Julian
Talent: Blood Hunting
Critical hit rate +(10, 15, 20, 30)%. When attacking and entering battle against enemies with less than 90% HP, damage dealt +(15, 20, 30, 40)% and after battle restore (15, 20, 25, 30)% of damage dealt as HP. For every 1 enemy on the map that has less than 100% HP, this unit gains movement +(1, 2, 2, 3), up to (2, 4, 4, 6).
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,238 | ATK: 562 | INT: 249 | DEF: 307 | MDEF:253 | SKL: 308 | |
HP: 3,910 | ATK: 562 | INT: 249 | DEF: 276 | MDEF:309 | SKL: 234 |
Soldier Bonus:
HP: 30% | ATK: 40% | DEF: 15% | MDEF: 15% |
Exclusive Equipment: Deathman's Silence
HP +10%. When there is an enemy unit below 100% HP, unit range +1 when using skills. After attacking, 20% chance to act again. (This effect can only be triggered again after 2 turns.)
Awakening: Bloody Edge
Cost: ••• / CD: 3 / Range: 2 / Span: Single
[Passive] After defeating an enemy, gain "Before being forced into battle, enemy takes 2x This Unit's ATK as fixed damage." Lasts 1 turn. [Physical Damage] Ignores guard and attacks a single enemy for 1.4x damage. Critical hit rate +30%. When successfully defeating an enemy, this skill's CD -2, and this unit gains "Max HP +15%" permenantly (cannot be dispelled) and then restores 15% HP. Max increase of 30%.
High Master
Soldiers: Bandit, Hellfire Archer
Sniper Hunter
Soldiers: Dark Elf Sniper, Catapult
Training Ground
Soldiers: Undead Knight, Earth Elf Knight, The Faceless, Shinobi, Firebrand Sniper, Elysium Assassin
Shadow Raid
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks enemy hero directly, dealing 1.3x damage.
Plunder
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks a single enemy, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
Snare
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)
Thousand Arrows
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Physical Damage] Deals 0.3x damage to enemies within range and dispels 1 buff. Can move again after battle.
Beguile
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, if the enemy has less than 100% HP, Damage Taken -15%. May move 3 blocks after battle. This effect has a 1 turn cooldown.
Smoke
Cost: • / CD: - / Range: - / Span: -
[Passive] After actively entering battle, 30% chance to reduce all damage taken by 30% for 1 turn.
Skill Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] Increases skill of all allies within 3 blocks by 20%
Death From Above
Cost: •• / CD: 5 / Range: 3 / Span: 4
[Physical Damage] Critical hit rate +20%. Attacks multiple enemies in range, dealing 0.3x AoE damage. Inflicts 2 random debuffs, and if the enemy has less than 100% HP, also deal 50% damage.