Emperor Lovina

Talent: Grand Plan of Elysium

For every unit within (1,2,2,3) rings, damage dealt is increased by (4, 5, 6, 7)%, up to (20, 25, 30, 35)%. Before ending action, may "deploy" 2 allied units. After deploying units gains + (1, 2, 2, 3) move, lasts 1 turn. (Cooldown on deploy is 4 turns). Deploy: Choose ally within 4 blocks of self and teleport them up to 2 blocks from their current position.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Upgrade to Conquest Knight King
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Elma's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Ares's help.
  • Related Bonds

  • Joa & ConnyDEF: Clear GoF: "The Untouchable" with Emperor Lovina's help.
  • JulianATK: Clear GoF: "Witness" with Emperor Lovina's help
  • LightbringerDEF: Clear GoF4: "The Future, The Paste, and the Last Memory" with Emperor Lovina's help.
  • OboroDEF: Clear GoF: "Culprit" with Emperor Lovina's help.
  • Level 70 Max Stats:

  • Emperor
  • HP: 4,576 | ATK: 577 | INT: 237 | DEF: 347 | MDEF:268 | SKL: 157
  • Conquest Knight King
  • HP: 4,576 | ATK: 577 | INT: 216 | DEF: 323 | MDEF:268 | SKL: 132

    Soldier Bonus:

  • Emperor / Conquest Knight King
  • HP: 20% | ATK: 40% | DEF: 30% | MDEF: 10%
    Level 4
    Emperor: When actively attacking and entering battle, unit damage taken -10%. Conquest Knight King: When unit HP <70%, damage dealt in battle +10%.
    Level 7
    Emperor: When unit HP <70%, damage dealt in battle +10%. Conquest Knight King: When forced into melee battle, damage dealt +10%

    Exclusive Equipment: Domination Edge

    HP and ATK +5%. When this unit has a special effect from a Fusion Power, AoE skill span +1. After deploying allies, grant those allies "Damage Dealt +10%". Lasts 2 turns. After deploying, movement gained from talent has its duration increased by 1

    Awakening: Heavenly Domination

    Cost: ••• / CD: 6 / Range: Self / Span: 2

    [Physical Damage] Attacks enemies within 2 blocks of self for 0.44x AoE Damage. Inflict [Shock]: "For every block moved before attacking, take 0.5x Caster´s ATK as fixed damage (up to 3x)" and "Cannot be healed". Lasts 1 turn. After this skill is used, the unit gains "Damage Taken -20%" and allies within 2 blocks gain ATK/INT +10%. Lasts 2 turns. Cannot be dispelled.

    Classes & Soldiers

    Emperor

    Soldiers: Berserker, Heavy Infantry

    Conquest Knight King

    Soldiers: Griffin Knight, Heavy Cavalry

    Training Ground

    Soldiers: Angel, Mechanical Dragon Knight, Unicorn, Sand Sea Mercenary, Giant Lizard Rider, War Falcon, Cavalier of Flame

    Fighter

    Sun Slash

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP equal to 30% of damage dealt.

    Indomitable

    Cost: / CD: - / Range: - / Span: -

    [Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.

    Swordsman

    Sword Dance

    Cost: •• / CD: 2 / Range: Self / Span: 1 Ring

    [Physical Damage] Deals 0.36x AoE damage to all enemies within 1 block. Prevents enemy from being healed. Lasts 1 turn.

    Emperor

    Flying Slash

    Cost: •• / CD: 2 / Range: 2 / Span: 2

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. If this unit's movement is higher than the target, then this unit will attack first and after battle restore 20% of damage dealt as HP. Melee soldiers will also attack. This skill is not affected by melee range penalties.

    Sword Soul

    Cost: •• / CD: 5 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Also inflict "Cannot be healed". Lasts 2 turns. Cannot be dispelled.

    Conquest Knight

    Guerrilla Tactics

    Cost: / CD: - / Range: - / Span: -

    [Passive] When unit HP is 100%, DEF+10%. After actively attacking, may move 2 blocks (Cooldown of 1 turn).

    Conquest Knight King

    Oath of the Ark

    Cost: •• / CD: 3 / Range: Self / Span: All

    [Fusion Power] Active use. All "Protagonists" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: Damage when entering battle is increased by 12%. If within 3 blocks of an allied Emperor Lovina, damage is further increased by 5%. Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Air Slash

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. This skill does not receive melee range penalties.