Zerida

Talent: Hide & Seek

Critical hit rate+(10, 13, 16, 20)%. At the end of action, if you are outside the danger zone, you will enter the stealth state: "Crit rate and crit damage increased and damage taken reduced by (15, 20, 25, 30)%, and movement is increased by (1, 2, 3, 4). Lasts 1 turn."

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Upgrade to Shadow.
  • Strength: Level 25 Intimacy + Upgrade to Chaos' Chosen.
  • Related Bonds

  • FeraqueaATK: Clear Gate 4 with Zerida's help.
  • Sword of Light and ShadowATK: Clear GoF: "The Nameless Youth" with Zerida's help.
  • WehttamATK: Complete GoF - "Take by Force" with Zerida's help.
  • YuliaATK: Clear Gate 5 with Zerida's help.
  • Level 70 Max Stats:

  • Shadow
  • HP: 3,723 | ATK: 534 | INT: 240 | DEF: 288 | MDEF:281 | SKL: 331
  • Chaos' Chosen
  • HP: 4,026 | ATK: 562 | INT: 240 | DEF: 324 | MDEF:302 | SKL: 206

    Soldier Bonus:

  • Shadow / Chaos' Chosen
  • HP: 10% | ATK: 40% | DEF: 10% | MDEF: 40%
    Level 4
    Chaos' Chosen: When Unit HP is below 50%, damage taken decreases by 10%. Shadow: When Unit HP equals 100%, damage taken decreases by 10%.
    Level 7
    Chaos' Chosen: When attacked with a physical attack and entering battle, damage dealt increased by 10%. Shadow: When attacked with a magical attack and entering battle, damage dealt increased by 10%.

    Exclusive Equipment: Scarlet Embrace

    HP +5%. After taking action, if no friendly units are within 2 blocks, restore 20% HP and dispel 1 debuff.

    Awakening: Heart of Alhazard

    Cost: ••• / CD: - / Range: Self / Span: Single

    Removes all debuffs on self and destroys all soldiers. Then gain [Alhazard Bloodthirster]: "Soldiers cannot be healed. Damage Dealt +30%. Immune to all debuffs. After attacking, heal 50% of damage dealt as HP." Also gain "After defeating an enemy in battle, can move another 3 blocks." Lasts 1 turn. After use, this skill becomes [Killing Blow]. After next action, this skill becomes [Heart of Alhazard]. (All effects from this skill cannot be dispelled or immunized against)

    Classes & Soldiers

    Shadow

    Soldiers: Bandit, Dark Elf Sniper

    Chaos' Chosen

    Soldiers: Hellfire Archer, Skeleton Knight

    Training Ground

    Soldiers: Mist Dancer, Undead Knight, Catapult, Earth Elf Knight, Pact Golem

    Bandit

    Killing Blow

    Cost: •• / CD: 1 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. If all soldiers for the user are dead before combat, this attack will ignore guard and hit the enemy hero directly.

    Bloodbath

    Cost: / CD: - / Range: - / Span: -

    [Passive] When Unit HP is lower than enemy HP, when entering battle, ATK & DEF increase by 10%.

    Ninja

    Back Stab

    Cost: / CD: - / Range: - / Span: -

    [Passive] When actively attacking and entering battle, if the target unit's health is 100%, deal fixed damage once before combat. (Damage is 2x Hero's ATK)

    Shadow

    Shadow Raid

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Ignores guard and attacks enemy hero directly, dealing 1.3x damage.

    Sly Stride

    Cost: / CD: - / Range: - / Span: -

    [Passive] Crit Rate +10%. After defeating an enemy in battle, may move another 3 blocks.

    Wielder of Alhazard

    Smoke

    Cost: / CD: - / Range: - / Span: -

    [Passive] After actively entering battle, 30% chance to reduce all damage taken by 30% for 1 turn.

    Chaos' Chosen

    Obliterate

    Cost: •• / CD: 3 / Range: Self / Span: All

    [Fusion Power] Active use. All "Meteor Strike" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "When there are no friendly units within 1 block, Damage Dealt +10% and restore 20% HP after taking action. After defeating an enemy, you may move 2 more blocks." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Alhazard Bloodthirster

    Cost: •• / CD: 1 / Range: Self / Span: Single

    [Assist] Active skill. Sacrifices all soldiers, rendering them unable to be healed. When attacking, increases damage dealt by 30% and grants immunity to all debuffs. Also restores HP equal to 50% of damage dealt. This effect cannot be dispelled and lasts for 1 turn.