Yulia

Talent: Eternal Legend

When unit's HP ≥ (95, 90, 80, 70)%, damage dealt increased by (10, 15, 20, 30)%, unit cannot be defeated in one hit (up to (1, 2, 2, 3) times per battle), and after combat, there is a (40, 60, 80, 100)% chance to recover HP equal to 30% of damage dealt by unit.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Upgrade to Blade of the Goddess.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Jessica's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Zerida's help.
  • Level 70 Max Stats:

  • Blade of the Goddess
  • HP: 4,615 | ATK: 267 | INT: 571 | DEF: 313 | MDEF:323 | SKL: 175
  • Langrisser Princess
  • HP: 4,288 | ATK: 295 | INT: 571 | DEF: 278 | MDEF:335 | SKL: 175

    Soldier Bonus:

  • Blade of the Goddess / Langrisser Princess
  • HP: 15% | ATK: 40% | DEF: 10% | MDEF: 35%
    Level 4
    Blade of the Goddess: When battling an enemy with a lower HP percentage than yours, damage taken after entering battle is decreased by 10%. Langrisser Princess: When attacking and entering battle, damage taken is reduced by 10%.
    Level 7
    Blade of the Goddess: When battling an enemy with a lower HP percentage than yours, damage dealt after entering battle is increased by 10%. Langrisser Princess: When attacked and entering battle, damage dealt is increased by 10%.

    Exclusive Equipment: Diva's Veil

    HP +10%. When the hero activates the revive effect in her talent, gain "Before entering battle, deals fixed damage equal to 2x INT and heal self for 2x INT." Lasts 1 turn.

    Awakening: Blazing Light of the Holy Sword

    Cost: ••• / CD: 4 / Range: 2 / Span: Single

    Attacks a single enemy for 1.6x damage. Before battle, dispel all debuffs from self, and restore 30% of unit's HP. Before battle, dispel 2 enemy buffs. If the target has less than 3 movement or is stunned, then dispel another 3 buffs. When using melee soldiers, they will also attack. After defeating an enemy, CD-3 for this skill. This skill is not affected by melee range penalties.

    Classes & Soldiers

    Blade of the Goddess

    Soldiers: Heavy Infantry, Amazon Champion

    Langrisser Princess

    Soldiers: Exorcist, Templar Knight

    Training Ground

    Soldiers: Zealot, Masked Maid, Heavensguard, Unicorn, Gallant Duelist, Cavalier of Flame

    Holy Swordsman

    Discipline

    Cost: •• / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. After battle, restores HP to self equal to 20% of damage dealt.

    MDEF Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy MDEF by 25%. Lasts 1 turn.

    Blade of Light

    Tenacity

    Cost: / CD: - / Range: - / Span: -

    [Passive] When attacked, gain "DEF+5%". Lasts 1 turn. Can be stacked.

    Blade of the Goddess

    Consecration

    Cost: / CD: - / Range: - / Span: -

    [Passive] After battle, 40% chance to restore HP of all other allies (15% of their Max HP).

    Holy Justice

    Cost: •• / CD: 5 / Range: 1 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, dispels 5 enemy debuffs and renders them unable to receive buffs. Lasts 2 turns. Cannot be dispelled.

    Langrisser Elf

    Faith

    Cost: / CD: - / Range: - / Span: -

    [Passive] When actively attacking, damage increases by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit).

    Langrisser Princess

    Endure

    Cost: / CD: - / Range: - / Span: -

    [Passive] When entering battle, DEF+7%.

    Godly Menace

    Cost: •• / CD: 5 / Range: 1 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, grants the effect: Before battle, deals fixed damage to the enemy equal to 2x your INT and restore HP equal to 2x your INT. Lasts 2 turns. After battle, gain the Godly Menace effect: All enemies within a 2-block span suffer -3 mobility and are unable to guard. Lasts 1 turn.