Passive] Skill + 10%. After using Ranger's eye. trigger the effect of Ranger's heart.
Vindicator
Soldiers: Heavy Infantry, Tide Master
Ranger
Soldiers: High Elf, Dark Elf Sniper
Training Ground
Soldiers: Firebrand Sniper, Leviathan, Shinobi, Cyborg Vessel, Deck Gunner, Elysium Assassin, Wild Expedition
Transcender's Edge
Soldiers: The Faceless
Neutralizing Fire
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.25x damage. When you are on defensive terrain, deals fixed damage once before battle. (Damage is equal to 1x Hero's ATK.)
Ranger's Heart
Cost: • / CD: 2 / Range: Self / Span: Single
[Assist] Terrain you are standing on will be regarded as [Forest]. Lasts 1 turn. May attack after use.
Savage Attack
Cost: •• / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. When you are on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn.
Legendary End
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Yeless Legends" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "When unit HP < 80%, Damage Dealt +15%." Lasts 4 turns. Cannot be stacked with other Fusion Powers.
ATK Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Roundabout
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacking, Damage Dealt +10%. After battle, you may move 2 blocks. Move again effect has a 1-turn cooldown.
Deathmatch
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
Strong Wind Snipe
Cost: •• / CD: 4 / Range: 4 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 0.8x damage. Damage dealt increases by 15% for each block from the target (up to +90%). Also grants this unit Mobility +2. Lasts 1 turn.
Sneak
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacking, Crit increased by 10%. Damage taken decreased by 20%.
Shadow Hunter
Cost: • / CD: - / Range: - / Span: -
[Passive] Skill +15%. If this unit has [Deathshadow], then when actively attacking, [Assassin] type soldiers will ranged attack alongside this unit, and this unit may ignore guard up for attacks up to 3 spaces away.
Shadow Duel
Cost: •• / CD: 2 / Range: 3 / Span: Single
[Active] Teleports self to a block within 1 space of an enemy with [Ranger's Mark] and attack for 1.4x damage. Before entering battle, this unit gains [Immunity] and immunity to melee damage penalties. Lasts 2 turns. If this unit has [Deathshadow], then in battle both units will not have their soldiers attack, and the heroes will instead directly attack each other. After battle, restore 50% HP, and gain "Counterattack Damage +50%" and "Movement +3". Lasts 1 turn. This effect cannot be dispelled.