Zerida
Talent: Hide & Seek
Critical hit rate+(10, 13, 16, 20)%. At the end of action, if you are outside the danger zone, you will enter the stealth state: "Crit rate and crit damage increased and damage taken reduced by (15, 20, 25, 30)%, and movement is increased by (1, 2, 3, 4). Lasts 1 turn."
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,723 | ATK: 534 | INT: 240 | DEF: 288 | MDEF:281 | SKL: 331 | |
HP: 4,026 | ATK: 562 | INT: 240 | DEF: 324 | MDEF:302 | SKL: 206 |
Soldier Bonus:
HP: 10% | ATK: 40% | DEF: 10% | MDEF: 40% |
Exclusive Equipment: Scarlet Embrace
HP +5%. After taking action, if no friendly units are within 2 blocks, restore 20% HP and dispel 1 debuff.
Awakening: Heart of Alhazard
Cost: ••• / CD: - / Range: Self / Span: Single
Removes all debuffs on self and destroys all soldiers. Then gain [Alhazard Bloodthirster]: "Soldiers cannot be healed. Damage Dealt +30%. Immune to all debuffs. After attacking, heal 50% of damage dealt as HP." Also gain "After defeating an enemy in battle, can move another 3 blocks." Lasts 1 turn. After use, this skill becomes [Killing Blow]. After next action, this skill becomes [Heart of Alhazard]. (All effects from this skill cannot be dispelled or immunized against)
Shadow
Soldiers: Bandit, Dark Elf Sniper
Chaos' Chosen
Soldiers: Hellfire Archer, Skeleton Knight
Training Ground
Soldiers: Mist Dancer, Undead Knight, Catapult, Earth Elf Knight, Pact Golem
Killing Blow
Cost: •• / CD: 1 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. If all soldiers for the user are dead before combat, this attack will ignore guard and hit the enemy hero directly.
Bloodbath
Cost: • / CD: - / Range: - / Span: -
[Passive] When Unit HP is lower than enemy HP, when entering battle, ATK & DEF increase by 10%.
Back Stab
Cost: • / CD: - / Range: - / Span: -
[Passive] When actively attacking and entering battle, if the target unit's health is 100%, deal fixed damage once before combat. (Damage is 2x Hero's ATK)
Shadow Raid
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks enemy hero directly, dealing 1.3x damage.
Sly Stride
Cost: • / CD: - / Range: - / Span: -
[Passive] Crit Rate +10%. After defeating an enemy in battle, may move another 3 blocks.
Smoke
Cost: • / CD: - / Range: - / Span: -
[Passive] After actively entering battle, 30% chance to reduce all damage taken by 30% for 1 turn.
Obliterate
Cost: •• / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Meteor Strike" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "When there are no friendly units within 1 block, Damage Dealt +10% and restore 20% HP after taking action. After defeating an enemy, you may move 2 more blocks." Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Alhazard Bloodthirster
Cost: •• / CD: 1 / Range: Self / Span: Single
[Assist] Active skill. Sacrifices all soldiers, rendering them unable to be healed. When attacking, increases damage dealt by 30% and grants immunity to all debuffs. Also restores HP equal to 50% of damage dealt. This effect cannot be dispelled and lasts for 1 turn.