Jayce
Talent: Wandering Hope
INT increases by (10, 13, 16, 20)%. After taking action, the space where you are located will gain [Arcane Mark]: "This terrain has '[Command]: ATK and INT for all allies within 2 blocks increase by 10%, MDEF for all enemies within 2 blocks is reduced by 10%'" which last 2 rounds. After attacking, you can teleport to a friendly [Arcane Mark] and remove it, and [Arcane Mark] will not be applied during the current round. ([Arcane Mark] has higher priority than other terrain effects.)
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,449 | ATK: 253 | INT: 575 | DEF: 235 | MDEF:366 | SKL: 115 | |
HP: 3,614 | ATK: 305 | INT: 542 | DEF: 255 | MDEF:366 | SKL: 115 |
Soldier Bonus:
HP: 20% | ATK: 35% | DEF: 15% | MDEF: 30% |
Awakening: Glowing Judgment
Cost: ••• / CD: 3 / Range: 3 / Span: Single
[Passive] For every friendly [Arcane Mark] on the battlefield, damage dealt is increased by 10% (up to 30%). [Magic Damage] Attacks a single enemy, dealing 1.6x damage. Long-range soldiers will also attack. Effective against all units except for Mages. Before battle, if the enemy has been afflicted by a reduction in MDEF, this attack will ignore Guard. If the enemy is not killed, it will be stunned for 1 round.
Wizard
Soldiers: Sorceress, Elf Master
Oracle
Soldiers: Bishop, Wizard
Training Ground
Soldiers: Wild Expedition, Fighting Monk, Crystal Warlock, Fairy Spirit Prophet
Lightning Strike
Cost: • / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.
Teleport
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Assist] Teleports 1 friendly unit to any 1 block within 7 blocks of the target's current position. (Invalid for non-player units.)
Meteor
Cost: •• / CD: 5 / Range: 3 / Span: 4
[Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage, with a bonus when battling against Infantry. Enemy loses 20% HP after taking action in the next turn.
MDEF Intimidate
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, increases MDamage taken by all enemies within 3 blocks by 20%. Lasts 1 turn.
Vortex of Destruction
Cost: •• / CD: 3 / Range: 5 / Span: 3
[Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage, and applying a special terrain effect [Vortex of Destruction] for 1 round at the target location. [Vortex of Destruction]: "This terrain has [Command]: 'Enemies within 2 blocks have MDEF reduced by 10%, and when moving outside the command range consume 1 additional point of Mobility per block. If an enemy ends its turn within the command range, it will be teleported to the center of [Vortex of Destruction]." ([Vortex of Destruction] has higher priority than other terrain effects.)
Cleanse
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Demons. Dispels 2 buffs from the target after battle.
Arcane Flash
Cost: • / CD: 3 / Range: 5 / Span: Single
[Active] Use on self, defensive terrain, or friendly [Arcane Mark] to teleport to the target space. After use, can move 2 blocks and attack. (After using this skill, any buffs on the caster do not lose their turn count.)
Heaven's Sanction
Cost: •• / CD: 5 / Range: Self / Span: 5
[Magic Damage] Critical hit rate increased by 50%. Attacks multiple enemies within range, deals 0.35x AoE damage. Effective against Demons.