Tatalia
Talent: Evil-Sealing Dark Claw
When attacking and entering battle, ATK and critical hit rate +(10, 13, 16, 20)%. After battle deal [Fixed Damage] to the target and to enemies within 1 diagonal block to the target equal to (0.5, 1, 1.5, 2)x ATK and deal 1 random debuff. After taking action, choose one enemy target and inflict [Detect Evil]: "When using skills on allies, inflict (1, 2, 3, 3) random debuffs." Cannot be immunized or dispelled. Lasts 3 turns. After use must wait 3 turns before using again.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 3,901 | ATK: 566 | INT: 249 | DEF: 304 | MDEF:260 | SKL: 299 | |
HP: 3,595 | ATK: 566 | INT: 249 | DEF: 304 | MDEF:291 | SKL: 256 |
Soldier Bonus:
HP: 15% | ATK: 35% | DEF: 30% | MDEF: 20% |
Exclusive Equipment: Chivalrous Shadow
HP & DEF +5%. When attacking an enemy uniy within 3 blocks of the enemy unit with [Evil Awareness], damage increases by 10%. After usig Dark Devour to kill an enemy, gain "When unit HP is above 70%, cannot be targetted by normal attacks and skills" for 1 turn.
Awakening: Evil Devour
Cost: ••• / CD: 3 / Range: 3 / Span: Single
[Passive] Cannot be killed when actively attacking. Can only occur once per battle. If there are any enemies within 3 blocks with [Detect Evil], this unit has damage taken -15%. [Physical Damage] Critical hit rate is increased by 30%. Ignore guard and attack. Ranged soldiers will also attack. Damage multiplier from this attack is equal to the strongest single target skill the target has (Lowest of 1.3x, up to 2x). After battle restore 30% of damage dealt as HP.
Evil Punisher
Soldiers: Bandit, Hellfire Archer
Bloom of Hope
Soldiers: Dark Elf Sniper, Mist Dancer
Training Ground
Soldiers: Mist Spirit, Earth Elf Knight, The Faceless, Firebrand Sniper, Night Elf
Shadow Raid
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks enemy hero directly, dealing 1.3x damage.
Evil Cleave
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignore guard and deal 1.4x damage. After battle, steal 1 buff from the target.
Smoke
Cost: • / CD: - / Range: - / Span: -
[Passive] After actively entering battle, 30% chance to reduce all damage taken by 30% for 1 turn.
Skill Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] Increases skill of all allies within 3 blocks by 20%
Evilbreak Law
Cost: • / CD: 4 / Range: Self / Span: All
[Active] Active use. All enemies with [Detect Evil] and enemies within 1 ring of these enemies gain 2 random debuffs. After use, may move 3 blocks and attack. When using this skill, buffs on this unit do not decrease in duration.
Snare
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)
Sly Stride
Cost: • / CD: - / Range: - / Span: -
[Passive] Crit Rate +10%. After defeating an enemy in battle, may move another 3 blocks.
Calamity
Cost: •• / CD: 3 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and attacks a single enemy, dealing 1.3x damage. Before battle, steals up to 2 buffs from the enemy.