Julian

Talent: Blood Hunting

Critical hit rate +(10, 15, 20, 30)%. When attacking and entering battle against enemies with less than 90% HP, damage dealt +(15, 20, 30, 40)% and after battle restore (15, 20, 25, 30)% of damage dealt as HP. For every 1 enemy on the map that has less than 100% HP, this unit gains movement +(1, 2, 2, 3), up to (2, 4, 4, 6).

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Upgrade to Sniping Hunter.
  • Toughness: Level 23 Intimacy + Clear GoF: "Destiny" with Hilda's help.
  • Strength: Level 25 Intimacy + Clear GoF: "Witness" with Emperor Lovina's help
  • Related Bonds

  • Girl in the ShellDEF: Clear GoF4: "Creation and Rebirth" with Julian's help.
  • TheonDEF: Clear GoF: "Awakening Choice" with Julian's help.
  • Level 70 Max Stats:

  • High Master
  • HP: 4,238 | ATK: 562 | INT: 249 | DEF: 307 | MDEF:253 | SKL: 308
  • Sniper Hunter
  • HP: 3,910 | ATK: 562 | INT: 249 | DEF: 276 | MDEF:309 | SKL: 234

    Soldier Bonus:

  • High Master / Sniper Hunter
  • HP: 30% | ATK: 40% | DEF: 15% | MDEF: 15%
    Level 4
    High Master: When inside the [Danger Zone], chance of being critically hit -10%. Sniping Hunter: When attacking and entering battle, unit damage taken -10%.
    Level 7
    High Master: When unit HP is 100%, critical hit rate +10%. Sniping Hunter: AoE Damage Dealt +10%.

    Exclusive Equipment: Deathman's Silence

    HP +10%. When there is an enemy unit below 100% HP, unit range +1 when using skills. After attacking, 20% chance to act again. (This effect can only be triggered again after 2 turns.)

    Awakening: Bloody Edge

    Cost: ••• / CD: 3 / Range: 2 / Span: Single

    [Passive] After defeating an enemy, gain "Before being forced into battle, enemy takes 2x This Unit's ATK as fixed damage." Lasts 1 turn. [Physical Damage] Ignores guard and attacks a single enemy for 1.4x damage. Critical hit rate +30%. When successfully defeating an enemy, this skill's CD -2, and this unit gains "Max HP +15%" permenantly (cannot be dispelled) and then restores 15% HP. Max increase of 30%.

    Classes & Soldiers

    High Master

    Soldiers: Bandit, Hellfire Archer

    Sniper Hunter

    Soldiers: Dark Elf Sniper, Catapult

    Training Ground

    Soldiers: Undead Knight, Earth Elf Knight, The Faceless, Shinobi, Firebrand Sniper, Elysium Assassin

    Bandit

    Shadow Raid

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Ignores guard and attacks enemy hero directly, dealing 1.3x damage.

    Plunder

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Ignores guard and attacks a single enemy, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.

    Raider

    Snare

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)

    High Master

    Thousand Arrows

    Cost: •• / CD: 2 / Range: 3 / Span: 3

    [Physical Damage] Deals 0.3x damage to enemies within range and dispels 1 buff. Can move again after battle.

    Beguile

    Cost: / CD: - / Range: - / Span: -

    [Passive] When entering battle, if the enemy has less than 100% HP, Damage Taken -15%. May move 3 blocks after battle. This effect has a 1 turn cooldown.

    Sniper

    Smoke

    Cost: / CD: - / Range: - / Span: -

    [Passive] After actively entering battle, 30% chance to reduce all damage taken by 30% for 1 turn.

    Sniper Hunter

    Skill Command

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] Increases skill of all allies within 3 blocks by 20%

    Death From Above

    Cost: •• / CD: 5 / Range: 3 / Span: 4

    [Physical Damage] Critical hit rate +20%. Attacks multiple enemies in range, dealing 0.3x AoE damage. Inflicts 2 random debuffs, and if the enemy has less than 100% HP, also deal 50% damage.