Epsilon
Talent: Demon Sword's Vessel
When entering battle, critical hit rate and critical damage are increased by (10, 15, 20, 25)%. Soldiers will ranged attack alongside the hero. When this unit has a special effect from a Fusion Power, skill range +(1, 1, 2, 2) and movement +(1, 1, 2, 2).
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,540 | ATK: 570 | INT: 244 | DEF: 297 | MDEF:257 | SKL: 171 | |
HP: 4,139 | ATK: 600 | INT: 244 | DEF: 309 | MDEF:276 | SKL: 251 |
Soldier Bonus:
HP: 20% | ATK: 30% | DEF: 25% | MDEF: 25% |
Exclusive Equipment: Annihilation Blade
ATK +10%. This unit ignores class effects. When a unit dies, dispel 1 debuff from self, restore 30% HP and gain [Demon Sword's Ward]: "Damage taken from the next attack reduced by 80%". [Demon Sword's Ward] has a 1 turn cooldown.
Awakening: Malefic Demon Edge
Cost: ••• / CD: 4 / Range: 1 / Span: Single
[Passive] Every time a unit dies, gain [Bloodthirsty]: "ATK+5%. Can be stacked 4 times. Cannot be dispelled." Also reduce the cooldown of Malefic Demon Edge by 1 turn. [Physical Damage] Ignores guard and deals 1.4x damage. Critical hit rate+30%. If this attack kills the enemy, gain 1 stack of [Bloodthirsty].
Casting Pattern: Demon's Rage
[Passive] Crit Damage +10%. When losing [Alhazard Shield] by taking damage, increase damage by 20% for 1 turn.
Vindicator
Soldiers: Heavy Infantry, Berserker
Ultimate Vessel
Soldiers: Skeleton Knight, Vampire Bat
Training Ground
Soldiers: Cyborg Vessel, Gargoyle, Undead Knight, Samurai, Giant Zombie, Pact Golem
Raid
Cost: • / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Ignores guard and deals 1.3x damage. For every block moved before battle, damage dealt-5% (Up to -20%).
Air Slash
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.
Savage Attack
Cost: •• / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. When you are on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn.
Shadow Sneak
Cost: • / CD: - / Range: / Span: -
[Passive] If there are no allies within 2 blocks and no damage was dealt this turn, then after ending action gain [Shadow Sneak]: "When this unit is at 100% HP, cannot be targeted by normal attacks or skills." Lasts 1 turn. This effect has a 1 turn cooldown.
Shadow Slash
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. If no blocks were moved before battle, then this attack will ignore guard, and if the enemy is killed, may move 2 blocks. This skill is not affected by melee penalties.
Accelerated Aid
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.
Supernova
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Meteor Strike" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "Before entering battle, increase enemy's chance of being critically hit and critical damage taken by 12%. After defeating an enemy, gain 'Counterattack damage +25%'." Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Sun Slash
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP equal to 30% of damage dealt.