Theon
Talent: Bloodseeking Spinblade
Critical hit rate and Critical damage +(12, 16. 20. 25)%. After dealing damage to an enemy, inflict 1 stack of [Lacerate]: "After taking action, receive unresistable fixed damage equal to 0.5x the inflictor's ATK. Can be stacked up to 5 times. Lasts 3 turns." When using line skills, the furthest tile in range will receive 2 turns of [Spinblade]: "When enemies end turn within 1 ring of this tile, take fixed damage equal to 1x Zion's ATK." [Spinblade] has a higher priority than other terrain effects. After taking action, if there is [Spinblade] on the map, may choose a direction from which to take back all [Spinblade], and enemies in range takes (0.1, 0.12, 0.12, 0.15)x AoE damage. If the same enemy takes damage, they will take -40% in succession. (After use, must wait (3, 2, 2, 1) turn before this effect can be used again)
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,913 | ATK: 544 | INT: 235 | DEF: 305 | MDEF:265 | SKL: 295 | |
HP: 3,612 | ATK: 544 | INT: 235 | DEF: 275 | MDEF:324 | SKL: 225 |
Soldier Bonus:
HP: 30% | ATK: 25% | DEF: 30% | MDEF: 15% |
Exclusive Equipment: Mask of the Hidden Blade
HP +10%. After recovering the spinner, damage recieve is reduced by 20%. At the end of action, a [Spinner] is generated at a random enemy within 10 blocks. (This effect can only be triggered again after 2 turns.) In PvP modes this effect` range is increased to the whole map.
Awakening: Lifestealer Spinblade
Cost: ••• / CD: 5 / Range: 6 / Span: Line
[Passive] When using AoE skills and hitting at least 3 targets, add one extra stack of [Lacerate]. [Physical Damage] Attacks enemies along 3 lines for 0.3x AoE damage. Critical hit rate is increased by 30%. Deal 1 random debuff to enemies hit. If the target has at least 3 stacks of [Lacerate]. also inflict "ATK/INT -25%". Lasts 2 turns. After attacking may move 3 blocks.
Twilight Assassin
Soldiers: Bandit, Mist Dancer
Sniper Hunter
Soldiers: Dark Elf Sniper, Elf Master
Training Ground
Soldiers: Firebrand Sniper, Night Elf, Earth Elf Knight, Elysium Assassin
Shadow Raid
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks enemy hero directly, dealing 1.3x damage.
ATK Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Spinblade Boomerang
Cost: • / CD: 2 / Range: 6 / Span: 1 Line
[Physical Damage] Select one tile in this skill's range. May then select another tile perpendicular to the previously selected tile. Attacks all enemies along the selected line, dealing 0.2x AoE damage.
Sneak Attack
Cost: • / CD: - / Range: - / Span: -
[Passive] If Crit Damage is dealt when entering battle, 1 extra fixed damage can be triggered after battle. (Damage = 2x hero's ATK)
Flying Dagger
Cost: •• / CD: 2 / Range: 7 / Span: 1 Line
[Physical Damage] Attacks enemies on one line, dealing 0.25x AoE damage. Targets hit will be afflicted with 1 stack of [Lacerate]. After use, may transfer to a defensive terrain tile within 2 blocks.
Neutralizing Fire
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.25x damage. When you are on defensive terrain, deals fixed damage once before battle. (Damage is equal to 1x Hero's ATK.)
First Aid
Cost: • / CD: 3 / Range: Self / Span: Single
[Heal] Restores 100% of Unit HP.
Snipe
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] unts. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.) *Bonus vs Flier is a 30% attack boost.