Light of Genesis

Talent: Light of Judgment

Damage dealt increased by (5, 8, 11, 15)% when entering battle. After a skill deals damage, its cooldown will be reduced based on how many enemy targets are hit (up to 3 turns). Before entering battle and after taking action, gain [Majestic Light]: "INT+5%. Can be stacked up to (2, 3, 3, 4) times. Cannot be dispelled. For every 2 stacks of [Majestic Light], unit range +1."

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Complete GoF3 - "The Mystery Jessica" with Jessica's help.
  • Strength: Level 25 Intimacy + Complete GoF5 - "Welcome Back, Jessica" with Young Jessica's help.
  • Related Bonds

  • JayceATK: Clear Gate of Fate: "The Agent's Name" with Light of Genesis's help.
  • ElmaATK: Clear Gate 5 with Light of Genesis's help
  • LugnerDEF: Clear GoF: "BIshop" with Light of Genesis's help.
  • MarielDEF: Complete GoF4 - "Cute Complications" with Light of Genesis's help.
  • SuzetteATK: Clear GoF: "The Promised Orphanage" with Light of Genesis's help.
  • Level 70 Max Stats:

  • Light of Judgment
  • HP: 3,308 | ATK: 262 | INT: 563 | DEF: 245 | MDEF:395 | SKL: 96
  • Martyr
  • HP: 3,471 | ATK: 316 | INT: 532 | DEF: 265 | MDEF:395 | SKL: 96

    Soldier Bonus:

  • Light of Judgment / Martyr
  • HP: 25% | ATK: 40% | DEF: 15% | MDEF: 20%
    Level 4
    Light of Judgment: When attacked by enemies with debuffs, damage taken -10% in battle. Martyr: When unit HP is 100%, damage taken -10%.
    Level 7
    Light of Judgment: When battling with enemies with debuffs, damage dealt +10%. Martyr: When actively attacking enemies with HP% higher than self, damage dealt +10% in battle.

    Exclusive Equipment: Reincarnation Inscription

    HP +10%. [Majestic Light] max stacks +1. When triggering act agains, buffs on this unit will not decrease in duration.

    Awakening: Light's Embrace

    Cost: ••• / CD: 5 / Range: 2 / Span: Single

    [Passive] If an assist skill was used this turn and there is at least 1 friendly unit adjacent after taking action, then may act again. (Cooldown of 2 turns) [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against any non-Holy units. After battle, restore HP to all allied units equal to 2x Caster's INT. After taking action, cause self and 1 random adjacent ally to gain [Holy Shield]: "When HP is 100%, damage taken -25%". Lasts 1 turn.

    Classes & Soldiers

    Light of Judgment

    Soldiers: Wizard, Dark Elf Sniper

    Martyr

    Soldiers: Bishop, Elf Master

    Training Ground

    Soldiers: Dwarf Adventurer, Sorceress, Catapult, Fairy Prophet, Deck Gunner, Windbloom Chanter

    Child of Light

    Fireball

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry.

    Freeze Strike

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Lancers.

    Archmage

    Lightning Strike

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.

    Rippling Glory

    Strengthen

    Cost: / CD: 1 / Range: 3 / Span: Single

    [Assist] Target ally gains "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.

    Light of Judgment

    Teleport

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Assist] Teleports 1 friendly unit to any 1 block within 7 blocks of the target's current position. (Invalid for non-player units.)

    Meteor

    Cost: •• / CD: 5 / Range: 3 / Span: 4

    [Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage, with a bonus when battling against Infantry. Enemy loses 20% HP after taking action in the next turn.

    Saint

    Holy Light

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.4x damage. Effective against demons. After battle, heal the ally with the lowest HP equal to 2x Caster's INT.

    Martyr

    Holy Illumination

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against demons. After battle, the tile hit by this skill, as well as tiles within 1 square gain the effect [Holy Illumination]: "When an enemy unit ends their action on this tile, 1 buff is dispelled."

    Holy Dragon Breath

    Cost: •• / CD: 5 / Range: 5 / Span: 3 Lines

    [Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Effective against Demons. Also dispels 1 buff on the targets hit.