Mu



Talent: Power of the Vine
When allies are on "Forest" or "Grasslands", ATK/INT +(5, 8, 11, 15)%, and after taking action, restore HP equal to (1.5, 2, 2.5, 3)x Mu's INT. When enemies are on the above terrain, after taking action they have a (40, 60, 80, 100)% chance of getting inflicted with 1 random debuff*. The effects of this talent do not stack with similar command effects. *Debuff list: ATK/INT-20%, DEF-20%, MDEF-30%, Damage Taken+20%, Damage Dealt-20%
Bond Requirement:
Level 70 Max Stats:
HP: 3,401 | ATK: 256 | INT: 554 | DEF: 237 | MDEF:401 | SKL: 96 | |
HP: 3,401 | ATK: 307 | INT: 554 | DEF: 237 | MDEF:378 | SKL: 96 |
Soldier Bonus:
HP: 10% | ATK: 30% | DEF: 20% | MDEF: 40% |


Exclusive Equipment: Blooming Ring
HP +10%. After taking action, gain buff: "Units within 3 blocks have all terrain considered as 'Grasslands'". Lasts 1 turn. This effect has a 3 turn cooldown.

Awakening: Forest's Dirge
Cost: ••• / CD: 4 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, inflict "Damage Taken+20%" and "Forest's Seed": "When this unit dies, become the inflictor's Ancient Dryad." Lasts 2 turns. Cannot be dispelled. After battle, the target and self gain [Meadow]: "[Command] When units within 1 ring move, all terrain is treated as "Grasslands". Lasts 2 turns." You may only have 1 Ancient Dryad at a time. [Ancient Dryad] has [Forest Guard]: [Passive] Guards physical attacks for adjacent units. When on Forest or Grasslands, guard range increases to 2 and this unit gains [Indomitable] and [Regeneration]. [Active] Treats current terrain as "Forest". Lasts 2 turns.

Casting Pattern: Protection of All Things
[Passive] INT +5%. Summoned Dryad has improved stats and gain [Healing Growth]: "[Passive] After taking action, restore HP to allies within 2 blocks equal to 1.5x INT and when the Ancient Dryad is on the map, Mu gains skill range +1."

Wizard
Soldiers: Wizard, Elf Master

Forest Sage
Soldiers: Bishop, Amazon Champion

Training Ground
Soldiers: Treant Guard, Sorceress, Elven Cavalry Archer, Sky Archer, Fighting Monk, Fairy Prophet, Elven Spear Thrower, Wild Expedition, Windbloom Chanter


Freeze Strike
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Lancers.

Forest Transfer
Cost: •• / CD: 2 / Range: 3 / Span: Single
[Assist] Active use. Transfers selected allied unit to a "Forest" or "Grassland" tile in range. Cannot be used on NPCs.


Wind Blade
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Fliers.


Tornado
Cost: •• / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Effective against Fliers. Inflicts ATK-20%. Lasts 2 turns.

Power of Longevity
Cost: • / CD: 2 / Range: Self / Span: Single
[Assist] Active use. All heroes within 3 blocks of self are considered to be in "Grassland". Lasts 1 turn.


Holy Word
Cost: •• / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Demons. After battle, heals ally with the lowest HP% (4x caster's INT).


Power of Revival
Cost: • / CD: - / Range: - / Span: -
[Passive] When this unit is on "Forest" or "Grasslands", damage taken-20%, skills range+1, and after taking action, restore HP to allies within 2 blocks of self equal to INTx1.5.

Vine Tangle
Cost: •• / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks enemies within range, dealing 0.33x damage. If the enemies hit are in "Forest" or "Grasslands", inflict movement -3. Lasts 2 turns. If not, inflict movement -1. Lasts 2 turns.