Jayce

Talent: Wandering Hope

INT increases by (10, 13, 16, 20)%. After taking action, the space where you are located will gain [Arcane Mark]: "This terrain has '[Command]: ATK and INT for all allies within 2 blocks increase by 10%, MDEF for all enemies within 2 blocks is reduced by 10%'" which last 2 rounds. After attacking, you can teleport to a friendly [Arcane Mark] and remove it, and [Arcane Mark] will not be applied during the current round. ([Arcane Mark] has higher priority than other terrain effects.)

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear Gate of Fate: "The Second Flash of Light" with Isolde's help.
  • Strength: Level 25 Intimacy + Clear Gate of Fate: "The Agent's Name" with Light of Genesis's help.
  • Related Bonds

  • IsoldeDEF: Clear Gate of Fate: "The Beginning of the Struggle" with Jayce's help.
  • Level 70 Max Stats:

  • Wizard
  • HP: 3,449 | ATK: 253 | INT: 575 | DEF: 235 | MDEF:366 | SKL: 115
  • Oracle
  • HP: 3,614 | ATK: 305 | INT: 542 | DEF: 255 | MDEF:366 | SKL: 115

    Soldier Bonus:

  • Wizard / Oracle
  • HP: 20% | ATK: 35% | DEF: 15% | MDEF: 30%
    Level 4
    Wizard: When actively attacking and entering combat, unit damage taken is reduced by 10%. Oracle: When unit HP is above 80%, chance of being critically hit is decreased by 10%.
    Level 7
    Wizard: When forced into battle with a ranged attack, damage dealt is increased by 10%. Oracle: When battling a unit with a debuff, damage dealt is increased by 10%.

    Awakening: Glowing Judgment

    Cost: ••• / CD: 3 / Range: 3 / Span: Single

    [Passive] For every friendly [Arcane Mark] on the battlefield, damage dealt is increased by 10% (up to 30%). [Magic Damage] Attacks a single enemy, dealing 1.6x damage. Long-range soldiers will also attack. Effective against all units except for Mages. Before battle, if the enemy has been afflicted by a reduction in MDEF, this attack will ignore Guard. If the enemy is not killed, it will be stunned for 1 round.

    Classes & Soldiers

    Wizard

    Soldiers: Sorceress, Elf Master

    Oracle

    Soldiers: Bishop, Wizard

    Training Ground

    Soldiers: Wild Expedition, Fighting Monk, Crystal Warlock, Fairy Spirit Prophet

    Mage

    Lightning Strike

    Cost: / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Cavalry.

    Teleport

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Assist] Teleports 1 friendly unit to any 1 block within 7 blocks of the target's current position. (Invalid for non-player units.)

    Archmage

    Meteor

    Cost: •• / CD: 5 / Range: 3 / Span: 4

    [Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage, with a bonus when battling against Infantry. Enemy loses 20% HP after taking action in the next turn.

    Wizard

    MDEF Intimidate

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, increases MDamage taken by all enemies within 3 blocks by 20%. Lasts 1 turn.

    Vortex of Destruction

    Cost: •• / CD: 3 / Range: 5 / Span: 3

    [Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage, and applying a special terrain effect [Vortex of Destruction] for 1 round at the target location. [Vortex of Destruction]: "This terrain has [Command]: 'Enemies within 2 blocks have MDEF reduced by 10%, and when moving outside the command range consume 1 additional point of Mobility per block. If an enemy ends its turn within the command range, it will be teleported to the center of [Vortex of Destruction]." ([Vortex of Destruction] has higher priority than other terrain effects.)

    Saint

    Cleanse

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Demons. Dispels 2 buffs from the target after battle.

    Oracle

    Arcane Flash

    Cost: / CD: 3 / Range: 5 / Span: Single

    [Active] Use on self, defensive terrain, or friendly [Arcane Mark] to teleport to the target space. After use, can move 2 blocks and attack. (After using this skill, any buffs on the caster do not lose their turn count.)

    Heaven's Sanction

    Cost: •• / CD: 5 / Range: Self / Span: 5

    [Magic Damage] Critical hit rate increased by 50%. Attacks multiple enemies within range, deals 0.35x AoE damage. Effective against Demons.