Omega

Talent: Shadow Comet

When battling enemies with at least (100, 90, 80, 70)% HP, ATK and Critical hit rate+(10, 13, 16, 20)%. After eliminating an enemy unit, teleport back to the pre-attack position and can move (1, 2, 2, 3) additional space.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Upgrade to Ranger.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Sigma's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Lambda's help.
  • Related Bonds

  • EpsilonATK: Clear Gate 5 with Omega's help.
  • GizarofDEF: Clear Gate 3 with Omega's help.
  • Level 70 Max Stats:

  • Ranger
  • HP: 3,539 | ATK: 548 | INT: 244 | DEF: 255 | MDEF:323 | SKL: 234
  • High Master
  • HP: 4,012 | ATK: 548 | INT: 244 | DEF: 275 | MDEF:267 | SKL: 304

    Soldier Bonus:

  • Ranger / High Master
  • HP: 15% | ATK: 40% | DEF: 20% | MDEF: 25%
    Level 4
    High Master: When attacked with a melee attack, physical damage taken is decreased by 10%. Ranger: When unit is above 80% HP, chance of taking a critical attack is reduced by 10%.
    Level 7
    High Master: When attacked with a melee attack and entering battle, damage dealt is increased by 10%. Ranger: When unit is above 80% HP, Crit damage is increased by 10%.

    Exclusive Equipment: Atma-graha

    HP +10%. After using a skill to defeat an enemy, CD-2 for that skill and gain "Skill +20%" and "Movement +2" for 1 turn.

    Awakening: Lone Shadow

    Cost: ••• / CD: 2 / Range: Self / Span: Single

    After use, increase crit rate and crit damage by 15%, Hero's skill range +1. Lasts 2 turns. After use may move again with leftover movement +2, but may only move in straight lines. When this skill is used, buffs will not be decreased in duration.

    Casting Pattern: Phantom Star

    [Passive] SKILL +10%. When using skills to enter battle, soldier range +1 and hero damage dealt +10%.

    Classes & Soldiers

    Ranger

    Soldiers: Dark Elf Sniper, Hellfire Archer

    High Master

    Soldiers: Bandit, Skeleton Knight

    Training Ground

    Soldiers: Shinobi, Leviathan, Bolt Ranger, Elysium Assassin

    Bandit

    Cold Blood

    Cost: •• / CD: 2 / Range: Self / Span: Single

    [Assist] Upon use, Critical hit rate and Critical Damage increases by 15%. Lasts 2 turns. After use may move 2 blocks and attack.

    Deadly

    Cost: / CD: - / Range: - / Span: -

    [Passive] When initiating combat, ATK increases by 12%.

    Sniper

    Adversity

    Cost: / CD: - / Range: - / Span: -

    [Passive] When HP<70%, ATK/DEF+10%.

    Ranger

    Precaution

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacking and entering battle, DEF+12%.

    Focused Snipe

    Cost: •• / CD: 3 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.3x damage. If the enemy has a debuff, this attack ignores 20% of enemy's DEF, and after attacking reduce this skill's cooldown by 2 turns.

    Raider

    Knowing Strike

    Cost: •• / CD: 3 / Range: 2 / Span: Single

    [Physical Damage] Attacks an enemy unit, dealing 1.3x damage. +10% SKILL for every 1 block moved before battle (max +30%).

    High Master

    Smoke

    Cost: / CD: - / Range: - / Span: -

    [Passive] After actively entering battle, 30% chance to reduce all damage taken by 30% for 1 turn.

    Surprise Attack

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacking and entering battle, if unit's SKILL is more than 2x that of the enemy, this attack ignores Guard. If it is more than 3x that of the enemy, deals damage directly to the enemy hero.

    Serpent Knight

    DEF Intimidate

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.