Talent: Bloodseeking Spinblade

Critical hit rate and Critical damage +(12, 16. 20. 25)%. After dealing damage to an enemy, inflict 1 stack of [Lacerate]: "After taking action, receive unresistable fixed damage equal to 0.5x the inflictor's ATK. Can be stacked up to 5 times. Lasts 3 turns." When using line skills, the furthest tile in range will receive 2 turns of [Spinblade]: "When enemies end turn within 1 ring of this tile, take fixed damage equal to 1x Zion's ATK." [Spinblade] has a higher priority than other terrain effects. After taking action, if there is [Spinblade] on the map, may choose a direction from which to take back all [Spinblade], and enemies in range takes (0.1, 0.12, 0.12, 0.15)x AoE damage. If the same enemy takes damage, they will take -40% in succession. (After use, must wait (3, 2, 2, 1) turn before this effect can be used again)

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Win 5 times in Arena with this character.
  • Honor: Level 15 Intimacy + Clear Time Rift 3-1 (Elite) with this character.
  • Toughness: Level 23 Intimacy + Clear GoF: "Awakening Choice" with Julian's help.
  • Strength: Level 25 Intimacy + Clear GoF: "Cage and Hope" with Leo Beck's help.
  • Related Bonds

  • Leo BeckATK: Clear GoF: "The True Eternity" with Theon's help.
  • TataliaDEF: Clear GoF: "Evil Devour" with Theon's help.
  • Level 70 Max Stats:

  • Twilight Assassin
  • HP: 3,913 | ATK: 544 | INT: 235 | DEF: 305 | MDEF:265 | SKL: 295
  • Sniper Hunter
  • HP: 3,612 | ATK: 544 | INT: 235 | DEF: 275 | MDEF:324 | SKL: 225

    Soldier Bonus:

  • Twilight Assassin / Sniper Hunter
  • HP: 30% | ATK: 25% | DEF: 30% | MDEF: 15%
    Level 4
    Twilight Assassin: When in the danger zone, chance of being critically hit -10%. Sniping Hunter: When unit HP <70%, damage taken in battle -10%.
    Level 7
    Twilight Assassin: When attacking and entering battle against enemies with lower HP%, damage dealt +10%. Sniping Hunter: When forced into battle, damage dealt +10%.

    Exclusive Equipment: Mask of the Hidden Blade

    HP +10%. After recovering the spinner, damage recieve is reduced by 20%. At the end of action, a [Spinner] is generated at a random enemy within 10 blocks. (This effect can only be triggered again after 2 turns.) In PvP modes this effect` range is increased to the whole map.

    Awakening: Lifestealer Spinblade

    Cost: ••• / CD: 5 / Range: 6 / Span: Line

    [Passive] When using AoE skills and hitting at least 3 targets, add one extra stack of [Lacerate]. [Physical Damage] Attacks enemies along 3 lines for 0.3x AoE damage. Critical hit rate is increased by 30%. Deal 1 random debuff to enemies hit. If the target has at least 3 stacks of [Lacerate]. also inflict "ATK/INT -25%". Lasts 2 turns. After attacking may move 3 blocks.

    Classes & Soldiers

    Twilight Assassin

    Soldiers: Bandit, Mist Dancer

    Sniper Hunter

    Soldiers: Dark Elf Sniper, Elf Master

    Training Ground

    Soldiers: Firebrand Sniper, Night Elf, Earth Elf Knight, Elysium Assassin


    Shadow Raid

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Ignores guard and attacks enemy hero directly, dealing 1.3x damage.

    ATK Break

    Cost: / CD: - / Range: - / Span: -

    [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.

    Elf Assassin

    Spinblade Boomerang

    Cost: / CD: 2 / Range: 6 / Span: 1 Line

    [Physical Damage] Select one tile in this skill's range. May then select another tile perpendicular to the previously selected tile. Attacks all enemies along the selected line, dealing 0.2x AoE damage.

    Twilight Assassin

    Sneak Attack

    Cost: / CD: - / Range: - / Span: -

    [Passive] If Crit Damage is dealt when entering battle, 1 extra fixed damage can be triggered after battle. (Damage = 2x hero's ATK)

    Flying Dagger

    Cost: •• / CD: 2 / Range: 7 / Span: 1 Line

    [Physical Damage] Attacks enemies on one line, dealing 0.25x AoE damage. Targets hit will be afflicted with 1 stack of [Lacerate]. After use, may transfer to a defensive terrain tile within 2 blocks.


    Neutralizing Fire

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.25x damage. When you are on defensive terrain, deals fixed damage once before battle. (Damage is equal to 1x Hero's ATK.)

    Sniper Hunter

    First Aid

    Cost: / CD: 3 / Range: Self / Span: Single

    [Heal] Restores 100% of Unit HP.


    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] unts. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) *Bonus vs Flier is a 30% attack boost.