Lightbringer

Talent: The Magnificent Mirror Shield

Damage Taken -(10, 15, 20, 25)%. After taking action, gain (1, 2, 2, 3) stacks of [Mirror Shine]: "INT +2%. When buff removal effects are used on this unit, [Mirror Shine] is prioritized. Can be stacked up to 5 times." Does not die when taking fatal damage, instead restoring (20, 30, 40, 50)% HP and gain (3, 4, 4, 5) stacks of [Mirror Shine]. This may only occur once per map.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Clear Time Rift 3-6 (Normal) with this character.
  • Honor: Level 15 Intimacy + Upgrade to Guardian Apostle.
  • Toughness: Level 23 Intimacy + Clear GoF4: "The Future, The Paste, and the Last Memory" with Emperor Lovina's help.
  • Strength: Level 25 Intimacy + Clear GoF5: "Towards the Unknown Promise" with Saintess of the Ark's help.
  • Soldier Bonus:

  • HP: 30% | ATK: 30% | DEF: 25% | MDEF: 15%
    Level 4
    Holy Guardian Apostle: When attacking and entering battle, unit damage taken -10%. Light Shield Guard: When unit HP >80%, chance of being critically hit -10%.
    Level 7
    Holy Guardian Apostle: When forced into battle by a melee attack, damage dealt +10%. Light Shield Guard: When forced into battle by a ranged attack, damage dealt +10%.

    Exclusive Equipment: Light Guard

    HP +10%. For each stack of [Mirror Light], troop damage increases by 2%.After ending turn,when this unit has 5 stacks of [Mirror Light], restores 2.5x the caster's INT as HP to the friendly unit with the lowest HP.

    Awakening: Glory of the Devotee

    Cost: ••• / CD: 3 / Range: Self / Span: All

    [Passive] Take all attacks for adjacent allies. Immune to displacement, "Curse of Wounding" and "Heal Reversal". [Command] Allies within 2 blocks have "chance of being critically hit -20%". Holy allies also gain "DEF+10%". [Active] Guard range increases to 2, command range increases to 3. Add 15% of INT to DEF and MDEF and may counterattack ranged attacks from 2 range. Also causes self and all Holy type allies to gain ATK +20%, DEF +20% and MDEF +30%. Lasts 4 turns.

    Classes & Soldiers

    Holy Guardian Apostle

    Soldiers: Exorcist, Templar Knight

    Light Shield Guard

    Soldiers: Guardian Infantry, Phalanx

    Training Ground

    Soldiers: Zealot, Fighting Monk, State Guard, Royal Protector, Treant Guardian, Holy Guard Mage, Fang Guard

    Defender

    Discipline

    Cost: •• / CD: 1 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack. After battle, restores HP to self equal to 20% of damage dealt.

    Mirror Guard

    Cost: •• / CD: 2 / Range: Self / Span: Single

    [Passive] Takes all attacks for adjacent allies. [Active] Guard range increases to 2. Add 15% of INT to DEF and MDEF and may counterattack ranged attacks at 2 range. Lasts 2 turns.

    Defender (T2)

    Lightflow

    Cost: / CD: 2 / Range: Self / Span: Single

    [Active] Remove 2 debuffs from self and gain 2 stacks of [Mirror Shine] as well as 2 random immunity effects. Lasts 2 turns.

    Holy Guardian Apostle

    Retribution

    Cost: •• / CD: 3 / Range: Self / Span: 2

    [Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs.

    Mass Resist

    Cost: •• / CD: 2 / Range: 3 / Span: 3

    [Assist] Allies within range gain "MDEF +30%" and "Immunity to stun, unbuffable, and mobility reduction effects". Lasts 2 turns.

    Light Shield Envoy

    MDEF Support

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, 1 adjacent ally is granted MDEF+20% and Immunity to: Stun, Cannot Receive Buffs, Mobility Down. Lasts 1 turn.

    Light Shield Guard

    Strengthen

    Cost: / CD: 1 / Range: 3 / Span: Single

    [Assist] Target ally gains "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.

    Holy Shield Bash

    Cost: •• / CD: 3 / Range: 2 / Span: Single

    [Magic Damage] Attacks a single enemy, dealing 1.5x damage. For every dead ally, damage increased by 15%, up to 45%. Melee soldiers will also attack. When successfully defeating an enemy, CD -2. This skill does no receive melee range penalties.