Altemuller

Talent: Supreme Overlord

Before entering battle, ATK increases by (3, 5, 7, 10)% and physical damage taken is decreased by (2, 3, 4, 5)%. Lasts 4 turns. Can be stacked up to 4 times.

SP Talent: Supreme Skylord

Ignore cost limit of skills. At the start of a turn and before entering battle, gain [Supreme]: "ATK+(5, 6, 7, 8)%, Physical Damage taken-(2, 3, 4, 5)%. Lasts 3 turns. Can be stacked up to 4 times." When an enemy unit dies, gain a stack of [Supreme] and increase the max stacks of [Supreme] by 1 (up to 2 times).

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Upgrade to Dragon Master.
  • Toughness: Level 23 Intimacy + Clear Gate 6 with Anna's help.
  • Strength: Level 25 Intimacy + Clear Gate 7 with Emerick's help.
  • Related Bonds

  • AnnaATK: Help with Altemuller's Gate 7.
  • EmerickATK: Clear Gate 5 with Altemuller's help.
  • SigmaATK: Help with Altemuller's Gate 7.
  • VarnaATK: Clear Gate 5 with Altemuller's help.
  • Level 70 Max Stats:

  • Grand Marshal
  • HP: 4,934 | ATK: 531 | INT: 268 | DEF: 361 | MDEF:255 | SKL: 123
  • Dragon Master
  • HP: 4,314 | ATK: 588 | INT: 268 | DEF: 312 | MDEF:348 | SKL: 179
  • Demonic Dragon Lord
  • HP: 4,383 | ATK: 596 | INT: 268 | DEF: 312 | MDEF:348 | SKL: 179

    Soldier Bonus:

  • Grand Marshal / Dragon Master
  • HP: 40% | ATK: 40% | DEF: 10% | MDEF: 10%
  • Demonic Dragon Lord
  • HP: 40% | ATK: 40% | DEF: 10% | MDEF: 10%
    Level 4
    Dragon Master: When attacking, unit's damage taken is decreased by 10%. Grand Marshal: AoE damage taken decreases by 10%.
    Level 7
    Dragon Master: AoE damage dealt is increased by 10%. Grand Marshal: When battling against enemies with debuffs, damage dealt is increased by 10%.

    Exclusive Equipment: Riguler Crown

    DEF and MDEF +5%. Buffs cast on self last for 1 more turn.

    Awakening: Supreme Battle

    Cost: ••• / CD: 6 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If there are 2 or more enemies within a 1-ring span after battle, may act again, but cannot move or move again (Act again effect cannot be triggered more than twice in the same turn). Upon successfully eliminating a target, this skill's cooldown is reduced by 6 turns. This effect has a 1 turn cooldown.

    Classes & Soldiers

    Grand Marshal

    Soldiers: Phalanx, Vanguard Lancer

    Dragon Master

    Soldiers: Griffin Knight, Vampire Bat

    Training Ground

    Soldiers: Gargoyle, Cyclops, Dark Centurion, Dragon Trooper, Hoplite, Mechanical Dragon Knight, War Falcon, Cavalier of Flame

    Demonic Dragon Lord

    Soldiers: Steelwing Warrior

    Hawk Knight

    Raging Thunder

    Cost: •• / CD: 2 / Range: 1 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP>50%, Damage Taken -15%. Lasts 2 turns.

    Reinforcement

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, restores 20% Unit HP.

    General

    Parry

    Cost: / CD: - / Range: - / Span: -

    [Passive] Take physical attacks for adjacent allies. When attacked, adds 7% of ATK to DEF.

    Grand Marshal

    Tactical Mastery

    Cost: •• / CD: 3 / Range: Self / Span: All

    [Fusion Power] Active use. All "Strategic Masters" units receive ATK/INT/DEF+20% and MDEF+30%, as well as the effect: "Unit's mobility type is changed to [Terrain Master]. If terrain increases DEF, damage dealt +15% in battle." Lasts 4 turns. Cannot be stacked with other Fusion Powers.

    Strong Arm

    Cost: •• / CD: 3 / Range: Self / Span: Single

    [Passive] Take physical attacks for adjacent allies. [Active] Guard Range increases to 2 blocks, grants buffs [Parry] and [Barb]. Lasts 2 turns.

    Dragon Knight

    DEF Command

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] DEF of all allies within 2 blocks increases by 10%.

    Dragon Master

    Gale

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, 20% chance to act again. Can only occur once per turn.

    Dragon's Breath

    Cost: •• / CD: 5 / Range: Self / Span: 2

    [Physical Damage] Deals 0.36x AoE damage to enemies within 2 blocks and inflicts 1 debuff. Also grants [Windride]: "When HP>50%, "Damage Taken" -15%." Lasts 2 turns.

    Highlander

    Endure

    Cost: / CD: - / Range: - / Span: -

    [Passive] When entering battle, DEF+7%.

    Demonic Dragon Lord

    Shadow Wing

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] Ignore unit obstruction when moving. Before entering melee battle, for every stack of [Supreme], restore 10% HP, up to 30%. After actively dealing damage, gain buff: "Have 2 chances to negate mobility reduction". Lasts 1 turn.

    Dragon Dance

    Cost: •• / CD: 5 / Range: Self / Span: 2 Rings

    [Physical Damage] Deals 0.1x AoE damage to enemies within 2 rings of self. After use, gain [Windride], lasts 1 turn. After dealing damage, transfer all hit enemies next to self. If this unit has a special effect from a Fusion Power and there are at least 3 enemies adjacent to self, then may act again, but cannot move or move again. Act Again is on a 3-turn cooldown. When triggering the Act Again on this skill, buffs do not decrease in duration.