Yulia
Talent: Eternal Legend
When unit's HP ≥ (95, 90, 80, 70)%, damage dealt increased by (10, 15, 20, 30)%, unit cannot be defeated in one hit (up to (1, 2, 2, 3) times per battle), and after combat, there is a (40, 60, 80, 100)% chance to recover HP equal to 30% of damage dealt by unit.
Bond Requirement:
Level 70 Max Stats:
HP: 4,615 | ATK: 267 | INT: 571 | DEF: 313 | MDEF:323 | SKL: 175 | |
HP: 4,288 | ATK: 295 | INT: 571 | DEF: 278 | MDEF:335 | SKL: 175 |
Soldier Bonus:
HP: 15% | ATK: 40% | DEF: 10% | MDEF: 35% |
Exclusive Equipment: Diva's Veil
HP +10%. When the hero activates the revive effect in her talent, gain "Before entering battle, deals fixed damage equal to 2x INT and heal self for 2x INT." Lasts 1 turn.
Awakening: Blazing Light of the Holy Sword
Cost: ••• / CD: 4 / Range: 2 / Span: Single
Attacks a single enemy for 1.6x damage. Before battle, dispel all debuffs from self, and restore 30% of unit's HP. Before battle, dispel 2 enemy buffs. If the target has less than 3 movement or is stunned, then dispel another 3 buffs. When using melee soldiers, they will also attack. After defeating an enemy, CD-3 for this skill. This skill is not affected by melee range penalties.
Blade of the Goddess
Soldiers: Heavy Infantry, Amazon Champion
Langrisser Princess
Soldiers: Exorcist, Templar Knight
Training Ground
Soldiers: Zealot, Masked Maid, Heavensguard, Unicorn, Gallant Duelist, Cavalier of Flame
Discipline
Cost: •• / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. After battle, restores HP to self equal to 20% of damage dealt.
MDEF Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy MDEF by 25%. Lasts 1 turn.
Tenacity
Cost: • / CD: - / Range: - / Span: -
[Passive] When attacked, gain "DEF+5%". Lasts 1 turn. Can be stacked.
Consecration
Cost: • / CD: - / Range: - / Span: -
[Passive] After battle, 40% chance to restore HP of all other allies (15% of their Max HP).
Holy Justice
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, dispels 5 enemy debuffs and renders them unable to receive buffs. Lasts 2 turns. Cannot be dispelled.
Faith
Cost: • / CD: - / Range: - / Span: -
[Passive] When actively attacking, damage increases by 15%. After battle, restores 2x the caster's INT as HP to the friendly unit with the lowest HP (not including this unit).
Endure
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, DEF+7%.
Godly Menace
Cost: •• / CD: 5 / Range: 1 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, grants the effect: Before battle, deals fixed damage to the enemy equal to 2x your INT and restore HP equal to 2x your INT. Lasts 2 turns. After battle, gain the Godly Menace effect: All enemies within a 2-block span suffer -3 mobility and are unable to guard. Lasts 1 turn.