Lightbringer
Talent: The Magnificent Mirror Shield
Damage Taken -(10, 15, 20, 25)%. After taking action, gain (1, 2, 2, 3) stacks of [Mirror Shine]: "INT +2%. When buff removal effects are used on this unit, [Mirror Shine] is prioritized. Can be stacked up to 5 times." Does not die when taking fatal damage, instead restoring (20, 30, 40, 50)% HP and gain (3, 4, 4, 5) stacks of [Mirror Shine]. This may only occur once per map.
Bond Requirement:
Soldier Bonus:
HP: 30% | ATK: 30% | DEF: 25% | MDEF: 15% |
Exclusive Equipment: Light Guard
HP +10%. For each stack of [Mirror Light], troop damage increases by 2%.After ending turn,when this unit has 5 stacks of [Mirror Light], restores 2.5x the caster's INT as HP to the friendly unit with the lowest HP.
Awakening: Glory of the Devotee
Cost: ••• / CD: 3 / Range: Self / Span: All
[Passive] Take all attacks for adjacent allies. Immune to displacement, "Curse of Wounding" and "Heal Reversal". [Command] Allies within 2 blocks have "chance of being critically hit -20%". Holy allies also gain "DEF+10%". [Active] Guard range increases to 2, command range increases to 3. Add 15% of INT to DEF and MDEF and may counterattack ranged attacks from 2 range. Also causes self and all Holy type allies to gain ATK +20%, DEF +20% and MDEF +30%. Lasts 4 turns.
Holy Guardian Apostle
Soldiers: Exorcist, Templar Knight
Light Shield Guard
Soldiers: Guardian Infantry, Phalanx
Training Ground
Soldiers: Zealot, Fighting Monk, State Guard, Royal Protector, Treant Guardian, Holy Guard Mage, Fang Guard
Discipline
Cost: •• / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. After battle, restores HP to self equal to 20% of damage dealt.
Mirror Guard
Cost: •• / CD: 2 / Range: Self / Span: Single
[Passive] Takes all attacks for adjacent allies. [Active] Guard range increases to 2. Add 15% of INT to DEF and MDEF and may counterattack ranged attacks at 2 range. Lasts 2 turns.
Lightflow
Cost: • / CD: 2 / Range: Self / Span: Single
[Active] Remove 2 debuffs from self and gain 2 stacks of [Mirror Shine] as well as 2 random immunity effects. Lasts 2 turns.
Retribution
Cost: •• / CD: 3 / Range: Self / Span: 2
[Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs.
Mass Resist
Cost: •• / CD: 2 / Range: 3 / Span: 3
[Assist] Allies within range gain "MDEF +30%" and "Immunity to stun, unbuffable, and mobility reduction effects". Lasts 2 turns.
MDEF Support
Cost: • / CD: - / Range: - / Span: -
[Passive] After taking action, 1 adjacent ally is granted MDEF+20% and Immunity to: Stun, Cannot Receive Buffs, Mobility Down. Lasts 1 turn.
Strengthen
Cost: • / CD: 1 / Range: 3 / Span: Single
[Assist] Target ally gains "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.
Holy Shield Bash
Cost: •• / CD: 3 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. For every dead ally, damage increased by 15%, up to 45%. Melee soldiers will also attack. When successfully defeating an enemy, CD -2. This skill does no receive melee range penalties.