Gizarof

Talent: Dark Will

HP+(10, 13, 16, 20)%. After actively dealing damage to an enemy, if this unit has a "Construct", a random "Renovation"* is added. When this hero dies, summon a "Construct" and carries out (2, 3, 4, 5) random "Renovations"* on it. *Renovations: Summon Construct: Normal Attack Range+1, If damage was dealt this turn deal 0.1x AoE magic damage within 2 blocks after taking action, Upon death deal 0.2x AoE magic damage within 2 blocks and dispel 2 buffs, After entering battle deal 1 random debuff** 3★: Normal Attack Range+1, Mobility+1, Restore 20% HP after taking action, Damage Dealt+20%/Damage Taken-20% 4★: Normal Attack Range+1, Mobility+2, Restore 30% HP after taking action, Damage Dealt+30%/Damage Taken-30%, If damage was dealt this turn deal 0.1x AoE magic damage within 2 blocks after taking action 5★: Normal Attack Range+1, Mobility+2, Restore 30% HP after taking action, Damage Dealt+30%/Damage Taken-30%, If damage was dealt this turn deal 0.1x AoE magic damage within 2 blocks after taking action, Upon death deal 0.2x AoE magic damage within 2 blocks and dispel 2 buffs 6★: Normal Attack Range+1, Mobility+2, Restore 40% HP after taking action, Damage Dealt+40%/Damage Taken-40%, If damage was dealt this turn deal 0.1x AoE magic damage within 2 blocks after taking action, Upon death deal 0.2x AoE magic damage within 2 blocks and dispel 2 buffs, After entering battle deal 1 random debuff** **Debuff list: Cannot be healed, Unbuffable, Silence, Passive Silence, HP-20% after taking action, Mobility-2 (1 turn)

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Upgrade to Mad Scientist.
  • Toughness: Level 23 Intimacy + Clear Gate 3 with Omega's help.
  • Strength: Level 25 Intimacy + Clear Gate 4 with Lambda's help.
  • Related Bonds

  • EpsilonDEF: Clear Gate 4 with Gizarof's help.
  • Evil God KreugerATK: Clear GoF5 with Gizarof's help.
  • MuDEF: Clear GoF: "Forest of Memories" with Gizarof's help.
  • RainforceDEF: Clear Gate 4 with Gizarof's help.
  • TranscenderATK: Clear GoF: "Transcendent Experiment" with Gizarof's help.
  • Level 70 Max Stats:

  • Magic Marshal
  • HP: 3,845 | ATK: 258 | INT: 514 | DEF: 265 | MDEF:361 | SKL: 105
  • Mad Scientist
  • HP: 3,548 | ATK: 310 | INT: 484 | DEF: 285 | MDEF:315 | SKL: 105

    Soldier Bonus:

  • Magic Marshal / Mad Scientist
  • HP: 20% | ATK: 10% | DEF: 35% | MDEF: 35%
    Level 4
    Magic Marshal: When unit HP is at 100%, it is 10% less likely to be critically hit. Mad Scientist: When actively entering battle, damage taken is decreased by 10%.
    Level 7
    Magic Marshal: When unit HP is at 100%, Crit is increased by 10%. Mad Scientist: When fighting enemies with a lower HP percentage than yours, damage is increased by 10% after entering battle.

    Exclusive Equipment: Scepter of Destruction

    INT & HP +5%. After using a skill, if Gizarof has a "Construct", 1 "Renovation" is added.

    Awakening: Ultimate Construct

    Cost: ••• / CD: None / Range: Construct / Span: Single

    Can be used if there is a Construct on the battlefield. Eliminates the Construct and deals 0.2x magic AoE damage to enemies within 3 blocks while afflicting them with 2 random debuffs. After this, summons 1 Ultimate Construct. The Ultimate Construct inherits 100% of the summoner's Max HP, and its remaining attributes are equal to 100% of the summoner's corresponding stats at that moment. Before the original Construct is destroyed, stats are additionally increased by 4% for each Strengthening Component possessed. When the Ultimate Construct enters battle, attack frequency will greatly increase and it will inherit all components effects of the original Construct. When summoned, it will gain a chance to take action.

    Casting Pattern: Legacy of Transcendence

    All attributes +10%, when the summoning effect of the talent effect is triggered, "Ultimate Construct" is summoned

    Classes & Soldiers

    Magic Marshal

    Soldiers: Hellfire Archer, Lobster Behemoth

    Mad Scientist

    Soldiers: Wizard, Orc Berserker

    Training Ground

    Soldiers: Cyclops, Leviathan, Undead Knight, Cyborg Vessel, Giant Zombie, Glacier Elemental

    Mage

    Summon Construct

    Cost: / CD: 4 / Range: 3 / Span: Single

    [Summon] Summon a Construct and carry out 1 random "Renovation". (The Contruct inherits 100% of the summoner's HP and its remaining attributes are equal to 100% of the summoner's corresponding stats at that moment.

    Lightning Strike

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.

    Wizard (Demon)

    Resist

    Cost: / CD: 1 / Range: 3 / Span: Single

    Magic Marshal

    Swan Song

    Cost: •• / CD: 3 / Range: Self / Span: All

    [Fusion Power] Active use. All "Mythical Realm" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "After killing an enemy, cooldown time of all skills is reduced by 1. When you die, the cooldown of all allied skills is reduced by 1." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Dark Dragon Breath

    Cost: •• / CD: 5 / Range: 5 / Span: 3 Lines

    [Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x times AoE damage. Effective against Holy units. Also inflicts 1 random debuff.

    Scientist

    Thunder Storm

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Effective against Cavalry. Inflicts DEF-20%. Lasts 2 turns.

    Mad Scientist

    Forget

    Cost: •• / CD: 3 / Range: 3 / Span: 3

    [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deactivates all enemy passive skills. Lasts 2 turns.

    Thunder Dragon Breath

    Cost: •• / CD: 5 / Range: 5 / Span: 3 Lines

    [Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x times AoE damage. Effective against Cavalry. Inflicts DEF-20%. Lasts 2 turns.

    Archmage

    Fireball

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry.