Varna

Talent: Strong Support

After taking action, all allies within 2 spaces gain +(10, 12, 14, 17, 20)% AoE damage for 1 turn.

Bond Requirement:

  • Glory: Level 5 Intimacy.
  • Light: Level 10 Intimacy + Reach Level 30.
  • Honor: Level 15 Intimacy + Upgrade to Dragon Master.
  • Toughness: Level 23 Intimacy + Clear Gate 4 with Anna's help.
  • Strength: Level 25 Intimacy + Clear Gate 5 with Altemuller's help.
  • Related Bonds

  • AnnaDEF: Help with Varna's Gate 4.
  • SigmaDEF: Help with Varna's Gate 5.
  • Level 70 Max Stats:

  • Ranger
  • HP: 3,490 | ATK: 503 | INT: 271 | DEF: 234 | MDEF:315 | SKL: 208
  • Dragon Master
  • HP: 3,939 | ATK: 556 | INT: 247 | DEF: 262 | MDEF:315 | SKL: 183

    Soldier Bonus:

  • Ranger / Dragon Master
  • HP: 15% | ATK: 20% | DEF: 35% | MDEF: 25%
    Level 4
    Ranger: Reduces AoE damage taken by 10%. Dragon Master: When attacked by enemies with debuffs, damage taken is reduced by 10%.
    Level 7
    Ranger: When Unit HP is 100%, increases damage dealt by 10%. Dragon Master: When this unit has more than 5 buffs, increases its damage by 10% during battle.

    Exclusive Equipment: Wingstriker Helmet

    MDEF +10%. When using AoE damage skills, span +1. This effect has a cooldown of 4 turns.

    Awakening: Devastating Arrow Rain

    Cost: ••• / CD: 2 / Range: 3 / Span: 3

    [Physical Damage] Attacks enemies in range for 0.33x AoE damage. Effective against fliers. Afterwards dispel 2 buffs from each target and inflict "AoE damage taken +10%". Lasts 2 turns. After use may move 3 blocks.

    Classes & Soldiers

    Ranger

    Soldiers: Dark Elf Sniper, Demon Hunter

    Dragon Master

    Soldiers: Griffin Knight, Vampire Bat

    Training Ground

    Soldiers: Sky Archer, Gargoyle, Dark Guard, Mechanical Dragon Knight

    Archer

    Thousand Arrows

    Cost: •• / CD: 2 / Range: 3 / Span: 3

    [Physical Damage] Deals 0.3x damage to enemies within range and dispels 1 buff. Can move again after battle.

    Mass Attack

    Cost: •• / CD: 2 / Range: 3 / Span: 3

    [Assist] Allies within range gain "ATK/INT +20%" and "Immunity to ATK/INT Down, Silence". Lasts 2 turns.

    Sniper

    Aim

    Cost: / CD: 2 / Range: Self / Span: Single

    [Assist] Increases unit damage dealt by 10%. Lasts 1 turn. After use may move 2 blocks and attack.

    Ranger

    DEF Support (L)

    Cost: •• / CD: - / Range: - / Span: -

    [Passive] After taking action, 2 friendly units within 2 blocks by gain "Damage Taken -15%" and Immunity to: DEF & MDEF down and Cannot be Healed. Lasts 1 turn.

    Snare

    Cost: •• / CD: 2 / Range: 2 / Span: Single

    [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Enemy's Mobility decreases by 2. Lasts 1 turn. (Cannot be dispelled.)

    Dragon Knight

    Wind Pressure

    Cost: / CD: - / Range: - / Span: -

    [Passive] After this unit deals damage, deals damage to enemies within 2 blocks (0.1x hero's ATK). 50% chance to deal a random debuff to each target.

    Dragon Master

    Endure

    Cost: / CD: - / Range: - / Span: -

    [Passive] When entering battle, DEF+7%.

    Wind Whisper

    Cost: •• / CD: 2 / Range: Self / Span: 1 Ring

    [Physical Damage] Deals 0.3x AoE damage to nearby enemies and debuffs each target.

    General

    Reinforcement

    Cost: / CD: - / Range: - / Span: -

    [Passive] After taking action, restores 20% Unit HP.