Light of Genesis
Talent: Light of Judgment
Damage dealt increased by (5, 8, 11, 15)% when entering battle. After a skill deals damage, its cooldown will be reduced based on how many enemy targets are hit (up to 3 turns). Before entering battle and after taking action, gain [Majestic Light]: "INT+5%. Can be stacked up to (2, 3, 3, 4) times. Cannot be dispelled. For every 2 stacks of [Majestic Light], unit range +1."
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,308 | ATK: 262 | INT: 563 | DEF: 245 | MDEF:395 | SKL: 96 | |
HP: 3,471 | ATK: 316 | INT: 532 | DEF: 265 | MDEF:395 | SKL: 96 |
Soldier Bonus:
HP: 25% | ATK: 40% | DEF: 15% | MDEF: 20% |
Exclusive Equipment: Reincarnation Inscription
HP +10%. [Majestic Light] max stacks +1. When triggering act agains, buffs on this unit will not decrease in duration.
Awakening: Light's Embrace
Cost: ••• / CD: 5 / Range: 2 / Span: Single
[Passive] If an assist skill was used this turn and there is at least 1 friendly unit adjacent after taking action, then may act again. (Cooldown of 2 turns) [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against any non-Holy units. After battle, restore HP to all allied units equal to 2x Caster's INT. After taking action, cause self and 1 random adjacent ally to gain [Holy Shield]: "When HP is 100%, damage taken -25%". Lasts 1 turn.
Light of Judgment
Soldiers: Wizard, Dark Elf Sniper
Martyr
Soldiers: Bishop, Elf Master
Training Ground
Soldiers: Dwarf Adventurer, Sorceress, Catapult, Fairy Prophet, Deck Gunner, Windbloom Chanter
Fireball
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry.
Freeze Strike
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Lancers.
Lightning Strike
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.
Strengthen
Cost: • / CD: 1 / Range: 3 / Span: Single
[Assist] Target ally gains "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.
Teleport
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Assist] Teleports 1 friendly unit to any 1 block within 7 blocks of the target's current position. (Invalid for non-player units.)
Meteor
Cost: •• / CD: 5 / Range: 3 / Span: 4
[Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage, with a bonus when battling against Infantry. Enemy loses 20% HP after taking action in the next turn.
Holy Light
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.4x damage. Effective against demons. After battle, heal the ally with the lowest HP equal to 2x Caster's INT.
Holy Illumination
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against demons. After battle, the tile hit by this skill, as well as tiles within 1 square gain the effect [Holy Illumination]: "When an enemy unit ends their action on this tile, 1 buff is dispelled."
Holy Dragon Breath
Cost: •• / CD: 5 / Range: 5 / Span: 3 Lines
[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Effective against Demons. Also dispels 1 buff on the targets hit.